Part 1

Part 2

Watch on YouTube: Part 1 · Part 2

This chapter of the Into the Mirror saga opens moments after the worst thing that could happen in The Sands of Eternity: Locket has crumbled to sand in Flynry’s arms, killed by an arrow through the throat. Toddleheim nearly loses himself to his werewolf form, and Elianna the librarian discovers she can slit throats. Then the party comes face to face with Cerys, the stranger who fired that arrow. By the end, the grieving party has passed through a whispered portal into the city of the dead, Mortaurios, and stands before the thrones of its rulers.

The Story

Shatter

The episode begins under the celestial sky of the desert. Flynry kneels with his hands held out, empty. Locket has just evaporated into sand, minutes after he found her again. The shock comes first. Then comes the weight of all the years he has spent in this place, which “has done nothing but take, take, take” from him for what feels like an eon. As the last grains slip through his fingers, he roars at the sky like a beast, and his body partly shifts as his more primitive roots from the real world surface.

Elianna drops to her knees and scoops Locket’s sand into the little bag at her side. “Maybe we can put her back together.” The sword “took her,” so she hurls handfuls of sand at Flynry’s blade in case that does anything. It doesn’t.

Flynry’s cry echoes in Toddleheim’s chest, and the wizard begins to change. His hair lengthens, his jaw and snout stretch, and he cries the whole time. Elianna scrambles away: “What the fuck is that?” Flynry sees the bones shifting and the terror on her face. He runs to Toddleheim and wraps him in a tight embrace, part restraint and part love. Toddleheim’s knees bend backwards and his voice warps: “They took her. I can’t believe things are gone.” The hug slows the change, but it doesn’t stop it.

The Mirror and the Werewolf

Toddleheim is the only one who has never looked into Flynry’s sword, a greatsword with a mirror surface that shows a person’s true inner self. Flynry draws it and plants it in the sand facing his friend. In the reflection, Toddleheim does not see the younger body a magic item gave him, or the beast clawing its way out. He sees the old, wise wizard who has done everything he set out to do, content and happy.

The reflection flickers between that inner self and his real form. Then a mirage of Locket lays her hand on his shoulder. Having seen his inner truth, Toddleheim finds he can control the change, and he chooses not to transform. His bones crunch back into place, and, still crying, he hugs Flynry back. He only half understands what happened, but he grasps this much: in this place, how you look “might be up to you.”

Elianna, meanwhile, has no idea what she just witnessed. Nobody explains, so she writes it in her notebook. Flynry summed it up for her:

“She watched a werewolf almost kill her, look into a mirror, and now two men are hugging.” — Flynry

Moments Earlier, Over the Dune

The story then rewinds to the moments before Locket died, and to a stranger on the far side of the next dune. Cerys is an Aasimar about six feet tall, ethereal, with grayish skin and long blue hair tied back. She wears tattered, dulled heavy armor over blue robes, and her face is worn and unsmiling, “jaded by this place.”

Four outlanders surround her. One rips away her shield and another pulls her sword from her hand. When she dives for a hand crossbow, a blade slashes across her back. She tries again, and an archer puts an arrow through her wrist. They are toying with her. The archer laughs, throws his heavy bow at her feet with a single arrow, and says, “Go ahead, take your shot.”

“Is this a game to you?” she asks.

“We’ve got nothing else to do. Nothing but time here. Why not have a little fun?”

One of them flares his arms wide and offers himself as a target. Enraged, Cerys lets the divine light inside her burst out, and it blazes over all of them as she cries out in battle fury. She lets fate choose her target, and it picks the man with his arms spread. As she draws the heavy bow, a spear stabs through the back of her leg. The arrow sails high over his head and over the next dune, and it finds Locket’s throat. The spear is pulled out, and Cerys bleeds into the sand on her knees. At the table, the player behind both women realized she had just killed her own character.

Blood on the Dunes

Back in the present, Toddleheim remembers a scream just before Locket fell, and now he hears raw laughter over the next rise. The arrow that killed Locket still lies at Flynry’s feet. Unlike her, it did not turn to sand. At the crest of the dune, Flynry spots a Tabaxi with hand crossbows and a glowing Aasimar kneeling beside exactly the kind of heavy bow that fired the shot. He makes a beeline for her. The archer sees him coming (“Well, it looks like we’ve got some entertainment for the evening”), snatches his bow back and aims it at Flynry. Toddleheim is right on Flynry’s heels, and Elianna clutches her pen and book and runs after them, because she does not want to be left alone.

A javelin flies at Flynry. With his new cool calm, he steps aside without breaking eye contact, and the javelin flies past Toddleheim’s face. It also misses Elianna, who was standing right behind Toddleheim, because, as she learned, Toddleheim is a dwarf here. Elianna flips her book open to the first spell she sees and puts three of the attackers to sleep. The archer shrugs it off. So does Cerys, who stands, still glowing, takes up her longsword and cuts deep into him with searing light.

Flynry is confused, since these two clearly aren’t on the same side. But Toddleheim is “his best friend, number one”: if this is who they’re attacking, “this is who we’re fucking attacking.” He throws the archer’s bow away, knocks him to his knees and takes his head off with the greatsword. The head rolls down the dune and the body turns to sand, just as Locket’s did.

Then the librarian gets to work. Elianna has never been trained with a weapon. She takes the smallest dagger from a sleeping outlander in purple, whispers a prayer, and slits his throat. His eyes snap open as he gurgles blood up at her and dissolves. “Well, there’s two more left.” She gives the sleeping Tabaxi “a nice little farewell prayer” and does the same, then looks to Flynry: “Eh?” He nods. At the table, the verdict was swift: “Our librarian’s a sociopath.” Cerys takes the last one. “Oh, I’ve been waiting for you,” she tells the sleeping spearman, and drives her sword through his chest.

The Woman Who Fired the Arrow

Flynry looks hard at the stranger, wondering if she could somehow be Locket. He feels no recognition at all. Cerys sheathes her blade and laughs: “You don’t look like outlanders… You’re not from here? From the city?” Flynry insists there are no cities here, and she takes that as proof that there is.

Then Flynry raises his sword: “Which one shot the arrow over the ridge? Tell me now.” Elianna throws herself between them. Cerys knows of a city with a pyramid and a crystal, the very place Elianna once glimpsed through the sword, and it may be their only way out. “I am no prisoner,” Cerys says. “You could be a corpse instead,” Flynry answers, and blue flame engulfs his blade. Toddleheim, in full werewolf form, looms beside him. Cerys cracks her neck: “I’m not afraid of you.”

She explains the setup, and Flynry is unmoved: “My companion who you shot through the throat, despite your troubles, despite your pain, her death is yours.” Cerys apologizes and says she meant to kill one of them. Flynry turns his back and walks away, and she gives the others her name. Toddleheim walks right up to her face, drooling and enormous, says “I don’t care who you are,” and walks off, shrinking back to himself as he goes.

To Elianna, Cerys explains that she has also watched people she grew close to turn to sand and float away, and she wants vengeance on whoever made this place. The way to the city is to speak its name into the wind. Elianna makes her write it down so she can’t slip away alone. Flynry, petty but listening, turns his back so that the sword strapped to it faces Cerys. In the mirror, Toddleheim sees her inner self: angelic and radiant, bright-eyed, with white wings. “I think we can trust her,” he decides. “At the very least, I’ll just get Elianna home.”

Cerys blows sand from her palm and whispers the name. The whisper echoes across an infinite distance, and the sand swirls into a portal that first shows their own reflections. Then it shows a walled city and a massive ziggurat crowned with a crystal beaming light into the sky. In a blink they are through.

Mortaurios

The city sits on a trapezoidal platform miles wide, with a second, colossal ziggurat rising from its center. Elianna holds up her old sketch: “Well, she wasn’t lying. This is the place.” Cerys was brought here once by someone else from the city, but she has never been inside the ziggurat.

As they walk, the party compares notes. Cerys came from a part of The Void, the amalgamation of lost worlds around The Dread Fortress, “a long time ago,” and she was killed to end up here. So were they. “If you die here, there is no coming back,” she warns. “You become sand.” Flynry answers that they are no strangers to loss. Toddleheim gives his verdict: “She’s all right. I don’t like her, but she’s all right.”

Mortaurios is a dusty, bustling metropolis of tents, bazaars and paved streets, crowded with thousands of people. After years of wandering, Flynry finds it almost unfathomable, and oddly mundane. Nothing here is made of living sand, which makes him uncomfortable. The currency, Cerys recalls, is mostly soul gems: fragments of souls left in the sand where people died, rumored to still hold those souls. Elianna sifts Locket’s sand for a shard and finds nothing but cold grains. Flynry still carries a quarter-sized gem from the very first creature he met here, a minotaur made of sand that he cut in half the moment his sword appeared. The memory makes him smile at another one: Kenny’s gambling game on his first day, and Kenny’s voice shouting, “I’m not vaccinated!”

Their Majesties Request

Four armored guards close in. “I’m going to need you all to come with me.” Their crest matches the crystal atop the ziggurat, so these are royal guards, and the city, Cerys whispers, is run by a king and queen. “The land of the dead has a king and queen,” Flynry marvels. Their Majesties, the guard explains, simply wish to greet new arrivals; they like to keep tabs on the populace.

On the walk, Elianna interviews the guard leader. Everyone here died to get here, he confirms, and they’re “as happy as anyone can be anywhere.”

“Better to be alive here than nothing somewhere else.” — Bronn

He has been here for centuries. Time doesn’t really exist for him anymore: “I just am.” His name is Bronn, captain of the guard. In the sword’s reflection, he is small and burdened inside armor too heavy for him. Elianna immediately compliments his broad shoulders, and he admits that command was “thrust upon me, really.” When she nearly blurts out the sword’s secret, Flynry elbows her, and Bronn diagnoses the whole group with “sandsickness.”

The ziggurat’s door is hundreds of feet high. Inside, bridges cross a black chasm, tiny star-like motes drift through the air, and mirrors bounce celestial light into calming blue patterns around a glowing palace. Bronn stops at the bridge; his presence wasn’t requested. The party walks on into a blue-lit hall lined with courtiers, where two figures sit on two great thrones, waiting for them.

Notable Moments

  • Flynry’s roar over Locket’s vanishing sand, which nearly turned Toddleheim into a werewolf.
  • Toddleheim sees himself as the old wise wizard in the mirror, along with a vision of Locket’s hand on his shoulder, and learns to control his change.
  • The arrow that killed Locket was fired by Cerys, the new character from the same player.
  • Elianna the gentle librarian prays over two sleeping outlanders and then slits their throats.
  • A whispered name opens a mirror of sand into Mortaurios, the city of the dead.
  • Bronn, the reluctant captain, is a large armored man in person and “small and burdened” in the mirror.

Memorable Quotes

  • Toddleheim: “They took her. I can’t believe things are gone.”
  • Outlander archer: “We’ve got nothing else to do. Nothing but time here. Why not have a little fun?”
  • Flynry: “My companion who you shot through the throat, despite your troubles, despite your pain, her death is yours.”
  • Cerys: “I am sorry about your friend… I meant to kill one of them. They set me up.”
  • Toddleheim: “She’s all right. I don’t like her, but she’s all right.”
  • Flynry: “The land of the dead has a king and queen.”
  • Elianna: “Sand scorpions, mean people. I’m really just a librarian. I didn’t get out much in my life.”
  • Bronn: “After centuries, it all melds together. Time doesn’t really seem to exist for me anymore. I just am.”

Who and What Appears

Characters

Flynry (BdTeej). He has been in the Sands for years (“an eon”).

  • He carries a greatsword with a mirror surface that shows a person’s true inner self. It manifested right after he killed his first sand creature, and it can burst into blue flame.
  • He wears it on a backboard sheath with a cup for the point.
  • He has a beast-like side (“primitive beast-like roots from the real world”) and partially shifted in grief.
  • He can sometimes manipulate the sand, but uncontrollably.
  • He keeps a quarter-sized soul gem fragment from the first sand minotaur.
  • Toddleheim is “his best friend, number one.” He holds Cerys responsible for Locket’s death.
  • He remembers Kenny’s gambling game from his first day.

Locket (Miss_Magitek). Killed by Cerys’s stray arrow through the throat; she turned to sand in Flynry’s arms. Elianna keeps her sand in a bag, and no soul shard was found.

Toddleheim (Ahnubyss). A dwarf “here.”

  • Has a werewolf form, which he can now control at will after seeing his inner self in the mirror.
  • His inner self is the old, wise, content wizard. He regained some youth from a magic item.
  • He saw a mirage of Locket comforting him. He tolerates Cerys: “I don’t like her, but she’s all right.”

Elianna (ParallaxStella). A librarian who “didn’t get out much”.

  • Says she “was sent here to protect you.”
  • Keeps a notebook and sketches everything. Casts sleep.
  • Killed two sleeping outlanders with a dagger, praying over each. Wants to go home.

Cerys (Miss_Magitek). An Aasimar (Scourge) with Radiant Consumption, a longsword and a shield.

  • From “a part of” the Void long ago; she was killed and arrived in the Sands. Her friends here died and became sand.
  • Seeks vengeance on whoever made this place and wants to return.
  • Her inner self is angelic and white-winged.
  • She knows the city’s name and how to summon its portal.
  • Her arrow killed Locket.

Bronn. Captain of the royal guard of Mortaurios.

  • Has been there “centuries”; time no longer exists for him. “New to command”, thrust upon him by their majesties.
  • His reflection shows him small and burdened. He diagnoses “sandsickness.”

The outlanders. Four desert raiders who toyed with Cerys; she calls them “outlanders.”

  • The archer with the heavy bow: decapitated by Flynry.
  • The spear and javelin wielder: killed by Cerys.
  • One in purple clothes: killed by Elianna.
  • A Tabaxi with hand crossbows: killed by Elianna.
  • All turned to sand.

Their Majesties. The king and queen of Mortaurios, who “keep tabs on the populace.” Seen only as two figures on thrones.

Kenny. Ran a gambling game on Flynry’s first day. Remembered voice: “I’m not vaccinated!”

The sand minotaur. The first creature Flynry met in the Sands; he cut it in half.

Places

  • The Sands of Eternity: where the dead from the Void arrive. Death here is final; you become sand.
  • Mortaurios (spelled “Moritorios”/“Moratorios” at the table).
    • A walled desert city on a miles-wide trapezoidal platform, reached by speaking its name in the desert.
    • Crowded bazaars, paved streets and a social hierarchy. No children, little wildlife.
  • The ziggurat: the central pyramid with a crystal beaming light skyward. Inside, a chasm of bridges, floating star-motes and a mirror light system around a blue palace with a throne hall.
  • The Void: named by Mudcat as the realms of the Dread Fortress, “an amalgamation of lost worlds.”

Items

  • Flynry’s mirror greatsword.
  • Elianna’s bag of Locket’s sand.
  • Flynry’s quarter-sized soul gem.
  • The outlander archer’s heavy bow.
  • Soul gems: soul fragments used as currency, rumored to still hold souls and have arcane uses.
  • The royal guard crest, shaped like the ziggurat’s crystal/gem.

Lore statements

  • In the Sands, a person’s look reflects their inner self-image, and it can be controlled once understood (as Toddleheim did).
  • The mirror sword shows inner selves.
  • Arrows and objects remain after death; bodies become sand.
  • Speaking Mortaurios’s name in the desert opens a mirror-like sand portal.
  • “Better to be alive here than nothing somewhere else.”

Full Round-by-Round