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A laid-back druid and a gun-slinging sun cleric were pulled into a graveyard to fight to the death for cookies. Wandering Willy and Martin Messiah Malenko were billed as the unluckiest individuals in the universe. They traded fire, lightning and a near-fatal holy blast, then decided they would rather be friends. The night ended with friendship necklaces made of bones and a snack parade for the crowd. It also ended with an open crack between the Grandmaster and the Arbiter, who stormed off to his own arena full of risen losers.

The Story

The TV Room

The night began with the Arbiter wandering the halls of The Dread Fortress, looking for the Grandmaster. He found her voice echoing from a room he had never heard of. “We have a TV room,” she told him. “When did we get a TV room?” he asked. She had kept it secret because she hated sharing her shows with him: “You always like and watch all the worst things and it ruins my algorithm.” She paid for it herself, and she explained that TV was “important to me putting up with you.”

She had been watching the Oscars red carpet and was appalled. “I haven’t seen a single shield or sword or even a stick resembling a wand in all of this.” The Arbiter thought someone should put an arrow in the speakers who ran long, and the Grandmaster agreed they were “sitting ducks.” She admitted she had lost track of the days and asked for a morning reminder. She refused the loud goblins for the job: “Doug, get Doug to wake me up.” The request went on a sticky note.

Two Very Friendly Champions

The Arbiter warned that tonight’s champions were “a little eclectic.” He was not exaggerating. Wandering Willy had to be told it was his turn to speak, then complimented the Grandmaster’s wings: “I bet you get a good breeze.” Martin Messiah Malenko introduced himself as “Martin Masai Malenko” and asked how he had ended up there. The Grandmaster’s answer was “Magic.” Martin sighed: “It’s always goddamn magic every time.”

The Grandmaster explained that the Deathmatch usually brought in accomplished warriors. The Arbiter confessed his real reasoning: “These are the most nat one rolling individuals in the entire universe.” Willy had already decided Martin was his best friend. He offered to make matching friendship necklaces, including one for “grandmother.” He was swiftly corrected, and warned about Deathmatch etiquette on the subject of the Grandmaster’s age. The Arbiter suggested they make jewelry from each other’s bones afterward. Willy saw a flaw in that: “If I’m gonna make a necklace, you can’t do it out of me, because then I can’t make a necklace.”

The Grandmaster then named the prize. “Yes, I do make good cookies, but none of you will be getting those unless you put on a good fight.” Willy chose snickerdoodles and Martin chose sugar cookies, with the right to change their minds up to twice. When the Arbiter asked what goes well with cookies, Martin shouted “Blood!” A rift opened, and putrid moss and fog rolled out of it.

Gifts from the Box

The champions arrived in a graveyard the Grandmaster called “perhaps one of my favorite places, where the eternal dead sleep.” She warned that the dead there sometimes woke, and that anything buried with them could be claimed. Above, The Acolytes shimmered like ghosts and waved “Team snickerdoodles” signs. The Grandmaster looked down at her two cookie lovers, slumped, and predicted “maybe there’s gonna be a lot of hugging.” She stomped off to her throne beside Doug the Pug to sulk.

Behind a tree near a crypt sat the Box of Chaos, with Gerald peering over its lid with flaming eyes. Willy went straight to it and noticed Gerald had a cough, so he handed over throat lozenges. In return Gerald fetched him a ghost lantern with a restless spirit inside. The spirit would keep Willy alive if he fell. “This is lit. Get it? Because it’s a lantern.”

Martin sacrificed his lucky bullet, the one he saved “for just the occasions where, you know, I have to fight to the death.” Gerald gave him a small onyx orb that sharpened his mind. Then Gerald cackled, because the orb was cursed: it snuffed out flames and halved Martin’s fire. “I’m a light cleric, I have lots of fire things!” Martin wailed.

Martin then summoned a massive songbird, “my daughter Shiloh.” He warned that she hated music and had once ripped someone’s head off. He invited Willy to help dig some graves. The Arbiter asked whether Martin was getting him to dig his own, and the Grandmaster assured Willy graves were “the new rage of beds.” The Arbiter added that he bought a gravestone for all of his wives, “one at a time.” Martin had only the one wife: his rifle, Val. His twin revolvers were his children, Machiel and Cassandra, all polymorphed. “It’s a long, drawn-out story, but kids are watching.”

The Battle for Doug

The Arbiter’s luck at the end of the round was poor, so the Grandmaster called on Doug. “Fuck Doug,” said the Arbiter. Doug now had a little stage beside her throne. He bit a squeaky plush die and tossed it into the arena. “One day I’m going to skin that dog and wear him as a hat,” the Arbiter muttered.

Martin asked to adopt Doug, which earned the Grandmaster’s approval. Willy had a bolder plan: “Ownership is one eighth of the land. If you just steal the pug, then you could own the pug.” The Grandmaster overheard him. She was confident in her dog, so she let them try. Martin commanded Doug to roll, and Doug rolled over magnificently in the graveyard dirt. When Martin reached for his chins, Doug bit him. “No one makes Doug do anything that Doug doesn’t want to do,” the Grandmaster laughed. Martin was delighted anyway: “There’s blood, guys, there’s blood! For the cookies!” A small magical cup appeared and collected the drops.

Willy offered Doug a life of freedom. The Grandmaster countered with a tiny treat, and Doug trotted straight back to her feet. “That’s how you win a dog’s heart.” Willy shifted into a dog himself (“sometimes I just am a dog”) and nuzzled Martin’s leg. The Arbiter was losing patience: “I want to see some blood, or I’m going to start making you bleed.”

Storms, Corpses and Cookies

Martin started a game of fetch. The ball was a holy hand grenade, and it burst into flame on the impostor dog. “Do it! He’s an imposter dog anyway!” the Grandmaster cheered. The cursed orb dampened the blast, and Willy came out of it a man again with singed eyebrows. Shiloh then landed on his shoulders for a nuzzle and dug her talons in a little too tight. “I’m not done with you yet,” Willy warned.

The Acolytes grew thirsty for blood, and a storm broke over the graveyard. Angry blue and black clouds threw lightning into the headstones. Martin insisted his gunslinger reflexes saw it coming, but knowing the lightning would be bad did not help him dodge it, and he took the full blast. The crowd hurled milk, beer and tea into the rain. The Grandmaster raised the stakes: one more cookie for every hit.

Willy explained, at length, that after “a really nice set of nature’s meal” a person can understand a storm and call to it. Then he did, and lightning lanced down on Martin. While retreating with his lantern held over a grave, Willy woke a corpse. It coughed in his face and coughed up a pouch of dust. “I think Kevin goes back to sleep. Bury him back down. Didn’t mean to wake you.”

Martin answered in slow motion. He lifted his eyepatch to reveal the sun god’s holy symbol shining from his eye, and fanned six flaming rounds from a revolver. “Time to turn up the heat!” “You turned the heat up to medium,” the Grandmaster noted, since the orb had struck again. Martin dug up a healing potion of his own and decided, “I like this place.”

The Dead Wake

Willy asked the skeletons below to help him scare Martin, since “you all have a hive network.” The ground erupted under Martin, cracking his ribs. Willy blamed “Erebarator up there,” which drew a threat of disintegration from the Arbiter. The Grandmaster banned it. Martin proposed they hug it out and told Shiloh to take five. As the two went in for the embrace, hands clawed out of the cracks, because they had “foolishly” set off an earthquake in a graveyard. Three rotting zombies rose around them.

Willy tried to negotiate: “Two’s a tango, five’s, like, just way more than I can count.” Martin’s eye flashed gold and blinded the zombies. Then he turned grave for a moment. “It’s at noon somewhere in the world right now.” He unleashed a barrage of divine gunfire from rifle and pistols. The clouds parted, dawn broke over the graveyard, and two zombies fell. A few stray bullets landed at Willy’s feet “by accident.” Martin then shot himself in the leg with a blue-and-white healing pistol, and his wounds shone with searing light. Willy summed it up: “I got a pocket full of sunshine.”

Fog and High Noon

The Arbiter claimed the next chaos for himself. Heavy black fog poured from his palms, though the Grandmaster insisted it was actually coming from his armpits because he hadn’t put on deodorant that day. It became a wall that drove the champions up the hill into a ruined cathedral and burned their lungs. Willy, “a man of the leaf,” argued he was well practiced at inhaling things, and the Arbiter found that compelling. Creepy organ music played. It was “just Pocket Full of Sunshine, but really slow and a minor key,” and the Arbiter sang it. “You are a bard, I knew it!”

Martin was tired of games. A golden halo formed above his head and he rose on radiant wings. “Did we invite a god by accident?” the Grandmaster asked. In a divine voice, he leveled a rifle. “Well, it’s time that we finish this, boy. It’s high noon.” The spell should have ended the match. Instead, Willy rolled a natural 20 and shrugged off almost all of it. “You got some fight in you, I’ll tell you that much,” Martin conceded. The Acolytes threw their grandmas onto the field. The Grandmaster asked them to be nice to grandmas “since apparently I’m one of them.”

Willy was more hurt by the betrayal than the wound. He ate a decadent fudge brownie in front of Martin, then bribed the Grandmaster with sour gummy worms. “I can be bribed with Snackos. Got it.” He healed himself, turned invisible, and only the hosts saw him walk slowly to the edge of the arena in tears, where he sat down, dejected. “You might smell a little salt in the air,” the Grandmaster told Martin. Martin warded his own heart against death. Then he sniffed Willy out and apologized, offering a snack party afterward. He meant it.

The Bone Brothers

Willy reappeared with a twinkle in his eye. “I think they’re trying to drive a wedge between us. What if we teamed up? There’s no I in team. There’s a me, if you mix the letters around. But you know what’s better than me? Us.” Martin admitted he had never enjoyed fighting. Willy healed Martin with a hug just as Martin was about to heal him, and their bonds of friendship glowed like “two of the brightest suns in this area.” Martin pitched the Grandmaster a two-on-two match against her strongest champions. She agreed on one condition: they forfeited every cookie they had earned.

The Arbiter’s Betrayal

The Arbiter was not on board. He snapped his fingers, and Gerald popped up behind the champions with Martin’s lucky bullet loaded in a revolver. Martin leapt in front of Willy, his eye flared, and both shots missed. “You always do this,” the Arbiter raged at the Grandmaster. “You always let them live. Every time.” He blamed Gerald for shooting them in the back, and said Gerald was “a paid employee.”

The Grandmaster told the champions to cover their ears. “You know that we always still bring them back. No one ever actually dies here permanently, except for a few accidents every now and then. … Don’t you dare go behind my back again.” The Arbiter spat “This is fucking bullshit” and shifted out of the plane.

Willy gave Gerald two more lozenges, and Gerald handed him a Deck of Many Things. “Gerald, don’t start handing out stuff willy-nilly,” the Grandmaster scolded. “That’s my whole job here,” Gerald replied. She let the two share the victory. With a wave of her hand, bones rose from the graves and wove themselves into friendship necklaces. “We’re the Bone Brothers,” Willy declared. She lifted them into the air so they could hurl brownies, chips and gummy worms into the crowd. Then she told the Acolytes that “your fate is always your own.”

In the Shadows

Elsewhere, the Arbiter appeared in his own arena on another plane, a place “that he has made use of even recently for his own nefarious purposes.” He paced before a great statue of himself. When he raised his hands, figures rose from the shadows of the stone: losers of past Deathmatches, among them Karn and Baron Voltágè. “Our time has come. Won’t be much longer now.” Back in the cemetery, the Acolytes found their favorite cookies waiting for them, and the champions got none.

Dried Blood

The Bone Brothers had final words. “Friendship kicks ass,” Willy said, which the Grandmaster preferred to “whatever mumbo jumbo” he’d said about teams. Martin gave the moral of the night: “Even when people tell you what to do, always try to do what you believe is right.” That held even if it meant starting a revolution and giving the crowd cookies and brownies.

Notable Moments

  • Doug was commanded to roll over, did so magnificently, then bit Martin and drew the match’s first blood.
  • Martin’s “fetch” ball turned out to be a holy hand grenade, and his cursed orb softened nearly every fiery attack he made.
  • Willy survived a blow that “should have been life-ending” with a natural 20, then sulked in tears while invisible.
  • An earthquake in a graveyard interrupted the first hug by raising three zombies, and Martin answered with dawn.
  • The Arbiter had Gerald fire Martin’s own lucky bullet at the champions, and the Grandmaster publicly rebuked him.
  • The Arbiter raised past Deathmatch losers from the shadows of his private arena.

Memorable Quotes

  • Martin Messiah Malenko: “It’s always goddamn magic every time.”
  • The Arbiter: “These are the most nat one rolling individuals in the entire universe. That’s why I brought him here.”
  • Grandmaster Elusia Skypiercer: “No one makes Doug do anything that Doug doesn’t want to do.”
  • Wandering Willy: “I think Kevin goes back to sleep. Bury him back down. Didn’t mean to wake you.”
  • Martin Messiah Malenko: “Well, it’s time that we finish this, boy. It’s high noon.”

Wandering Willy: “There’s no I in team. There’s a me, if you mix the letters around. But you know what’s better than me? Us.”

  • The Arbiter: “They didn’t bleed enough. You always do this. You always let them live. Every time.”

The Arbiter: “Our time has come. Won’t be much longer now.”

Who and What Appears

Characters

Wandering Willy (ArcaneAdam). A druid and a self-described “man of the leaf.”

  • Personality: laid-back and easily distracted. Always friendly; calls everyone “man.”
  • Gear and powers:
    • Carries an assortment of “stoner snacks”: brownies, sour gummy worms, chips, candy bars.
    • Wild shapes into a dog.
    • Spells: Call Lightning, Erupting Earth, Heal, Cure Wounds. Can go invisible (Hidden Step).
  • Items gained: a ghost lantern (restless spirit inside), dust of sneezing and choking, and a Deck of Many Things from Gerald.
  • Lore and quirks:
    • A guy named Mike once gave him something “magical.”
    • He “knew a dryad once.”
    • Attended Boulder Gate Community College Online and didn’t graduate; a high school teacher called him a loser every day.
    • Gives Gerald throat lozenges. Named the coughing corpse Kevin. Said “Leeroy” while holding up the lantern (unclear whether that was a name for it).
    • Talks to skeletons (“you all have a hive network”).
  • In this episode: survived Martin’s 7th-level Harm with a nat 20, then proposed the team-up.

Martin Messiah Malenko (Sensei_Suplex), also “Masai.”

  • Who he is: an aasimar light cleric of a sun god, flavored as a gunslinger. He wears an eyepatch, and the sun god’s holy symbol shines from the eye beneath it.
  • His family: he claims to be dead or recently back from the dead (“got shot”). His wife Val is his rifle. His revolvers Machiel and Cassandra are his kids. All three were polymorphed: “a long, drawn-out story.” Someone named Gona called him “little tiny son.” His mama always said “four hands are better than two.”
  • Shiloh, his “daughter”: a massive songbird (Spiritual Weapon) who hates music and once ripped someone’s head off.
  • Powers and gear:
    • Holy hand grenades (Fireball), fanned incendiary rounds (Scorching Ray), and a gun barrage (Radiance of the Dawn).
    • A blue-and-white “stim pistol” (Healing Word); a shot to his own heart for Death Ward; Warding Flare from his eye.
    • Radiant Soul: halo and wings. Harm at 7th level.
  • Items: gave away his lucky bullet and got the cursed Orb of the Veil. Found a potion of healing.
  • Personality: a sugar-cookie lover, pro-adoption, and wants Doug. “I never really enjoyed fighting. I’m trying to get away from all that sort of stuff.”

The Bone Brothers. Willy and Martin’s tag-team name. They wear friendship bone necklaces made by the Grandmaster, and they asked for a future two-versus-two match. The GM said she was “open to this idea.”

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Has a secret TV room in the Dread Fortress that she pays for; watched the Oscars.
  • Wants a daily morning reminder of the day, delivered by Doug, not the goblins.
  • Bakes cookies, and by the end accepts being “a grandma.”
  • Wins Doug back with a treat. Can be bribed with snacks.
  • Rebukes the Arbiter for the sneak attack. States the champions are always brought back and that nobody dies permanently “except for a few accidents.”
  • Makes the bone necklaces. Gives the Acolytes the cookies.

The Arbiter (Mudcat).

  • Recruited the “most nat one rolling individuals in the entire universe.”
  • Claims many wives, each given a gravestone “one at a time”; he can’t keep track.
  • Wants to skin Doug and wear him as a hat. Threatens to disintegrate Willy. Sings “Pocket Full of Sunshine” in a minor key.
  • Sends Gerald to shoot the champions, then accuses the GM: “You always let them live.”
  • Storms off to his own arena with a statue of himself, where he raises losers of past Deathmatches from the shadows: “Our time has come.”

Gerald (Mudcat). The figure in the Box of Chaos.

  • Has a cough. Fake-walks down stairs.
  • Cackles over the cursed orb. Calls himself “a paid employee” (per the Arbiter).
  • Shoots at the champions with Martin’s lucky bullet on the Arbiter’s order. Gives Willy a Deck of Many Things (“That’s my whole job here”).

Doug the Pug. Now has his own small floating pedestal-stage beside the GM’s throne and rolls a squeaky plush d20 for the Arbiter’s bad rolls.

  • Wisdom 1 (GM).
  • Was commanded to roll over, then bit Martin for it: first blood of the match.
  • Chose to stay with the Grandmaster for a treat.

Kevin. The corpse that coughed up the dust; Willy’s name for it.

The zombies. Three, raised by Willy’s earthquake. Martin’s dawn killed two.

Karn, Baron Voltage (Voltágè), “and many others”. Named as “losers of past D20 Deathmatches,” raised from the shadows of stone in the Arbiter’s arena.

Mike, Gona, Val, Machiel, Cassandra. Named in the champions’ backstories (see above).

Places

  • The Dread Fortress TV room (the “back TV room”).
  • The graveyard “where the eternal dead sleep”: one of the GM’s favorite places. Moss- and fungus-covered headstones, a crypt, dead trees, and dead who “on occasion… wake.” Things buried there can be claimed. No name is given.
  • The broken-down cathedral up the hill, where the Arbiter’s fog seals the champions in.
  • The Arbiter’s own arena on another plane: a courtyard with a large statue of him and a railing. He “has made use of [it] even recently for his own nefarious purposes.”
  • Boulder Gate Community College Online (Willy’s school, a joke).

Items

  • Ghost lantern; Orb of the Veil (cursed); dust of sneezing and choking; potion of healing; Deck of Many Things.
  • Martin’s lucky bullet: given to the Box, then fired at the champions by Gerald.
  • The magical cup that gathers blood “for the cookies.”
  • Holy hand grenades; Val, Machiel and Cassandra (the guns).
  • Friendship bone necklaces woven from the graveyard’s bones.
  • Doug’s plush d20 and his pedestal.
  • The GM’s plate of snickerdoodles and Doug’s treat.

Lore statements

  • The GM, stated: champions are always brought back; nobody dies in the Deathmatch permanently “except for a few accidents every now and then.” The matches exist to “push and challenge and create better fighters.”
  • The Arbiter, stated: “You always let them live.”
  • The Arbiter has a private arena and is gathering past losers: “Our time has come. Won’t be much longer now.”
  • The Acolytes attend as shimmering, ghost-like figures above the arena.
  • Chaotic events: the GM triggers them on the Arbiter’s end-of-round roll. When it hits her threshold (18), the Arbiter runs his own.
  • The GM’s closing theme: “your fate is always your own.”

Full Round-by-Round