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Three former teammates, Toddleheim, Locket and Flynry, were thrown onto the sands of the arena and ordered to kill each other. They flatly refused, which the Arbiter said no champions had ever done before. What followed was a gauntlet of vampire kobolds, Deathlocks, a night hag and a tidal wave of werewolves, a desperate rescue by a stranger with swords made of darkness, and a quiet night among new friends. It was also the episode where The Arbiter stopped pretending.

The Story

Traitors on the Sands

The heroes had been through a lot. They had crossed the lava fields to the eastern outpost and met Orin, its commander. They had infiltrated a compound held by the Servants of the Void to rescue the Arbiter, and found out he had been “evil the whole time.” They beat him, chopped off his hands and carried them back to The Dread Fortress. There, the visage of the Grandmaster faded and they found themselves facing the Arbiter again. He told them they would not see the Grandmaster that day, branded them traitors and condemned them to fight to the death.

A portal dropped them onto the sands of the Grandmaster’s arena. Fire shot up around them, hot night wind whipped the sand, and The Acolytes screamed. The Arbiter rose into the air and spread his wings. “Acolytes! I have returned to satiate your bloodlust,” he cried, and presented three former compatriots “now forced to fight to the death.”

None of them moved. “I don’t think I’d like to fight any of these two,” said Flynry. “Also, you’re the bad guy.” Locket told him, “We’re friends, not foes,” and Flynry added helpfully, “He’s very tall, but he’s a liar.”

The Arbiter: “If the Grandmaster was here, she’d be appalled. Never before have the champions refused to fight.”

He tried to stir up Toddleheim’s known taste for violence. It didn’t work: Toddleheim would not turn on companions who had “been through too much.” Flynry said he didn’t make many friends and was glad to have “a single blood brother and a blood sister.” The three offered to fight the Arbiter again instead, since they’d already beaten him once. “Maybe not quite yet,” he replied. Then he decided to play along for the crowd and take them “somewhere special.”

The Arbiter’s Arena

He snapped his fingers. The sands dissolved, and the champions stood in a dark, sinister arena cut into the side of a temple high above a city. Lightning cracked everywhere, and a colossal statue of the Arbiter loomed over it all. “You didn’t want to fight in the sands of the Grandmaster’s arena,” he said from his balcony. “But maybe you’ll fight in mine. I know, it’s a little garish… sometimes you have to love yourself.”

Toddleheim suspected he was “slightly overcompensating for something.” The Arbiter wanted it known that it is very hard to find someone who can make a statue that large. When Flynry brought up the severed hands in his bag, he remembered that they had shriveled up and vanished moments ago, along with the visage. The Arbiter explained that what they had defeated was “merely a visage, a fraction of my power. A golem, a stand-in, a mist.” He would not fight them himself until they had earned the privilege.

He reappeared in the stands on a huge black throne, eating grapes. Bones and ooze rose from the floor to form a Deathlock, “a foul imitation of life,” with a line of vampire kobolds in front of it. “Champions, if you won’t fight each other, then you will fight all of the creatures of the darkness.”

The Deathlock and the Kobolds

Locket climbed a pillar with feline agility, but her arrows barely bothered the kobolds. Flynry held one off by the forehead “like the school bully” and was soon dangling two of them by the neck, one in each hand. One kobold caught his fist in its teeth, so he slapped it in the face to get his hand back.

Toddleheim cast a spell that made him huge (“I’m about to reduce these filthy creatures”) and melted a kobold with acid “like the guy from RoboCop.” Flynry approved: “I think I like you when you’re bigger… Proving to be a shower and a grower.” Then Locket leapt down, and her cute kitty face twisted into a feral beast with claws and fangs “even more fangly” than the kobolds’. Three of them fled in terror. Flynry went slack-jawed and blushing and nearly lost his grip on a kobold. “You liked that, didn’t you?” Toddleheim asked.

Flynry shifted into his own beast form and hammered the Deathlock, but it soaked up his necrotic magic, which simply swirled around it. For the first time his friends saw his calm crack: he threw back his head and roared. Toddleheim found the weak point, which was magic, and his acid and missiles chipped its bones until it staggered. One terrified kobold flung itself off the ledge “like a lemming.”

Chanting for chaos, the Acolytes showered the champions with luck and summoned The Box of Chaos onto the field. Flynry left behind an illusion of himself, frozen mid-stare, and sneaked over to the box. He offered it a precious bracelet from his home world, one he had nearly lost gambling and won back by claiming he had “a condition.” The box rumbled and floated out a breastplate that shrugged off necrotic magic. He charged back and crashed through his own illusion “like a weird mirror.” Locket tipped a bowl of fire onto a kobold, which only got singed. That kobold watched Locket, looked at the flaming oil, looked at Locket again, then rolled in the fire and charged her ablaze.

The Deathlock lashed out with tendrils and blocked Toddleheim’s spell mid-cast, and Toddleheim backed away, leaving Flynry “alone right up in the jaws of the beast.” Then Locket loosed a single flaming arrow from more than 30 feet away, Legolas-style, straight into its skull. It fell backward and seeped into the stones.

The Second Wave

“Well done,” said the Arbiter. “I think you should tremble, Arbiter,” said Flynry. That was a mistake. Three more Deathlocks rose, then three hissing vampire women, a night hag, and, as finishing touches to his “fine painting,” three werewolves. With mock generosity he healed the champions halfway. “Just because I want to make you do math.” Toddleheim called him a coward and got only “the last gasps of a dying man” in return.

The box got more offerings. Locket gave up her healing potion, and for the first time ever the box let her choose her reward. She took a medallion of thoughts “to use it on the Arbiter,” and it reshaped itself into a little heart-shaped locket. She bathed in a faint glowing halo, though nobody was sure whether it was “radiation” or “Maybelline.” Then she read his mind. “Arbiter, is this really what you want?” He admitted he had hoped to manipulate them, and blamed them: “You even made me kill Orin. And I liked Orin.” She told him that had been his choice. “This entire realm will be mine someday,” he said. “And it begins here in this arena, my arena.” He knew she was probing him. Playing it cool, he dug his fingers into the stone banister until it crumbled and blood poured from his fingertips. “We must stay strong,” Locket whispered. “I think we’re breaking him.”

Toddleheim cut his hand and bled into the box. Asked about his past with magic, he confessed:

Toddleheim: “One time I lost control in a bar and I burned the place to the ground. Everyone died. They weren’t good people, but it wasn’t the death that they deserved.”

Flames rose from the box into his eyes and offered him redemption: a single use of Fire Storm.

In the second fight, a porcelain doll floated up to Locket. “Play with me.” Being curious, she picked it up. Its head spun all the way around. “We’re going to be friends,” it said, and burned a rune into her skin. Dolly missed her first attack, and Locket comforted her. The Deathlocks’ ghostly hands closed around Locket’s throat. The three friends poured all their luck into Toddleheim’s spell. He closed his eyes and was back in the bar, hands already on fire, the flames flowing into him until he screamed and let it all go. Walls of fire swept the arena and obliterated the Deathlocks and vampires, leaving Toddleheim a living torch. Dolly screamed “No!” and burned with them. “Dolly! I’m so sorry, I failed you.”

The Escape

“What is happening? This is not what I planned!” Hooded figures in the crowd threw back their hoods: a goblin, an elf and an orc, Orin’s forces from the outpost. A werebear in black plate dropped beside Toddleheim with two swords of solidified gloom. “You murdered my father,” he told the Arbiter. “And I will have your head. But maybe it’s not today.” He sliced reality open. One orc charged the Arbiter to buy them time and was obliterated, and the champions dove through, with their rescuer, Orin’s son, right behind them.

The chase ran through realm after realm, with dozens of werewolves and the hag pouring after them. On a mountain pass of floating debris, the werebear cut a werewolf in half and a black hole opened between the halves. Flynry put up a wall of intimidating illusions of himself for the pack to swarm. After a jump so jolting it nearly made them vomit, they landed in a hub of portals, one of them a fountain of blood, and something went wrong that duplicated Locket. The two Lockets carved through the pack in tandem while chunks of werewolf floated off into space. When a fire portal burned her, the duplicate took it and burned to cinders beside her. It looked horribly like her twin sister.

On a plane of chaos, enemies who fell off the edge stretched into strings and out of existence. Toddleheim slipped, and Flynry, “full alpha lion,” hauled him up in a Scar-and-Mufasa moment in reverse. Then Locket fell. “Goodbye, my friends.” The werebear dove headfirst after her, failed once to cut a way out, and on the second try tore open a portal back onto the stones. The last portal snapped shut on the hag and cut her clean in half; half her body slumped out and splattered a city street.

The Street and the Faithful

Three werewolves were left. The hag’s brain fell out, and one werewolf started eating it and got pounded mid-chomp. Toddleheim set another ablaze, and Locket dropped a third at her feet. Thinking of the exhausted stranger who had dived into the void for his friend, Flynry’s fists burst into blue fire, and he exploded a werewolf’s skull into blood and matter. But the burning werewolf bit Toddleheim. A black poison ran through his veins, his heart stopped, and he exploded out of his skin as a werewolf, his mind his own. His new claws slashed the burning werewolf’s chest, throat and face, leaving blood and guts everywhere. “You’re not the only one,” he told Flynry. “I think I like you better like this,” Flynry replied. The stranger gently talked Toddleheim back into his old form.

In a secret blacksmith shop, he introduced himself as Lyrus, Orin’s son. He had heard the Arbiter confess. He was gathering a small band, “the Faithful,” to save the Grandmaster from the Arbiter’s influence. “You have my bow,” said Locket. Revealed as a towering, tattooed goliath, Lyrus said his father would have liked Flynry. Then he introduced The Seer, a white-scaled, blind dragonborn smith who promptly smacked into his anvil. The Seer looked into each of them and forged a gift. Locket got a jeweled choker that was “nice to look at, but… rather fierce on the inside.” Flynry got a compass rose, the Atlas of Endless Horizons, for a “weary soul.” Toddleheim got a potion that took twelve years off him (“Merlin’s beard,” gasped Flynry) and a ring of folded space. Then the Seer fell asleep on a box, snoring. Lyrus said he hadn’t made a magic item in over 25 years.

A shifty goblin spotted Flynry, muttered “Oh shit” and bolted. That night the friends talked about the Arbiter’s father issues and his statue. Locket believed the real Arbiter was far more dangerous than the one they’d beaten. Back in his empty arena, the Arbiter raged: “I am God here. No one leaves!” He aged his failed werewolves to dust with a turn of his hand and told his statue, “One day, we will rule D20 Deathmatch.”

Notable Moments

  • Champions refusing to fight each other, which the Arbiter said had never happened before.
  • Flynry dangling two vampire kobolds by the neck, and later blushing at Locket’s feral face.
  • Toddleheim’s Fire Storm, born from his worst memory, wiping out the Deathlocks and vampires of the second wave and poor Dolly with them.
  • A werewolf cut in half, with a black hole opening between the halves.
  • Locket’s duplicate burning in her place, in the image of her twin sister.
  • Toddleheim becoming a werewolf and keeping his mind.

Memorable Quotes

  • Flynry: “He’s very tall, but he’s a liar.”
  • The Arbiter: “Do you know how hard it is to find someone who can make a statue that large?”
  • Locket: “It’s all right, Dolly. You’ll get him next time.”
  • The Arbiter: “You even made me kill Orin. And I liked Orin.”
  • Lyrus: “I don’t know why there’s two of you, but do something!”
  • Flynry: “I suppose eyesight doesn’t matter if you spend all your time in the dark.”
  • Toddleheim: “Who with a good father figure would make an extremely large statue of themselves?”
  • The Arbiter: “What happened? This was my arena. I am God here. No one leaves!”

Who and What Appears

Characters

Toddleheim (“Toddlheim the Great”) (Ahnubyss). An old spellcaster: Enlarge/Reduce, Acid Splash, Magic Missile, Burning Hands, Cause Fear, Misty Step. Resistant to poison (Mudcat extended it to necrotic for the kobold bites).

  • Backstory: he once lost control in a bar and burned it to the ground; everyone died (“not good people, but it wasn’t the death that they deserved”).
  • From the Box of Chaos: one use of Fire Storm, paid for with his own blood. He wiped out the second wave with it.
  • Bitten by a werewolf and gained lycanthropy; kept his mind; Lyrus talked him back. His eyes flash yellow.
  • From the Seer: a potion of longevity (−12 years) and a dimensional loop ring.
  • “A terrible traveler” who wants passport stamps. Driven by adventure and “one last hurrah”; may not make it to retirement.

Locket (Miss_Magitek). A cat-like Gloom Stalker ranger: feline agility, claws, a climbing speed, and runs on all fours. Longbow with flame-imbued quiver, short sword, Hunter’s Mark. Her Fear spell turns her face feral.

  • Has a twin sister (Mudcat’s narration: “maybe you’ll never find your sister”). She is curious by nature and picks up the doll.
  • From the box: a medallion of thoughts shaped as a heart-shaped locket, plus a faint halo glow. Used Detect Thoughts on the Arbiter.
  • Killed the Deathlock with an arrow to the skull.
  • From the Seer: a Helm of Brilliance as a jeweled choker.
  • Bonded briefly to the doll “Dolly”; was duplicated in a portal, and the duplicate burned.
  • The potion of storm giant strength from the last episode has worn off.

Flynry (BDTeej). A shifter monk: flurries, Step of the Wind, Minor Illusion, Inflict Wounds, Deflect Missiles. Beast form, which he loves and wishes everyone kept.

  • A “humble traveler” who left his old life to see the world; “I’ve not got another name.”
  • Gave the box a bracelet from his home world (once almost lost gambling, then won back by claiming “a condition”). Got armor of resistance (necrotic), a breastplate that fits his beast form.
  • Clearly smitten with Locket’s feral form.
  • Blue-fire fists. Saved Toddleheim on the tiles.
  • From the Seer: the Atlas of Endless Horizons (a compass rose necklace).
  • Teases the Seer about being blind.

The Arbiter (Mudcat).

  • Branded the three traitors and staged the fight.
  • Owns his own arena: a temple above a city with a giant statue of himself and a black throne. Eats grapes and drinks wine.
  • Claims the visage they beat was “a fraction of my power… a golem, a stand-in, a mist.” Summons creatures of darkness from the floor and heals the champions.
  • Admits he hoped to manipulate them, and that he killed Orin (“And I liked Orin”). “This entire realm will be mine someday.”
  • Seethes with hatred of the Grandmaster, plus shame and embarrassment. Knew he was being mind-probed and crushed the banister until he bled.
  • Called “the right hand of the Grandmaster” and “a staple of virtue” by Lyrus.
  • Ages his failed werewolves to dust by turning time. “I am God here.”

Lyrus (Mudcat). Orin’s son.

  • A werebear in black plate, wielding two Void swords of “solidified gloom.” The swords cut portals in reality, create singularities, and shatter portals like mirrors.
  • True form: a Goliath, bald, 7 ft, grey skin, tiger-stripe tattoos.
  • Heard the Arbiter confess and vowed to take his head “someday.”
  • Saved the trio, and dove into the void to save Locket. Exhausted by the magic.
  • Leads a small band at a covert raid hideout in a blacksmith shop; “I guess you would call us the Faithful.”
  • Phrases: “the cut of your jib,” “two in the hand, one in the pantry.”

Orin (mentioned). Commander of the eastern outpost. Killed by the Arbiter (by an obliterate spell, per the players). He disliked his humanoid form and “was a talker.” Considered the Arbiter “like a father.”

The Seer (Mudcat).

  • A white-scaled, blind dragonborn smith and magic forger. Bumps into anvils; “a little bit of blind humor.”
  • Was “quite a ruffian in my younger days… the ladies, they liked me.”
  • Sees what is inside people and manifests it into items. Had not made a magic item in over 25 years.
  • Can’t make the whole Orrery of the Wanderer. Is a “homebody” and tired; sleeps on a box.

Orin’s forces: a goblin, an elf and an orc, who hid among the Acolytes and dropped in. The orc held off the Arbiter and was obliterated. At the hideout, a shifty goblin loses dice to a cheating elf and flees from Flynry.

Dolly: a porcelain doll from a chaos event (“Play with me”; “We’re going to be friends”). She burned a necrotic rune into Locket, served her, and died in the Fire Storm.

Enemies: a Deathlock (mastermind) and five vampiric kobolds in wave one; three Deathlocks, three vampire spawn (“three women”), a night hag and three werewolves in wave two; then dozens of werewolves through the portals.

The Acolytes: they gave hero points and Luckies, summoned the Box of Chaos, and believed the fight was a normal, voluntary Deathmatch.

Places

  • The Sands of the Arena (the Grandmaster’s arena), seen “the night the Arbiter was taken.”
  • The Arbiter’s arena: temple-side, high above a city, a giant Arbiter statue, constant lightning, a balcony, a black throne, braziers, a flag post, a ledge over a drop.
  • The portal realms: a mountaintop pass with floating debris; a hub with blood, fire, green and space portals; a plane of chaotic energy with floating tiles over a relativity-warping void.
  • A city street, with an unnamed city and its infantry.
  • The covert blacksmith hideout (forge, cots, armory and kitchen).
  • Mentioned: Orin’s Keep / the eastern outpost, the lava plains (several days’ journey), the Dread Fortress.

Items

  • Box of Chaos: summoned by the Acolytes; takes meaningful sacrifices (a Pearl of Healing earlier, a bracelet, a potion of healing, blood). For the first time it offered a choice of items.
  • Armor of resistance (necrotic, +1 AC); medallion of thoughts (heart locket); Fire Storm (one use).
  • Helm of Brilliance (choker), Atlas of Endless Horizons (compass rose), potion of longevity, dimensional loop (a piece of the Orrery of the Wanderer).
  • Lyrus’s Void swords. The severed Arbiter hands, which shriveled away.

Lore statements

  • “Never before have the champions refused to fight” (the Arbiter).
  • Lyrus: the Grandmaster’s arena deaths “always of their choice… an honor to die in the arena for the Grandmaster’s pleasure”; she “brought peace and prosperity to the Empire.”
  • The Arbiter can create arenas, summon creatures, heal, and age beings to dust by manipulating time.
  • Portal travel can duplicate a person, “twist fate,” and tear at a body atom by atom.
  • Flynry: all of this has happened in “a span of a week.”

Full Round-by-Round