Watch on YouTube

A werewolf alpha and the vampire who has been hunting her met in the Grandmaster’s silent, fog-choked “dark city.” It should have been a simple monster mash. Instead Havoc and Isha Inverraseth turned out to be childhood best friends bound by a blood oath, torn apart on the night Havoc’s pack slaughtered their village. Between burning huts, pulled teeth and a genie who hated being called a shrub, it became one of the most heartfelt grudge matches the arena had seen. It ended with no death at all, frozen at the very last second.

The Story

A Dark Night at the Fortress

The Dread Fortress was home again, and chaos was home with it. The Arbiter came up through the subterranean entrance with his chains clanking at his wrists and ankles, as they had every week. The chains came up so often that someone at the table finally groaned, “We get it. You have chains.” The Arbiter’s reply was simple: “I’m still a prisoner.” The Grandmaster suggested he bedazzle them with gems from “some treasuries somewhere in the dungeon.” He promised to “definitely put a pin in that one.”

The throne room was dark. Every candle was out, the moonlight was cold, and the Grandmaster sat on her throne under a giant blanket with Doug on her lap. She was reading him an ancient book of monsters, and he shivered at every page. When they reached the zombies, she invited the Arbiter to share his “firsthand experience. You look like one.” He pointed out that Doug is “literally a cyborg zombie.” The Grandmaster clapped her hands over the pug’s ears: “He doesn’t know that.” Glad to escape story time, Doug hopped down to the Arbiter’s feet, actually happy to see him for once in his life.

Asked whether he’d found two worthy champions this time, the Arbiter hedged: “Two, one and a half, we’ll see.” Then he slammed his chains against the floor. The ringing tore open a portal, and he announced the night’s match: Havoc versus Isha.

Two Old Scars

Havoc came through first. She was six foot four and built like “a brick shithouse,” with storm-wave black hair, steely gray eyes and a body covered in scars. She wore a tattered black cape and crimson-and-obsidian leather and carried a sixty-pound maul on her back. One scar stood out from the rest: a jagged cut on the back of her right hand that looked older and kinder than the others. She had been taking a bath in a lake when the Void took her. “This isn’t what I expected when I dipped into that lake to take a bath,” she chuckled. The Grandmaster promised that she might get a bloodbath after all.

Isha arrived out of shadow. At first only her footprints could be seen, as if eyes slid off her. She was tall and vampiric, with glowing red eyes, hair shaved at the sides and gathered into locks “for hunting,” tattooed hands, and more belts and pouches than anyone could need. She raised a palm in greeting: “Huh, this is unexpected. But not unwelcome.”

Havoc’s gaze snagged on that palm. She knew this hunter by reputation: the Lycan Slayer, who stalked shifters through the weavespun forests. Isha admitted she had been hunting Havoc for some time, following her shadow and killing anyone who seemed close to her, and that she had been “saving you for last.” When the Grandmaster brought a candle close, Havoc saw it. Isha’s palm bore a mirror image of the scar on her own hand, and that scar began to itch. “Isha?” “Now you remember me.”

Havoc had thought Isha was dead. Isha had a different view of that night: “I was your choice and you chose differently and left me alone in that forest, bathing in my own blood. And now I’m going to make you bathe in yours.” The Grandmaster was thrilled. She slapped the Arbiter on the back and told him he’d actually done well, then held both champions’ scarred hands. Havoc crushed hers without ever taking her eyes off Isha. The Arbiter opened a portal to the Grandmaster’s dark city, and fog rolled out across the throne room floor.

Into the Dark City

The arena was a sleepy village of small wooden huts under the moon. Fog snaked through every alley, and there were ghostly footprints everywhere but no one to be seen or heard. The Grandmaster spread her wings and commanded the champions to “Turn this dark blue land into red. Change this fog into a river of blood.” Doug, terrified of the two killers, let out a small fart, and she flew him up to her seat. The Acolytes cheered from above like “a haunting, gorgeous choir,” and the Grandmaster told the fighters that whoever did not disappoint her people might return home.

Havoc saw it for what it was: “Oh, so our pain is meant to be a spectacle, isn’t it?” It reminded her of that other night, “when there were other hungry eyes watching us.” Now the new alpha of the Kingslayer clan, she had to pay back Isha’s debt in blood and could not just let it pass. The Arbiter, feeling like he was interrupting, said “let me get the fuck out of the way” and flew off on his white wings.

Arm Day, Leg Day

Isha struck first, or tried to. She leapt for a rooftop, barely caught the edge and tore off shingles hauling herself up. Havoc laughed like a war drum: “Oh, Isha, skipping arm day.” Isha shot back “I never skip leg day” and attempted a somersault to the next roof. As she ran, Havoc called out some helpful advice: “Brace your knees for landing. You are always so bad at that when we were kids.” The advice stung. Isha crashed into the gap between the houses and hurt her knee. Then she vanished into the fog, utterly undetectable.

Havoc’s taunts called up their history. Isha had been the bookish runt of the village, who knew everything from tomes and nothing from the outdoors, and was picked on even by the nerds. Young Havoc burst into the village library with a huge stick, the ancestor of her maul, and drove the bullies off: “Hey, fuck off! That’s my friend!” Later, in a bathroom somewhere in the woods, Havoc gave a nervous Isha the shaved sides she had always wanted. “I gave you your first queer cut,” Havoc said. Isha’s answer: “Gotta kill the barber.”

Havoc shifted, kicked down the door of a nearby hut like a drawbridge, and barricaded every window with the table, chairs, cabinets and a cast-iron pan, leaving only the door open. As she worked she shouted into the fog that she had never wanted to do what she did, that she had carried their oath on her palm and “etched across my heart” every night since. Then her rage broke loose. Her eyes turned gold and a pillar of primal light burst through the roof. The Grandmaster fanned herself: “Wow, this is a show.”

Teeth for Gerald

The Acolytes rewarded both champions with an energy drink each (“Just remember to use it before you die”). Then the Arbiter decided to “pick it up a notch.” The Box of Chaos fell hundreds of feet into the street, and Gerald poked his yellow-eyed head out. Moments later a small gold lamp drifted down beside him, ringing like a Disney World fireworks show. Havoc heard it from inside her fort. She had been to Disney World and loved it.

Isha strolled over to the box. “Just hanging out in the box, dealing chaos,” Gerald explained. She had no soul to offer, having lost it when she became a vampire, so she offered her wisdom teeth instead, which she had never had removed. She reached into her mouth and pulled them out herself. Gerald was delighted: “This will go create my teeth jar.” In return he floated over a dagger he wasn’t using: Tinderstrike, a flint blade that showered sparks and guarded its wielder against fire.

The Burning House

Isha pocketed the lamp, lit an oil-soaked rag with Tinderstrike’s sparks and promised to smoke Havoc out. She threw the firebomb down in the doorway and walked straight through the flames into the hut. The tinder-dry walls caught. While the fire roared, the Grandmaster called a short break because Doug was doing his potty dance. The two champions stayed in the burning house the whole time.

Isha breathed the smoke in, since she didn’t need the air, and drew her spectral longbow. It was woven of “grief and shadow,” dripped like ink and turned to vapor. Her first arrow was perfect. It pierced Havoc’s heart and slammed her back into the chair Isha called “your throne,” and a second arrow pinned her there again. “Oh, Isha, when did you learn how to handle a bow that well?” The arrow carried its own answer. It showed a young girl, still in the clothes she was wearing when Havoc left her, scavenging a bow from empty houses and training through the years with tears in her eyes until the bow melted into her hands. In the background, Havoc saw graves: “You buried them. Every single one of them.”

Havoc’s maul glowed red in the furnace heat. She charged and caught Isha with an uppercut to the jaw, then pounded her down onto one shoulder. Flaming beams began falling from the ceiling.

Refusing the Game

“Let’s take this outside,” Havoc said. “We’ll decide this under the night sky, the same way it began.” She slung her maul over her shoulders and walked straight past Isha. Isha held Tinderstrike out and let Havoc walk right through the blade. Havoc only looked down: “Isha, come on. You can do better than that.”

In the town square, Havoc turned on the crowd itself. “You seek to laugh at our pain. You seek to exploit our grief. I refuse. I refuse to abide by the terms of your game.” Then she swung her maul to slam the Box of Chaos shut. No champion had ever attacked the box before. Gerald answered with a hellish blast of pink and purple fire, hot this time, and Havoc couldn’t escape any of it. Undeterred, she begged Isha to “forget this box of flaming skeletons” and face her with even terms.

Isha agreed, for once, and tossed Tinderstrike aside. Havoc raised her scarred hand and spoke their oath aloud: “We live together, we die together.” She had prayed “to gods I have seen my pack devour” that Isha would survive. She explained that the wolves who destroyed their village had sent her to hunt and kill Isha, and would have slaughtered Havoc too if she had done anything but rip Isha within an inch of her life. “Your life, to me, has never been a mistake. It has always been beautiful.” Isha saw it differently: “I seem to think of this as nothing short of abandonment while you think of this as nothing short of a miracle.” She tore off her coat, spat blood from her pulled teeth and drew two short swords. Tears ran down her face as they had when she was a child.

We Die Together

The Grandmaster asked them what they truly wanted. Havoc wanted the itch on her hand to stop, and the oath fulfilled. “Then I guess we die together,” said Isha. “That’s what I want.”

She walked forward swinging her short swords like a maul. The first cut opened Havoc’s chest. The second drove toward her still-bleeding heart, and although Havoc tried to will it aside, it hit anyway. Isha chose not to make it a killing blow. Her tears darkened into shadow as she became something like a vengeful spirit, repeating with each swing, “You left me. You left me behind.” Then, strangely, she summoned a bright golden spectral eagle to heal herself. Both women, it turned out, had an eagle spirit.

The Genie

Chat voted for the lamp. It was deceptively sharp and drew blood when Isha rubbed it. Green smoke spilled out and took the shape of a man. “What is that, a little shrub?” Isha asked. “Just because I’m green doesn’t make me a shrub,” he snapped. Isha had only ever read the word “genie” in books and had never heard it said aloud, so he had to spell it for her. Havoc introduced herself proudly: “I am a Lycan. I am Havoc. And this is my maul.” He turned away, unimpressed.

Havoc begged her not to, but Isha made a wish: “I want to go back to where it began.” The genie clapped faster and faster and, poof, sent both champions back to where they had started the fight. “I can’t believe you made it so easy for me,” he said. Havoc sighed from across town that this was just like the time Isha took the bullies’ words literally. Isha downed her energy drink and explained what she had really meant. She didn’t want to fight in “this meaningless space”; she wanted to die where Havoc left her. Havoc turned to the sky and asked the “heretics, angels, devils, demigods, divines” to grant it.

The Pack

The Arbiter was happy to oblige, with one condition: “they’re going to want to come too.” Dozens of werewolves Havoc knew climbed onto the rooftops and slunk out of the alleys. “Are these the ones you call family now?” Isha asked. Havoc said yes. She insisted they weren’t evil: they had attacked the village because they were hungry and vampires were driving them from their hunting grounds. The pack was not interested in her defense. “We’re a pack. You can’t leave or lie to us,” they said, and Isha’s fate was clear: “you’re going to finish it. Or we will.”

“I’ll do it,” said Isha. For the first time, Havoc cried. “Isha, I’m sorry.” “Took you long enough.” “Then let’s die together.” She hauled the maul back to strike.

The Freeze

The maul stopped just short of Isha. The air itself froze, and both champions stood like statues. The Grandmaster landed between them and gently moved the weapon aside. “This battle will continue, and we will have blood. But it is not going to end here.” She stroked Isha’s frozen face and promised she would have her wish and find the ground she once stood on. To Havoc she said, “you will need to choose a side and prove who you really are and what you truly love.” To the Acolytes she gave a final reminder: “there is always a fight going on in our hearts, in our minds, with all of our body.” Nobody died, and the feud was left unresolved.

Dried Blood

Each champion was pulled away to a separate demiplane to train. Isha left with a promise: “Wherever their shadow goes, mine will follow. This isn’t the last you’ll see of me.” Havoc, for the first time, looked deeply conflicted as she glanced at the werewolf family that wanted the Lycan hunter dead: “A blood debt, like I said, Isha, must be paid in blood, but if the brokers are corrupt, why do I swing my maul?” Afterward came a revelation about the genie. He was a knockoff, properly called a weenie, with very limited powers: wish for a cool weapon and you’d get a balloon one. Sending two champions back across town was the most magic he had spent in years, and he was expected to sleep for a very long time. The Arbiter noted that the last time someone sought a wish in the arena, they ended up morphed into one body with someone else.

Notable Moments

  • Isha pulled out her own wisdom teeth to pay Gerald, kicking off his teeth jar.
  • Havoc became the first champion ever to attack the Box of Chaos, and was promptly roasted for it.
  • Havoc’s “brace your knees” advice hurt Isha’s feelings so badly that she fell off a roof.
  • A perfect arrow to the heart carried a vision of young Isha training alone among graves.
  • The genie had to spell “genie” for a vampire who had only ever read the word.
  • The Grandmaster froze the killing blow in midair and left the match without a winner.

Memorable Quotes

Isha Inverraseth: “I seem to think of this as nothing short of abandonment while you think of this as nothing short of a miracle.”

Havoc: “Your life, to me, has never been a mistake. It has always been beautiful.”

  • The Arbiter: “I’m still a prisoner.”
  • Grandmaster Elusia Skypiercer: “He doesn’t know that.”
  • Havoc: “Oh, Isha, skipping arm day.”
  • Isha Inverraseth: “I never got my wisdom teeth out so you can have them.”
  • Gerald: “Just hanging out in the box, dealing chaos.”
  • The lamp genie: “Just because I’m green doesn’t make me a shrub, are you kidding me?”

Who and What Appears

Characters

Havoc (Connie Chang). A Lycan (werewolf) and beast-hide shifter; in wolf form a black dire wolf with gold eyes when raging. New alpha of the Kingslayer clan.

  • Gear and powers:
    • The 60-lb maul (gnarled steel head, jeweled pommel).
    • Bear-spirit rage (resists all damage but psychic), reckless attacks and a luck point.
    • Her rage manifests as a harmless pillar of primal light and a soundless wind around her.
    • Has an eagle spirit.
  • Lore:
    • Arrived in the Void while bathing in a lake in the Whispering Woods.
    • She has been to Disney World and loved it.
    • Childhood: Isha’s protector. She beat off bullies with a stick and gave Isha her first undercut.
    • The night: after wolves slaughtered their village, the wolves sent her to hunt and kill Isha. She tore Isha “within an inch of” her life and left her alive.
    • She believes the pack attacked because vampires were driving them from their hunting grounds.
    • Calls the Grandmaster and the Arbiter “heretics” / “pretender to a god.”
  • Acts and defiance:
    • Refused to strike first and refused the arena’s “game.”
    • The first champion to attack the Box of Chaos, and Gerald burned her for it.
    • At the end she cried and swung to kill, choosing “let’s die together.”

Isha Inverraseth (blackgirlmage / Lexi). A vampire with no heartbeat who doesn’t need to breathe, has no soul (“I became a vampire”) and has elongated canines. Known as the Lycan Slayer / Lycan Hunter among the packs.

  • Gear and powers:
    • Rogue skills (cunning action, sneak attack, Steady Aim).
    • Spells: Pass Without Trace and Healing Spirit (a golden eagle).
    • A spectral longbow of grief and shadow, two short swords, explorer’s kit and many pouches.
  • Lore:
    • Childhood: bookish runt and bullied, but “the smartest person” Havoc has known. She learned everything from tomes and didn’t know “genie” was pronounced that way.
    • After she was left for dead: she gathered a bow from the village houses and trained for years.
    • The hunt: she has hunted Havoc’s shadow through the weavespun forests, killing those close to her and saving Havoc for last.
  • The scar: a mirror image of Havoc’s scar on her palm, which “burns every time I killed someone that wasn’t you.”
  • In this episode:
    • Pulled out her own wisdom teeth for Gerald.
    • Set the hut on fire.
    • Wished to fight where Havoc left her.
    • Said “I’ll do it” when the pack demanded her death.

The oath. Matching scars, on the back of Havoc’s right hand and Isha’s palm, mark a blood oath: “We live together, we die together.” It was made with shared blood “on that day.”

The werewolf pack (Havoc’s pack / family). Dozens of werewolves who appear on the rooftops when Isha asks to leave. They ordered Havoc to finish Isha long ago: “Because you’re going to finish it. Or we will.” Member names heard: “Asmodai,” “Gerald” (uncertain). One reference to an “elder wolf” (1:04:08).

The lamp genie (“weenie,” per Dried Blood). Green smoke in a deceptively sharp gold lamp; he takes payment in blood. He is touchy about being called a shrub or bush, and is a knockoff genie with limited powers. He granted Isha’s wish to return to the starting points.

Gerald / the Box of Chaos (Mudcat). Laid-back (“Just hanging out in the box, dealing chaos”). He collects “all kinds of shit” and is starting a teeth jar. When Havoc struck the box he retaliated with a hellish rebuke of pink and purple fire.

Grandmaster Elusia Skypiercer (Caustic Phoenix). Reads Doug monster stories under a blanket. Promises the winner may return home. Froze both champions mid-blow, promised Isha her wish, and told Havoc to choose a side. She ordered them sent to separate planes to train.

The Arbiter (Mudcat). Still a chained prisoner of the Grandmaster. He opens portals by slamming his chains, and has white wings.

Doug the Pug. Scared of the monster book. Per the Arbiter, Doug is “literally a cyborg zombie,” which Doug doesn’t know. He farted in fear and did a potty dance.

The Acolytes. The Grandmaster’s “people, those who I love and care for,” cheering in a ghostly choir.

Places

  • The Dread Fortress throne room and its subterranean entrance.
  • The Grandmaster’s “dark city”: a foggy, moonlit village of small wooden huts, with ghost footprints and no people. One hut burned down in this episode.
  • The Whispering Woods (Havoc’s lake) and the weavespun forests (where Isha hunted).
  • Havoc and Isha’s slaughtered home village, with its library, and the forest where Havoc left Isha: “where it began.”
  • The two separate planes/demiplanes where they now train.
  • The Grandmaster’s treasuries “somewhere in the dungeon.”

Items

  • Tinderstrike (flint dagger, sparks, fire resistance), from Gerald in exchange for Isha’s wisdom teeth. Isha dropped it at Havoc’s request.
  • The sharp gold lamp and its genie.
  • Hero points as energy drinks.
  • Isha’s Molotov (tinderbox and oil cloth).
  • The Grandmaster’s monster book.
  • Gerald’s teeth jar.

Lore statements

  • The Grandmaster says champions who don’t disappoint “may return home.”
  • Wishes in the arena are dangerous: a previous wisher was morphed into one body with someone (Dried Blood, Mudcat).
  • Gerald retaliates when the Box of Chaos is attacked.
  • The Grandmaster can freeze champions in place and pause a Deathmatch to continue later.

Full Round-by-Round