Watch on YouTube

The finale of the first arc of Pieces of a King sends Grimnar Stormclaw, Nehebka and Muffy deep under the war-torn world of Damerung to destroy The Warmind. They had a celestial warhead and a plan. Instead they found two polite knights of a rival order already there, a corpse-strewn tunnel, and a single finger bone of The Shadow King. That bone left the Dread Fortress’s own agents asking a dangerous question: should anyone get it, their own Grandmaster included?

The Story

The Grandmaster of Shadow

The episode opened far from the fighting, in “the realm of cold light,” a world of eternal twilight. Two knights in polished armor of dark grays and deep blues waited in an antechamber. Glauccous was a human with neck-length dark hair and soft features. Taupe was an ash-gray tiefling who admitted she was “nervous, but excited about this prospect.” Glauccous only grinned: “Never better.”

They were called into a round room lined with bookshelves, old portraits and ceremonial weapons “from realms too alien or bizarre to really fit into human hands.” A man stood gazing over the city below. He told them to rise, then gave them their mission. “We found another echo, a remnant of the Shadow King on the world of Dameron,” he said. They would likely meet “the forces of Grandmaster Skypiercer,” and his orders were clear: “offer them our peace, but do not allow them to take the remnant.” The knights answered, “By your command, Grandmaster.”

When they had gone, his smile faded. On his desk lay a tome open to a portrait of Agdrel, the Shadow King. “Was this your dream, Shadow King? To live, even in death,” he murmured. “What parts of you remain to plague the void even now? And what price will we pay for your folly?”

The Bullet and the Titans

Meanwhile the party rode toward the Warmind inside “a bullet,” a living carapaced digging beast fitted with a passenger canopy. They were caked in dirt, rime and blood. Across from them sat two battered Nightingales, one with a cracked mask and one with a scorched coat, and between them glowed the warhead. The physician reported that the RBA was launching its counteroffensive “following the attack on the solar.” “This next part of the operation rests firmly within our hands,” he said.

Nehebka sat in meditation. She does not sleep and had taken no wounds. In her mind she returned to the battle they had just left, where Titans, giant war machines that left craters with every step, had marched against the RBA’s stone guard, drow elites and hobgoblin commandos. The RBA leader Trissavin had faced one of them head on and been blasted twenty feet by its cannon, landing by Nehebka. Where Nehebka comes from, everyone exists to serve and adore their god-king, and sadness “just does not compute.” She saved Trissavin anyway, with a perfect natural 20 of battlefield medicine. Her sand propped the fallen leader up to keep her airway clear. When Trissavin promised she would be “honored here indefinitely,” Nehebka answered flatly: “I do not care for your honor, nor do I care for your mortal debts.”

Muffy, meanwhile, had taken charge of a green squad of kuo-toa, bugbears and hobgoblins facing ten Warforged. She conducted them like a maestro with her paintbrush, drawing battle plans in the cold air itself: arrows, X’s and little swirling clouds. The line held, and the troops named her their new mascot. When heavy guns toppled a Titan, Muffy finished it by painting a rainbow in which every band was a different kind of destruction, little clouds included. The Titan’s eyes erupted in fire and the troops chanted “Muffy! Muffy! Muffy!”

Grimnar took the last Titan, the one that had shot Trissavin. A hobgoblin commando tossed him a grapple, but Grimnar declared, “I will meet you at the top,” rose on crackling electromagnetic lightning like Magneto, and promptly fell on his face. He climbed it the hard way under fire. Being “a massive white polar bear” made him easy to spot. At the top, a Warforged co-pilot threw the hobgoblin leader off the Titan. “Can’t really worry about that guy,” Grimnar reasoned. “We’re in the middle of a war.” His eyes went black and chaos lightning wreathed him as he leapt onto the Titan’s neck. He took bolt after bolt until the ammunition on its shoulders exploded and the head sheared off. He rode it down, tuck-rolled clear of the blast and struck a hero pose for the cheering troops. Then he asked, “There is still a weapon to deliver, is there not?”

The Warhead and the Question of Chaos

The bullet stopped at the edge of the Warmind’s mountain. The physician primed the warhead, which would give them “a good solid minute” to get clear once armed. He insisted on coming along: “I want to see this through to the end.” The party read him and found both motives true. He wanted the Warmind he had helped create destroyed for all the death it had caused. He also wanted to see his magnum opus at work: a celestial being’s power harnessed as a weapon. Grimnar remained unmoved: “it doesn’t matter how many times you tell me this guy’s on the up and up, I’m never going to believe it.”

Static popped around Nehebka as she told Grimnar not to hold back his lightning on her account: “If I am near, it will not harm me. In fact, it might do quite the opposite.” Grimnar replied, “For it is chaos that flows through me.” The physician asked why anyone would align with chaos after seeing what it had done here. Grimnar answered, “What has chaos done? All I have seen here is that what you have done.” The physician conceded: “Facts be facts, I guess.”

Into the Deep

Past a blast door marked by the 34th Deep Divers, the tunnel was carpeted with Warforged corpses and not one RBA body. Some machines were sliced clean “as if something went through them like butter,” some frozen brittle, some warped by lightning. “We don’t fight like this,” the physician said. “There’s somebody else here.” He remembered two strangers who had come seeking “some artifact of power” and wandered off alone. Nehebka observed that “the Dread Fortress is not the ultimate power in the multiversal space.” For one who bore its markings, the physician found that a curious statement.

Then Nehebka’s tremorsense caught metal limbs in a side tunnel: a hulking Warforged with scimitar fingers and a plumed helmet of serrated blades, followed by six lithe soldiers. When a bolt flew at Grimnar, Nehebka’s body passed through his in a swirl of sand and the two traded places. The bolts tore through her arm, and she barely winced. “You should keep your wits about you, Grimnar,” she said. Grimnar stole a little of the enemy’s protection through the lightning between them, flipping a coin to decide which. The physician drew a misericorde from his coat, conjured a teal blade of light from his fingers and charged. “I’ll see you all very soon.”

Ahead, a great circular door glowed magenta and pressed on the skull like a migraine. Grimnar sensed chaos oozing from it, unlike the chaos he knew. It was “a choked and clogged river” with “something pure and black at its center.” “We must be careful,” he warned. “There is a deep chaos presence here, but it is tainted in some way.” Nehebka: “Are we not always careful?”

Two Knights and a Dead Brain

The Warmind turned out to be a vast illithid-like skull spilling tentacles amid channels of magenta fluid. Glauccous was climbing down from it, cleaning his sword on his cape, while Taupe explained that they would “have to dig it out of the brain.” The party’s sneaking lasted until Muffy announced, “Yoo-hoo, we’re right here.” Glauccous didn’t need long to guess where they came from. Grimnar was literally wearing the skull of The Dread Fortress as a belt buckle.

The knights introduced themselves as Antumbrans of the Order of Shadow. Then Glauccous squinted at Muffy and said, “Meir?” He and Taupe knew her brother, an artist and an ally, who had “gotten a bit bigger now” and spoke of her often. Muffy answered: “But he died a while ago. I even have his paintbrush.” For a moment she turned away.

The knights didn’t want a fight. They explained that a remnant of the Shadow King lodged in the Warmind’s brain had caused this whole war, and their order existed to lock such remnants away. The party recalled from the Fortress’s books that the Shadow Knights had once been The Dragon Knights and had changed after Agdrel’s defeat. “We serve the Grandmaster. We don’t serve the Shadow King. The Shadow King is dead,” Glauccous insisted. He did not mean Grandmaster Skypiercer. “There is only one Grandmaster,” said Grimnar and Muffy. Taupe shrugged: “well, there are currently two… The Grandmaster of Shadow.”

Each side’s orders forbade handing over the remnant. Glauccous drew a smoking black blade: “Please do not make me do this. I would rather you be able to meet Maier alive.” He offered to take them to Umbracor to meet his Grandmaster. Nehebka had seen many “offers” made with weapons drawn, “and they all have died.” Grimnar settled it: “our orders are from the highest authority in the void. So it does seem like we must let chaos decide.” “Always with chaos,” Glauccous sighed, and saluted.

Chaos Decides

Grimnar moved first. He reasoned they were asking him to commit treason “in the first five minutes of knowing him.” He knelt, dragged his hands across the floor and sent twin walls of lightning up both knights to fry their minds. Both were left twitching and helpless. Muffy charged Taupe, her brush’s bristles turning to piercing quills. When Taupe pleaded “this isn’t what he’d want,” Muffy plugged her ears: “Sorry, I can’t hear you.”

Nehebka saw real care between the two knights, a mirror of her own party, and chose not to strike the helpless. Glauccous demanded, “Is this the way of the Dread Fortress? Violence over peace?” She answered, “The way of the Dread Fortress is chaos, and you have chosen it.” When he asked whether she even had the capacity for empathy, she said, “Not unless the God King commands it.” Notably, she did not say the Grandmaster.

Taupe tried once more. Meir was one of them, and he missed Muffy. Then, under her breath: “I don’t want to die here.” Muffy dropped her hands, genuinely curious: “Where would you like to die?” Taupe smirked through the pain: “preferably on a beach with a drink.” Muffy then put her in a pro-wrestling headlock, apologising all the while and whispering, “It’ll stop hurting when you go to sleep,” until Taupe went limp. “I put her to sleep,” Muffy told Glauccous. He laid out his cause: “No more senseless violence… The Shadow King is dead. He failed. Where he failed, we can prevail and do something better.” Nehebka answered, “It’s not what I want.” She lifted his chin with one finger, which turned to sand and forced its way into his mouth until it ran through his blood and nerves. Glauccous relaxed, suddenly their friend, and asked about grabbing drinks afterward. “Is, is he on our, are you on our team now?” asked a baffled Grimnar.

A Finger of the King

Digging into the hot “brain soup” left Grimnar’s arms numb with static, so Glauccous took over cheerfully: “it’s pretty gross. But you get used to it after the first time.” His order held at least five remnants at Umbracor. Its leader, he said, was Grandmaster Payne: “sort of like a father to us all.” His knights all came from the lawless periphery of The Void, where few Void Knights keep the peace. “He just wants us all to not have to live in fear, not to be afraid of the dark.” Searching the sleeping Taupe, Nehebka found a cylinder ringed with wards, built to contain remnants. It was artifice worthy of The Arbiter’s collection. Why hadn’t Glauccous mentioned it? “You didn’t ask. You just told me to dig.”

Grimnar insisted on handling the remnant himself. The cylinder kept him from falling under its sway, but a vision still took him. The remnant was a literal finger bone of Agdrel. In it, Agdrel appeared in plain clothes, studying how to master chaos within himself. His notes wondered whether mastery might require sacrificing planes, a civilization, or kin, “maybe somebody like his niece, the Grandmaster, Elusia Skypiercer.” He never did those things. Instead he learned to dilute chaos into his own marrow, and this bone was among the first places it began to change him. “Nobody who has this kind of power just puts it away,” Grimnar said, shaken. “We cannot let their master have it. But I’m not sure that we can let our master have it either.”

Muffy proposed that Grimnar’s lightning and Nehebka’s sand make glass, so she could paint it. “That’s us, team stained glass,” Nehebka agreed, and took his hands to commune. Their shared vision struck true: one body, Nehebka’s right eye and Grimnar’s left. Through it they understood that this tiny bone had turned an Elder Brain into the rampaging Warmind. Grimnar also sensed Nehebka’s own reason to keep the pieces from both sides: her deepest wish was to return home, or to fix what had been broken and shunted into the Void. When she asked what their Grandmaster would do with the bone, Grimnar admitted, “I don’t know her mind anymore than I know yours.”

So they made a plan. Nehebka had once guarded her god-king’s pyramids, where other elements made from her guarded specific pieces, like canopic jars. She tore open her own chest and hid the cylinder inside. “I am not human. I am not humanoid. I am merely a vessel. You cannot corrupt me.” “I’m glad you’re on our side,” said Muffy. They would go to Umbracor to learn more. As Muffy put it, “They also might have my brother.” She had kept arguing with Glauccous that there was only one Grandmaster, and painted Elusia for him with a mustache. “Our Grandmaster has a beard and a mustache,” he replied, so she added a beard. She also wrote Meir a note with his own brush, little more than her name, and Glauccous promised to deliver it if she let him and Taupe live.

Treason on a Tuesday

Before they left, Grimnar asked chaos whether he was making a mistake. A shiver up his spine told him Umbracor held answers. His heart said go, while his mind and loyalties said stay, and Grimnar is chaos first. Nehebka felt the bone burn in her chest and glimpsed, in a kaleidoscope of worlds, that somewhere the God King still lived. Muffy pointed out that they could just go home and get paid. “This could possibly be treason,” Grimnar warned. “I just want to make that clear.” “Well,” said Muffy, “it’s just a regular Tuesday.”

They found the physician alive but missing an arm, the plumed Warforged’s wreckage around him. With the Warmind dead, its remaining soldiers stood inert. He decided to dismantle the warhead, since “Gund would probably put it in a cannon and fire it off for fun.” When he thanked them and said he didn’t think they’d have survived without them, Muffy answered with a stanky smile: “Oh, yeah, you wouldn’t have. You’re welcome.” The war was officially over, and they passed a victory parade on the way to the planar gate.

At the gate, Nehebka asked whether she should make things “more permanent just to be safe.” The sand inside Glauccous clenched as she bound him for thirty days as their ally, and the charmed knight chose not to resist. At the table, her player admitted, “I’ve never said Nehebka was a good person.” Glauccous raised his brooch, the gate flashed, and partway along the planar vein their path branched into the raw stuff of the Void, toward the heart of the Order of Shadow: Umbracor.

Notable Moments

  • Muffy killed a Titan with a rainbow in which every stripe was a different kind of destruction, and the troops chanted her name.
  • Grimnar announced “I will meet you at the top,” floated majestically, then fell flat on his face, before riding a Titan’s severed head down in a blaze.
  • Muffy asked a dying-scared enemy, with sincere curiosity, “Where would you like to die?” and then gently choked her to sleep.
  • Nehebka charmed Glauccous by pouring sand down his throat, and he immediately suggested drinks.
  • The party learned the remnant was a literal finger bone of the Shadow King, and saw him once consider sacrificing his niece Elusia to master chaos.
  • Nehebka ripped open her own chest to become a living canopic jar for the remnant.

Memorable Quotes

  • Grimnar Stormclaw: “What has chaos done? All I have seen here is that what you have done.”
  • Muffy: “But he died a while ago. I even have his paintbrush.”
  • Glauccous: “Is this the way of the Dread Fortress? Violence over peace?”
  • Nehebka: “The way of the Dread Fortress is chaos, and you have chosen it.”
  • Muffy: “Where would you like to die?”
  • Taupe: “Preferably on a beach with a drink.”
  • Nehebka: “I am not human. I am not humanoid. I am merely a vessel. You cannot corrupt me.”

Grimnar Stormclaw: “This could possibly be treason. I just want to make that clear.” Muffy: “Well, it’s just a regular Tuesday.”

Who and What Appears

Characters

Grimnar Stormclaw (Mudcat)

  • A massive white polar bear and acolyte of the Grandmaster. He wears the Dread Fortress skull as a belt buckle.
  • Chaos lightning blackens his eyes. He floats like an electromagnet, and his mimicry trait copies an opponent’s trait (here, necrotic resistance) through chaos energy.
  • Believes in being a vessel for chaos, not controlling it. He knows the Shadow King’s face from his recent return, at the Deathmatches and the Dread Fortress.
  • Saw Agdrel’s memories through the finger bone. Chose to go to Umbracor (“chaos first”) and admits it may be treason.

Nehebka (QR0WNTV)

  • A sand being created to guard the god-king’s pyramids, possibly from “Hardicure” (spelling uncertain).
  • Doesn’t sleep, has tremorsense, takes sand form (a tornado lower body) and swaps places with allies through sand.
  • Serves the God King, not the Grandmaster, and feels no empathy “unless the God King commands it.” Her first desire is to return home or repair what was shunted into the Void.
  • She now holds the remnant cylinder inside her chest as a living canopic jar.
  • Charmed Glauccous by forcing sand into his mouth, then placed a 30-day Geas on him. Sensed that the God King lives.

Muffy (JustSeum)

  • Paints in the air with her dead brother Meir’s paintbrush, which makes ink without paint and has quill-like bristles.
  • Rallied an RBA squad as its “mascot” and killed a Titan with a damage-type rainbow. Choked Taupe unconscious.
  • Cheerful and cold-blooded (“Where would you like to die?”). Carries a waystone.
  • Learned that Meir may be alive at Umbracor, and sent him a note.

Meir (Myer/Maier; not present)

  • Muffy’s brother, an artist (paint, mixed media, many portraits). Muffy believed him long dead.
  • Glauccous and Taupe say he is an ally at Umbracor who speaks of Muffy often and “misses you.” They saw him a couple of days ago.

Glauccous, Knight of the Order of Shadow and “Antumbran”

  • Human, neck-length dark hair, soft features. Fights with a black blade trailing smoke.
  • From the periphery. Under Charm Person, then Geas for 30 days, he is now the party’s guide.
  • Carries the brooch (planar relay) and the waypoint rune to Umbracor.

Taupe (Toph?), Knight of the Order of Shadow and “Antumbran”

  • Ash-gray tiefling with ink-black hair and an arcane stave.
  • Carried the remnant containment cylinder and an obsidian crown-and-shield brooch.
  • Wants to die “on a beach with a drink.” Choked unconscious by Muffy and carried out by Glauccous.

Grandmaster Payne (the Grandmaster of Shadow)

  • Leader of the Order of Shadow, “like a father to us all.” Bearded and mustached. Not big on formality.
  • Wants dialogue with Grandmaster Skypiercer, and peace for people “not to be afraid of the dark.”
  • The cold-open Grandmaster is inferred to be Payne: the knights call him “Grandmaster” (0:02:51) and later name their Grandmaster as Payne (2:45:01).

The physician

  • An illithid scientist who helped create the Warmind, and the Warmind’s would-be destroyer.
  • Fights with mind-breaking force, a misericorde and a teal light blade.
  • Lost an arm holding the tunnel. Will dismantle the warhead.

The Nightingales: the physician’s two battered attendants. They heal the party and guard the bullet.

Trissavin: one of the RBA’s greatest leaders. Blasted by a Titan’s cannon and saved by Nehebka. Promised that Nehebka will be honored “indefinitely.”

Gund: an RBA figure (inferred from 0:24:28 and 2:56:01) who would “put it in a cannon and fire it off for fun.”

The Warmind: an Elder Brain (illithid skull with tentacles) warped by a finger-bone remnant of Agdrel into a rampaging Warforged commander. Glauccous and Taupe put it down; it died once the remnant was extracted.

Agdrel, the Shadow King (in a vision)

  • Studied how to master chaos and considered sacrificing planes, a civilization, or kin such as his niece Elusia.
  • Learned to put diluted chaos into his own bone marrow.

Others

  • The 34th Deep Divers, who dug the tunnels to the mountain.
  • The hobgoblin commando, thrown off the Titan.
  • The bladed, “plumed” Warforged leader, killed by the physician.
  • Titans (giant Warforged walkers).
  • The God King, Nehebka’s creator, who is alive somewhere.

Places

  • The realm of cold light / “world of eternal twilight”: the Order of Shadow’s seat, overlooking a city. Inferred to be Umbracor.
  • Umbracor (Umbracor/Lumbercore/Umbricor): Payne’s monastery-fortress. It holds at least five remnants and Meir. It is reached by a hidden branch off the planar veins.
  • Damerung (Dameron/Damrung), with the site of the solar, the RBA tunnels and the Warmind’s mountain chamber.
  • The periphery vs the interior of the Void. The periphery is “pretty lawless,” with few Void Knights.
  • The planar gate, and the planar veins between realms.

Groups

  • The Order of Shadow / Order of Ascendant Shadows / Order of Shadow Ascendant / Shadow Knights: once the Dragon Knights. They call themselves “what remains of the Shadow King’s forces” but disown him. They hold the books and materials, and gather remnants.
  • The RBA (with its stone guard, drow elites and hobgoblin commandos), the Warforged, and Void Knights.

Items

  • The remnant: a finger-bone-shaped stone that is a literal finger bone of Agdrel. It is now sealed in the cylinder inside Nehebka.
  • The containment cylinder: ringed wards that can hold and dispel any magical item; artifice worthy of the Arbiter’s collection.
  • The celestial warhead: powered by a celestial being. Never used; the physician will dismantle it.
  • Glauccous’s brooch / planar relay and waypoint rune. Taupe’s obsidian crown-on-shield brooch.
  • Meir’s paintbrush. Muffy’s waystone. The bullet transport.

Lore statements

  • There are currently two Grandmasters: Skypiercer in the interior and Payne on the periphery.
  • Remnants of the Shadow King are scattered across the Void and “plaguing” it. The order holds at least five.
  • Agdrel put chaos into his bones; this finger bone was one of the first parts changed.
  • Grimnar says “Many [of us] saw him defeated by the Arbiter” and that the Shadow King “returned… not that long ago” to rule.

Full Round-by-Round