Watch on YouTube

There was no Deathmatch this week and no grandstand full of Acolytes. Instead, Vythorn, the Arbiter woke in the silent forest of Fil, the God of Fate, and had to walk to the tome he had been chasing: the Testaments of Morir’s Cataclysm. Fil gave him two companions who had already failed her tests, the shapeshifter Ise and the tiny, extremely loud grung Biff. The road brought a lost child, a cave full of gnolls, a door that drinks blood and an hourglass that only runs one way. By the end Vythorn had his book, a new reason to hate the Shadow King, and a vow to see his will done across The Void.

The Story

Waking in the Silent Forest

The dream faded and Vythorn found himself on his back in the mud, with Fil leaning over him, her chestnut hair hanging down. “Are you awake yet?” She welcomed him to her “lovely little home,” a forest. She pointed out that forests were something the Void didn’t really have, with all its volcano, ash and field. A muddy caravan road ran through the trees. The woods were as dead quiet as the swamp he had just left: no birds, no snakes, not even a bug.

The Testaments, Fil explained, lay an hour or two down the road in the Ruins of Giant’s Breath. She would not carry him there, and she would not simply hand the book over. “If you want to be the God of Fate,” she told him, “you need to have your own hands in play.”

Two Companions and an Egg Timer

With a wave of both hands, the dirt on either side of the road rose and took shape as two people. Ise and Biff had been pulled out of time and space just before their final breaths and restored to their prime. They would be Fil’s eyes and ears, and at the end of the walk she would ask them whether Vythorn deserved what he came for.

Neither was thrilled. Ise wanted to know what happened if he refused to dance on her strings for free. Fil asked sweetly whether he missed being dirt, “because I can step on you again.” Biff conceded that was a pretty good argument. Fil promised candy, which won Biff over completely. Ise does not like candy. He looked Vythorn up and down and gave his verdict:

Ise: “He won’t make it. Send us back now.”

Fil agreed that Vythorn looked disappointing. She mentioned she had “almost let him drown earlier” and kept him only for entertainment. Mentioning the bets going on up above, she handed Biff a small, heavy hourglass, about two hours of sand, “just enough time for you to get to the ruins.” Biff flipped it, and Fil vanished with a snap. The sand kept falling the same way however Biff turned it. He called it “a pretty poorly made egg timer,” and Ise had no idea what an egg timer was.

On the road, Vythorn introduced himself as “right hand to the Grandmaster of the Void, or Arbiter.” Ise was unimpressed. He had already lifted Vythorn’s coin purse, and he tossed it back. Biff pulled a spiked glaive more than twice his own height out of a backpack stuffed with junk. Ise turned himself into a grung to teach Biff to walk quietly, because Biff’s flat feet slapped the mud “like slapping pancakes onto another freaking flapjack.” Biff tried it, caught his foot on a sharp rock and yelped. Vythorn’s eyes went a milky, voidy white, multicolored lightning crackled around him, and time slipped back about ten seconds so that Biff never tripped. “Well, I’m something of a scholar,” Vythorn said. Biff decided that was “a book-learning thing.”

Vythorn also tried his time magic on the hourglass. The sand froze and trembled, pulled both ways, and then kept falling. Here, at least, Fil’s rules held.

The Carriage in the Woods

Through the fog they came upon a carriage with its door hanging open and two horses standing perfectly still. Ise, now disguised as Vythorn’s squire, said drily that he was sure an abandoned carriage in a haunted wood was exactly what it seemed. Biff said outright it might be a trap. Vythorn chose to risk it. Ise and Biff both heard a whimper inside. Ise put a finger to his lips, and the pair let Vythorn walk straight in.

While Vythorn dug through the books inside, hoping one was the Testaments, a small shape dropped onto his back and drove a dagger into his neck. The attacker was Kuro, a frail tabaxi child with fluffy blonde hair. Ise instantly turned into a matching tabaxi, and the terrified boy dropped his blade. Vythorn threatened to “extract” the child’s name until Kuro gave it. Kuro said he and his mother had been travelling to the academy when they heard a small voice in the woods. His mother went to look, “because she’s very brave,” and then he heard her scream.

Ise healed Vythorn’s neck by licking it with a rough cat’s tongue. Vythorn’s reply: “If you ever do that again, I will kill you.” Ise: “Unlikely, but okay.” Biff gave Kuro a hard roll of bread from his pack. Then Vythorn made his choice: “I suppose if I’m going to be a God of Fate, I should get used to intervening. Or not intervening.” He set off after the mother with Ise. Biff stayed with the boy (“Stick with me, kid. You’ll be fine”) and “barricaded” the carriage with books, backpacks, a dead tree and something from his pack that looked like it should be dead. None of it would stop anything, but it calmed Kuro.

The Gnoll Cave

Vythorn proved hopeless at tracking. “I’m more of the book type. I’ve read about many forests,” he said. Ise eventually nudged him toward a bush where one set of footprints became many, with claw marks and drag lines. The trail led to a brightly lit cave. Inside was a settled gnoll camp with families, tents, a fire and pups. At the far end, the tabaxi mother sat in a wooden pen under a shaft of light.

Ise slipped ahead as a drow. Vythorn turned himself invisible and followed without telling him. Barefoot, because he had lost his Italian leather boots in the swamp, he walked straight through the middle of camp. One gnoll caught the scent of “something that smells like it’s bathed recently.” Vythorn rewound time to dodge it, and the déjà vu made things worse. “Something is here,” the gnoll growled, and the hunt was on. Vythorn laid a false trail with an illusion. The last feet he could remember seeing were Biff’s, so phantom pancake-prints went slapping across the cave floor, and the gnolls pounced on them shouting “Ghost here!”

Biff had arrived by then, dragging his feet to keep them quiet, and summoned his Echo: his shadow detached from his feet, crawled up the wall and became a second, void-dark Biff. (At the table, his face during the effort looked like Biff was about to fart, and his player pointed out that you can fart as a free action.) “Somehow I feel like I’ve made this worse.”

Ise had taken the exact form of the gnoll leader, down to the sagging right shoulder and the missing toe. He called a shadow blade behind the real leader, invoked their god (“Yenogu won’t smile upon your treachery”) and killed him with one blow. Then he kicked the body over and announced, “Brothers and sisters, you’ve been deceived by a shapeshifter.” It almost worked, except the real leader always ended his charges with a howl, and Ise never howled. “My primary export is violence,” he explained, and the swirling bladesong that followed looked nothing like the old leader.

Vythorn dropped his invisibility and tried to slow six gnolls, catching three of them. Biff charged with his glaive, screaming the battle cry of the grung, then spat poison into a gnoll’s eyes and turned to the rest: “I’ve got a glaive!” The gnolls panicked (“It’s got a glaive!”) and became convinced that cave frogs had come to reclaim their caves. When the cage guard drove a spear at the mother, Biff’s Echo teleported in front of the bars to take the attack, which missed and chipped the cage, and the Echo flipped the gnoll off. Ise offered the pack one more chance: “I offered you mercy. Now burn.” He threw a fireball into the crowd and caught Vythorn in it. “You might say fate intervened.” He told the survivors to take the cubs and flee, and some did. Vythorn put an orb of chaos lightning into a gnoll’s mouth and blew out the back of its head, splattering it across the cage while the woman inside screamed. Biff saw off the last one: “You’ve seen the hard way. I’d run!”

The Mother and the Shortcut

The cage was only tied shut. The mother’s foot was mangled, and when Ise turned into Kuro to offer healing, she saw through it and ripped a piece of wood from the cage to fend him off. Vythorn, watching the clock, simply froze her with a spell. The hourglass was more than three-quarters gone. Biff, holding it upside down, insisted no time had passed. Ise asked Biff, whom he called the group’s moralist, whether he should heal her against her wishes (“We all know consent is sexy”). Biff said yes, and Ise did it, adding helpfully that if she was still mad later, he’d “be more than willing to chop it off.”

Kuro had left the carriage. When he clung to Vythorn’s knee, Vythorn was ready to punch the child out of his way, and Biff leapt in to pull Kuro clear. “One of us has to be a little less selfish than the rest,” Biff said, and brought the boy to his mother. She turned out to be a guide who knew the forest’s magical shortcuts. Her hand glowed yellow, red, then green, and a glowing path opened toward the Ruins of Giant’s Breath. Biff ran down Vythorn to show him: “Like I said, you always have time.” Vythorn asked why she hadn’t just said so. Biff answered, “Why didn’t you just ask or stop to help or consider anything other than yourself for more than a minute?” Vythorn protested that he had helped, and in the end said only, “And when I’m gone, you’ll still be here.”

Breaking the Hourglass

In a cramped tunnel, the companions confessed how they had failed. Ise had spared a defeated opponent who begged for mercy, and was wrong to. Biff had sacrificed himself so his grung companions could reach their prize, and they all failed anyway. Vythorn smiled wryly: he thought he understood the test now. Biff’s line kept nagging at him, you always have time, so he took the hourglass and looked closer. It had been mended “time and time again,” held together only by binding magic. Vythorn dispelled it, and the sand ran through his fingers.

“Well, at least the time is in my own hands now.” (Biff pointed out that this was very funny, because his hands were covered in sand.) Along the way the party also took a detour into the anatomy of eggs, and Biff learned he has a cloaca. He walked the rest of the tunnel staring at his own junk and screaming, but he came out a little smarter.

The Thirsty Door

The tunnel opened onto a ravine of giant bones and a door ringed with giant skulls. “Kind of reminds me of home,” said Vythorn. Carved into the door was a giant’s gaping mouth like a bowl, and an inscription in Giant that Biff could read, or at least the big letters: “I am thirsty.” Water vanished into it, and the carved eyes woke. Ise and Biff asked Vythorn, “How badly do you want this?”

“More than you know.” Vythorn stabbed Ise and pressed him against the mouth to bleed. Ise held his gaze the whole time and told him he stabbed like a scholar. When the bowl still wasn’t full, Ise took Vythorn’s hand and pushed the knife deeper himself: “The difference between you and me is I understand what I owe.” The eyes flashed red and the door sank into the ground. Biff propped up the pale, bleeding Ise as a crutch.

The Scribe of Morir

Inside, an old aarakocra with faded feathers, a monocle and metal claws for hands woke with a start: “Oh, good, you’re finally here. I’ve been waiting forever.” This was Master Skreca, keeper, janitor and cook of a blue-lit museum of tomes and curiosities. Its wares included a set of armor that does nothing except let you sleep in it. The rule was strict: one item, the blood price, or nobody leaves. That also put an end to Biff’s faint hope of finding his lost companions there.

Skreca told the story. Morir had been a humble man who loved everything, even the endlessly warring giants. When the giants killed a captive prince in their bombardment, Morir drew power from the spilled blood and spoke unholy words. “He split us from the world itself,” and “a million teeth of demons began to devour their flesh.” Skreca had been his scribe and wrote the Testaments down. “It’s the testaments themselves in which I lost my hands.” Asked why he wanted such a thing, Vythorn answered: “I have a terrible foe that must die. So that my home may live.”

Faces from the Past

Ise shed his disguises for his true form, a tiny, ashen-white changeling. He asked the foe’s name. “His name is Agdrel. He is called the Shadow King.” Ise smiled: “That’s why I know you. As you might imagine, I never forget a face.” He became Vythorn’s father, then his mother. Long ago, working for “less than reputable parties,” he had watched the Shadow King take their lives with his own hands.

Vythorn had spent his whole life believing his own uncontrolled chaos had killed them. Wearing his mother’s face, Ise asked whether the truth made him want to defeat the Shadow King more or less. Vythorn’s answer was “Son of a bitch!”

Judgment

Fil stepped out from behind a column. Ise asked to be her instrument instead of returning to the dust. She accepted. His blood twisted into strange characters across his body, and he became a small crow, her pet, who would change when she wanted him to change. His verdict on Vythorn: grant him the tome and “let him end up where he seems intent to go.”

Biff turned down the candy and the chance to be her pet. “I would rather die on my terms as a free grung than live as a pet in any capacity.” Those moments had been his, and his sacrifice was his fate. (He might have reconsidered for lemon drops. There were none.) Fil, sorry to have less to bet on, granted him eternal sleep.

Then she knelt to Vythorn’s eye level, and he made his vow: “I am a demon. Born of lies, shaped and molded by chaos… I will return home. And I will pull the Shadow King’s strings until he unravels into nothing.” After that, he would take fate into his own hands, “and my will will be done across the void because I say so.” Fil sighed that she should have turned him into a parrot, but she loved the ego. “I think you’re a winning bet until you’re not.” The Testaments were his, on one condition: “do not disappoint, or I will take it all away. And you will be mine forever.” His eyes closed, and he was returned deep into the Void.

Dried Blood

After the show, the table shared what was going on beneath the surface. Kuro was meant as a small mirror of Vythorn: a young boy with budding magic who could have been left parentless and alone. Vythorn was too focused on the hourglass and himself to notice. The real test, it turned out, was whether he would break the system, because a would-be god of fate doesn’t work within other people’s boundaries. Skreca’s hands were eaten away because the words of the Testaments are so dangerous that even writing them unravels reality. With the truth about his parents, killing the Shadow King has become personal for Vythorn: still selfish, but a different kind of selfish.

Notable Moments

  • Ise lets Vythorn walk into an obvious trap and then reminds him, “it’s not our test.”
  • Vythorn’s false trail through the gnoll camp is made of Biff’s slapping pancake footprints, the last feet he could remember seeing.
  • The gnolls flee in terror of cave frogs, which one gnoll insists aren’t real, and especially of ghost frogs with glaives.
  • Vythorn breaks Fil’s endless hourglass instead of racing it, and that turns out to be the point.
  • Ise bleeds for the door, then pushes Vythorn’s knife in deeper himself.
  • The changeling reveals he saw Agdrel kill Vythorn’s parents, undoing the guilt Vythorn had carried all his life.

Memorable Quotes

  • Fil: “Oh, did you miss being dirt? Because I can step on you again.”
  • Ise: “My primary export is violence.”
  • Biff: “I’ve got a glaive!”
  • Biff: “Everything’s connected by kindness and morality and compassion. You ungrateful dolts.”
  • Vythorn: “Well, at least the time is in my own hands now.”
  • Master Skreca: “It’s the testaments themselves in which I lost my hands.”
  • Biff: “I would rather die on my terms as a free grung than live as a pet in any capacity.”
  • Fil: “I think you’re a winning bet until you’re not… Remember, do not disappoint, or I will take it all away. And you will be mine forever.”

Who and What Appears

Characters

Vythorn (the Arbiter) (Mudcat)

  • Introduces himself as “right hand to the Grandmaster of the Void, or Arbiter.”
  • Barefoot after losing his Italian leather boots in the swamp.
  • Abilities shown:
    • Time magic (chronal shift): his eyes glow milky voidy white and multicolored lightning crackles. He reverses about 10 seconds, forces rerolls, and slows jaws mid-bite. It could only briefly freeze Fil’s hourglass.
    • Spells: mage armor, invisibility, minor illusion, quickened slow, mind sliver, chaos bolt (an orb of multicolored chaos lightning), hold person, haste, dispel magic.
  • Poor tracker (“more of the book type”), and not strong.
  • Admits he’s ignorant of the ruins.
  • Stabbed Ise to feed the door; “I know where all the organs are.”
  • Tried to hit Kuro; Biff stopped him.
  • Bones and death “kind of remind me of home.”
  • Believed his uncontrolled chaos killed his parents. Ise reveals that Agdrel, the Shadow King, killed them with his own hands.
  • Vows to unravel the Shadow King and then control fate across the Void. Fil backs him and grants the Testaments of Morir’s Cataclysm.
  • Called a “demon” by himself. Race: “doesn’t really have a race” (table talk).

Fil, the God of Fate (Caustic Phoenix; “Fil” in the transcript)

  • Brown chestnut hair. Her “home” is the silent forest.
  • Shapes Ise and Biff from dirt.
  • Runs tests: those who fail “hang out with me for the rest of eternity,” as dirt or in “sleep of the ages.”
  • Speaks of “bets going on up above” and “God of Fates” (plural), and of having “less to bet on.”
  • Writes to Master Skreca, sends him gifts and visitors.
  • Bound Ise as her crow “pet”; granted Biff eternal sleep. She hates the phrase “fate’s decided this.”

Ise (BDaveWalters)

  • A changeling. True form: very small, ashen white, dark circles around the eyes, long white hair.
  • Forms taken this episode: a pale, gaunt drow (default); a grung; Vythorn’s squire or brother; tabaxi (a Kuro double, Kuro, Kuro’s mother); the gnoll leader; a svirfneblin; Biff’s grung kin; Vythorn’s father and mother.
  • Abilities: master thief, shadow blade, green-flame blade, smites, sneak attack, bladesong, fireball, message, healing (a cat-tongue lick, a cure on the mother’s foot), lay on hands, divine sense, invisible mage hand.
  • His test: he spared an opponent who begged for mercy, failed, and was “consigned to the hells.” He suspects he should have acted from his heart.
  • Once “in the employ of less than reputable parties,” he witnessed the Shadow King kill Vythorn’s parents. “I never forget a face.”
  • Doesn’t like candy. “My primary export is violence.”
  • Bound himself to Fil as her instrument; she turned him into a crow.

Biff (doctorbees / Jess)

  • A grung: a poisonous tree frog. Short, loud flat “pancake” feet, about four months old.
  • An Echo Knight with a glaive. His shadow becomes his Echo.
  • Carries a huge backpack of junk, including “something that looks like it should be dead” and stale bread.
  • Speaks and reads Giant (big letters); lived with giants long ago.
  • Grungs “have a pretty terrible sense of time.” Motto: “You always have time.” Thinks “c’est la vie” is Tabaxi.
  • Learns he has a cloaca (+1 Int).
  • Protected Kuro and reunited him with his mother.
  • Refused to be Fil’s pet and chose to return to the dirt (“free grung”). Loves lemon drops.

Kuro (Caustic Phoenix)

  • A thin, frail tabaxi child with blonde fluffy hair.
  • Was travelling to “the academy” with his mother; his carriage was full of beginner magic books.
  • Stabbed Vythorn in the neck from hiding. Loves eating.
  • Has no shapeshifting magic, “not capable of that yet” (per his mother).

Kuro’s mother (Caustic Phoenix)

  • A tabaxi, about 5’5”–5’8”.
  • A guide who knows the woods’ magical shortcuts. Her hand glows yellow, red, then green to light a path.
  • Commanded the carriage horses to stay.
  • Captured by gnolls; her foot was mangled, and Ise healed it.

The gnolls

  • A settled cave camp with families and pups.
  • The leader: about 7 ft, scarred, right shoulder sagging, a toe missing from the left foot, ends every charge with a howl. Ise killed him in one blow.
  • Ise invoked Yenogu (Yeenoghu) to them.
  • Foundry names: Frank, Sarah, Kevin (the perceptive one), Henrietta (the finicky one).
  • Some fled with the pups. They fear ghosts, ghost frogs and “cave frogs.”

Master Skreca (Caustic Phoenix)

  • An old aarakocra with faded red, blue and green feathers, a monocle and metal claws for hands.
  • Morir’s scribe and the real author of the Testaments. He lost his hands to them.
  • Now keeper, maintenance worker and cook of the ruins.
  • Keeps trained mimic chairs.

Morir

  • Former resident of the ruins: humble, and loved everything, including giants.
  • Stole a giant prince to force peace; the prince died in the bombardment.
  • Through blood and unholy words, he split the land from the world, while “a million teeth of demons” devoured the giants.

Agdrel, the Shadow King: named by Vythorn as his foe. Per Ise, he killed Vythorn’s parents with his own hands.

Vythorn’s parents: unnamed. Ise takes both their faces.

Places

  • Fil’s forest: silent, no animals, foggy, cold mud, caravan tracks, “tricky and magical” with shortcuts. A swamp precedes it (Part 1).
  • The gnoll cave: lit, with many entrances including from above.
  • The Ruins of (the) Giant’s Breath:
    • A long narrow tunnel, a chasm full of giant bones, and a thin path to a door ringed with giant skulls.
    • The door’s carved giant mouth reads “I am thirsty” in Giant and opens for blood.
    • Inside is a blue-lit museum of tomes and items.
    • A place split from its world by Morir, hidden from others. The ravine was made by giants falling from the sky.
  • “The academy”: Kuro’s destination, unnamed.
  • The Void, home of the Grandmaster, where Vythorn is returned.

Items

  • The Testaments of Morir’s Cataclysm: written by Skreca, recording Morir’s unholy words. Granted to Vythorn.
  • Fil’s hourglass: about two hours, always pours one way, mended many times and held by magic. Shattered by dispel magic.
  • Biff’s glaive and backpack.
  • Ise’s shadow blade.
  • The museum’s wares: “Kira’s voiceless spellcasting,” “spiritual magic companions,” the “night of night” sleep armor, a lucky key.
  • The trained mimic chairs.
  • Fil’s crystal-like candies and taffies.

Lore statements

  • Fil’s tests: there is one item only per party, the “blood price”. Take more and everyone is taken; fail to choose one and no one goes.
  • Failures become dirt or sleep “the sleep of the ages.”
  • Gods of fate place bets on mortals’ tests.
  • Forests are rare or absent in the Void (Fil).
  • The ruins lie outside the Void; Vythorn is “moved back deep into the void” at the end (inferred from Fil’s line and the ending).

Full Round-by-Round