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The search for a way out of The Sands of Eternity took Flynry, Toddleheim, Elianna and Cerys, with Vythorn, the Arbiter, in tow, from a lost skirmish in the dunes to a town built inside the remnants of a vast soul and on to a ringed machine in a sea of lava. It was not a Deathmatch, but it had plenty of near-deaths, a shop full of magical junk and a fire giant cut in half. It also had a betrayal. The way out worked, but only for one.

The Story

Surrender in the Sands

The episode opened in the middle of a losing fight outside the library, against the raiders of a band led by a young-looking man named Sky. One of the enemy’s wizards opened a gravity sinkhole in the middle of the party. A void orb dragged Flynry, Toddleheim and the Arbiter into its centre, and Flynry and Toddleheim dropped. Elianna was hanging on by a thread, but she still spat hellfire back at the wizard, who answered with a single ominous “Hmm.” Then an orc raider with a greatsword cut down Cerys and Elianna one after the other.

With the party unconscious around him, the Arbiter was the last one standing. Sky pointed his glaive at him: “Doesn’t have to be this way. You could just surrender and you can live. And we’ll take your stuff.” Vythorn had no real dog in the fight and no real weapon either, so he ceremonially drew a dagger, threw it into the sand and said, “You win.” Then he leaned in with one more suggestion: “You sure you don’t want to kill them? They’re very troublesome. I’ve dealt with them before.” Sky looked at him. “There’s something wrong with you.” The unconscious party never heard any of it.

Sky whistled, an army crested the dune, and his mages healed the party back to their feet. All he wanted, he explained, was half their stuff. Elianna tossed over some gems, Toddleheim threw down one of his old books, and Flynry unslung his shortbow. Cerys offered a torch, rations and a shield: “What do you want from us?” When one of Sky’s dragonborn whispered that he sensed something magical among them, Flynry pinned it on the Arbiter’s unsettling aura. Sky already had his doubts about Vythorn, so the lie landed. “Forget it. Forget the whole thing,” Sky sighed. “I guess you can keep your stuff.”

The Free Thinkers

Impressed by fighters this notable, Sky invited them home. His people, he said, were not outlanders, which was a dirty term: “we like to consider ourselves free thinkers.” They were free from the rule of the queen of the walled city of Mortaurios. “Things there aren’t what they seem,” he warned, and admitted he didn’t trust the queen. When Flynry brought up what had happened to the king, Sky agreed there had been “a fair bit of fuckery around that.”

The king’s sand sickness drew a scornful spit. Sky’s people had lived in the sands for years, and to him it was “just another lie of the queen,” meant to keep her people locked inside. “Or did you think the walls were for protection?” His band dealt in rare artifacts on the black market, and they knew a way into the city. As a show of good faith, he told the party that the library dampened magic. After a few miles of walking, Elianna and Toddleheim felt their power return. Vythorn noticed it too and said nothing.

Inside the Heart

Under the celestial sky, Sky halted his army and whispered, “Take me to the heart.” The green sand cracked and fell away into stairs, which led down through an archway into a vast hollow cavern of green and blue crystal. The party soon realised it was the same stuff as the soul gems used for currency in the city, only unimaginably larger. Soul gems are dead people. Flynry asked whether it matched the gem Locket is made of. It was similar, but not the same.

Hundreds of thousands of people lived there, in a mining town of stilt houses, hanging bridges and pulley elevators. In Sky’s hall, carved into the crystal wall, the party ate and rested while Sky lounged on a cushion and Vythorn stood stiffly at the side, refusing to sit. Flynry admitted this was a warmer welcome than the city had given them. “It’s a nice place, I guess, if you don’t know any better,” Sky replied. “But it’s just another prison.” Everyone there knew the cavern was “the remnants of a vast soul,” with “a lot of unspent time” in it. They could only mine so far before it collapsed on them.

Sky had more to share. There were other hidden strongholds in the sands, including a very cold one on a snowy mountainside. Some opened when you spoke a name, and some through reflective surfaces. Mirrors and polished crystal led to “echoes of planes,” places that had perhaps once been connected and had broken apart. Flynry made his wish plain: “I like the living. That’s the plane I’d like to return to.” One place was said to have once been “an adjoining of worlds” connected to the land of the living. It was called The Oasis. Cerys politely refused an escort, pointing out that Sky’s people had nearly killed them all. “You don’t trust us,” he said. “That’s smart.”

Shopping with Cyrus

Before morning, Sky walked them to a junk-piled shop run by a kobold he called Cyrus. The kobold was flush with soul gems and hungry for anything unique. Cerys came away with a holy longsword and Toddleheim with a fine warhammer, already paid for by “a good deal with your friend here.” The kobold had heard of a statue called the Golden Lady, but he had never seen it: “Everyone’s owned it at one point or another.” Flynry asked about a red eye-shaped pendant, and the shopkeeper dove into a heap of jewellery. He came back up with a necklace that made its wearer immune to disease, nothing could harm you, “well, except like swords and stuff.” Glancing at Flynry’s belt line, he added that it also kept down certain “ailments” below the belt: “you look like a man who likes to have a good time.” Flynry agreed: “Party animal I am.”

Flynry offered the Atlas of Endless Horizons, and the kobold’s eyes went wide: “This is not what you want. This is fine, but I have better.” He handed over a periapt that closes wounds, “If you ever find yourself close to death, you’ll want to be wearing this baby”, and flung the Atlas over his shoulder into a pile of glowing magic. Elianna got the disease necklace in exchange for her rose-gold emerald amulet, which the kobold bit and declared a unique soul gem.

The Polished Door

In the morning Sky made one last pitch for them to stay. He confessed that he didn’t much like leading. Some of his people begged him to invade Mortaurios, and he had no interest in it. Elianna, who asks everyone this, asked whether he was happy. “At least here we get to be in this giant soul gem,” he said.

Flynry angled his sword so Elianna could see Sky’s reflection, which shows a person’s true urges. In the blade, Sky reached into Vythorn’s pocket as he walked past. In reality he never did. He was nothing sinister, just kind of a pickpocket who was always thinking about finding things. Elianna quietly pulled her shirt over the orrery. Sky led them to a small cave where part of the soul gem had been polished to a mirror. “I hope we meet again,” he said, “and hopefully the next time you’re not passing through here as soul gems.”

The Oasis

The mirror clouded, and in a blink the party stood in a field of broiling lava that stank of sulfur. “Oasis, my behind,” Flynry said. Things swam in the lava, humanoids clawed their way out of it, and giants walked on the horizon. Ahead, a great structure of arcing rings hung over the lava on four bridges laid out in a cross. It looked like their orrery, which began to vibrate and, as they got closer, glow blue in Elianna’s shirt.

There was no keyhole. “Every key needs a lock,” Flynry said. At the centre of the runic platform the orrery floated and spun, and then nothing more happened. Vythorn stepped in: “May I?” He adjusted the device’s rings, and the giant rings overhead moved with them. Then the machinery groaned, and fire elementals poured from doorways at the ends of the bridges, followed by two cat-like rakshasa carrying huge swords. “Are you sure you know what you’re doing?” Flynry asked. “No!” said Vythorn. “Just give me five minutes.”

Holding the Platform

Cerys hasted Vythorn to make him work faster. Elianna summoned a downpour over the party that sapped the elementals, and Toddleheim raised a volcanic earth wall that their fire could barely crack. Toddleheim then read the ancient writing aloud and shouted the phrases to Vythorn. Flynry’s sword skittered off the elementals’ rocky hides, so he fell back on his old monk training and beat them with his fists. Vythorn’s tinkering sent the rings whirling so fast they smashed the bridges and dumped the far guardians into the lava. Cerys froze one elemental in place with holy terror. Elianna’s command to “Halt” barely worked: fire elementals don’t speak any language she knows, so they stopped for a second and then kept coming. When the rings began to align in a blast of hot wind, the last elementals gave up and leapt off the platform.

Then a giant hurled a flaming boulder. With a natural 20, Flynry shoved Toddleheim clear and took the rock square on the chin. He planted his sword in the burning rubble and looked back at Vythorn: “This is it.” The giant hauled its upper half over the platform’s edge like a towering final boss and brought its greatsword down. Cerys went supernova in a scream of radiant light. Elianna’s banishment slid off it, and Toddleheim’s attempt to shrink it failed too. When the giant mangled Flynry, Elianna ran in to heal him and wrapped him in sanctuary. All the while Vythorn kept promising, “I am almost there.”

The Way Out

As Elianna rushed forward, Vythorn’s voice came from behind them: “I wish it could be different, but this only works for one.” He tore the orrery apart and pulled it over himself like a portal. In the same moment, Toddleheim realised what one of the lines he had been reading aloud really said: the key had only one use. “Nothing personal,” said the Arbiter. “The Grandmaster has to be saved.” He dove through. The blast ripped the giant’s top half clean off and left a stump of blood against the sky. The party was left standing alone on the platform.

Notable Moments

  • Vythorn surrendered with a ceremonial dagger, then tried to talk Sky into killing the party. Sky was disturbed by it.
  • The outlanders’ town is built inside a colossal soul gem, “the remnants of a vast soul.”
  • The kobold shopkeeper tossed the Atlas of Endless Horizons into a junk pile as if it were nothing.
  • Flynry’s mirror-sword revealed Sky to be a harmless would-be pickpocket.
  • Flynry rolled a natural 20 to take a flaming boulder to the face for Toddleheim.
  • The Arbiter took the one-use way out alone, and the explosion tore the giant in half.

Memorable Quotes

  • Sky: “There’s something wrong with you.”
  • Sky: “A dirty term, I suppose, but we like to consider ourselves free thinkers.”
  • The kobold shopkeeper: “You wear this thing, you are immune to disease. Nothing can harm you. Well, except like swords and stuff.”
  • Flynry: “I like the living. That’s the plane I’d like to return to.”
  • Flynry: “Oasis, my behind.”
  • Cerys: “You have got to get us out of here, man. By Thorn.”
  • The Arbiter: “I wish it could be different, but this only works for one.”
  • The Arbiter: “Nothing personal, the Grandmaster has to be saved.”

Who and What Appears

Characters

Flynry (BdTeej)

  • Former monk who reverts to monk technique: Flurry of Blows, ki points, Stunning Strike, magical fists, Opportunist. He also casts Inflict Wounds.
  • Carries a sword whose reflection shows a person’s true nature or urges (the “Sword of Truth” in his player’s words). He used it on a guard before and on Sky this episode. Uses a greatsword in the fight.
  • Knows from “the large book” about the Golden Lady statue and an eye-shaped pendant with a red gem.
  • Traded the Atlas of Endless Horizons for the Periapt of Wound Closure. Lost his shortbow to Sky’s toll.
  • Wants to return to “the living.”
  • Never been to a party; “not the leader of anything besides maybe lunch.”
  • Took the giant’s rock for Toddleheim.

Elianna (ParallaxStella)

  • Tiefling cleric: Hellish Rebuke (once per long rest), spiritual weapon, Create Water, Command, Banishment, Cure Wounds, Sanctuary. Speaks Common, Infernal, Abyssal, Celestial.
  • Carries the orrery hidden in her shirt (the “third boob” running gag). It vibrates and glows blue near the Oasis.
  • Treats Flynry as the leader. Empathetic; asks every NPC if they’re happy.
  • Traded her amulet (rose-gold chain, emerald) for a Periapt of Health.

Toddleheim (Ahnubyss)

  • Wizard: Mold Earth, Comprehend Languages, Sleep, Cause Fear, Acid Splash, Enlarge/Reduce, Magic Missile.
  • Gave up an old book to Sky; received a +2 warhammer.
  • Unknowingly fed Vythorn the line saying the key works for only one.

Cerys (also heard Cerys; player uncertain)

  • Aasimar: Channel Divinity Abjure Enemy, radiant consumption (“supernova”), Haste.
  • Has been in the sands longer than the others and brought them to the city (Mortorios). “That’s all I knew.”
  • Gave a torch, rations and a shield to Sky; received a +2 longsword with holy damage.

Vythorn / the Arbiter (Mudcat)

  • Travels with the party.
  • Surrendered to Sky by throwing down a ceremonial dagger, then urged Sky to kill the party. Sky: “There’s something wrong with you.”
  • Noticed the library’s dampening fade and stayed silent.
  • Deciphered and worked the Oasis mechanism with Toddleheim’s help while hasted.
  • Used the orrery as a one-person portal and abandoned the party: “Nothing personal, the Grandmaster has to be saved.” Sky’s reflection showed Sky picking Vythorn’s pocket.

Sky (Mudcat; also spelled Skye)

  • Young-looking leader of the outlanders, who call themselves “free thinkers.” Wields a glaive. Commands an army that includes an Orc Raider, a wizard, dragonborn and mages.
  • Black-market dealer in artifacts and soul gems. Lives in the hollow soul-gem cavern; has been there a few decades.
  • Distrusts the queen; calls sand sickness a lie and the city’s walls a prison. “Not really the book learning type.”
  • Doesn’t like leading, and refuses calls to invade Mortorios.
  • The Sword’s reflection shows him as a pickpocket, always thinking about finding things.

The kobold shopkeeper (Mudcat; possibly named Cyrus)

  • Disorganized junk-pile shop near Sky’s hall.
  • Bites gems to test them. Flush with soul gems; wants unique items to resell.
  • Has heard of the Golden Lady but never seen it.

Locket (mentioned only): made of a soul gem similar to, but not the same as, the cavern crystal.

The queen and the king of the city (mentioned): the queen has ruled “several centuries at least.” The king is unwell, with “a fair bit of fuckery” around it.

Oasis guardians: fire elementals, two Rakshasa (cat-like, large swords), lava-dwelling humanoids, and fiery snake/cat/dog creatures. A huge giant (fire giant, per table talk) with a greatsword and thrown flaming rocks, +5 Cha and +10 Con. Its top half was ripped off by the portal’s explosion.

Places

  • The library (outside the city): its area dampens magic, teleportation and pathways. Sky says other such zones exist and are the natural state of the shifting sands.
  • The heart / the outlander cavern:
    • Entered by whispering “take me to the heart”; the sand forms stairs.
    • A colossal hollowed soul gem, “the remnants of a vast soul” with “a lot of unspent time.”
    • Hundreds of thousands live there in stilt houses with pulley elevators, mining crystal. Mining is finite before collapse.
    • Sky’s carved hall; Cyrus’s shop; a polished soul-gem reflective surface in a small cave.
  • Mortorios (the city; spellings vary): walled and ruled by the queen. Sky “know[s] the way in.”
  • Other hidden strongholds/cities, including a very cold snowy mountainside.
  • The Oasis:
    • A lava field smelling of sulfur, said once to be “an adjoining of worlds” connected to the land of the living.
    • The ringed structure sits on a cross of four bridges over a lava opening, with a round runic central platform.
    • Its writing matches the orrery’s. It works with the orrery as a one-use key. The bridges are now partly smashed.

Items

  • The orrery (heard “Ori”): the key to the Oasis. Ripped apart by Vythorn and used as a one-person portal.
  • Atlas of Endless Horizons: traded to the kobold, who threw it in a pile.
  • Periapt of Wound Closure (Flynry) and Periapt of Health (Elianna). The kobold first offered the Health necklace to Flynry as “immune to disease” plus “belt-line ailments.”
  • +2 longsword (holy damage) for Cerys; +2 warhammer for Toddleheim.
  • Elianna’s rose-gold emerald amulet, now the kobold’s.
  • The Golden Lady: a rumoured gold/bronze inscribed statue, “said to be powerful.”
  • The red eye-shaped inscribed pendant from the book; not found.
  • Flynry’s truth-revealing sword.
  • Soul gems: dead people, used as currency.
  • The Arbiter’s ceremonial dagger, thrown down in surrender.

Lore statements

  • Soul gems are dead people and serve as currency. The outlander cavern is one gigantic soul gem.
  • Reflective surfaces (mirrors, polished crystal) lead to “echoes of planes” that may once have been connected and broke apart. Every surface leads somewhere different.
  • Strongholds open by speaking a name, being shown, or a reflective surface.
  • “Sand sickness” is called a lie of the queen by the outlanders, who have lived in the sands for years.
  • Outlanders were exiled for dissent against the monarchy or for keeping soul gems, or have “no function” within the walls.
  • The Oasis key works for only one person. Vythorn’s stated reason for taking it is saving the Grandmaster.

Full Round-by-Round