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Three champions, Toddleheim, Locket and Flynry, set out across the lava fields of The Void on a rescue mission. Their orders came from the Grandmaster herself: bring back the Arbiter, who was carried off by a Tarrasque. What follows is a road trip full of bad dice, worse jokes and booby-trapped hallways. It ends with a betrayal, a death, a victory that turns out to be a lie, and a twist that drops the heroes straight onto the sands where the whole thing began.

The Story

The Broken Bridge

The heroes stood on a crumbling stone bridge above a river of lava. Volcanic stone and magma stretched in every direction. Three days had passed since the Grandmaster spoke to them in the halls of The Dread Fortress, and her words still echoed: “Do not fail me.” They had been walking ever since toward The Eastern Outpost, yet the Fortress behind them never seemed to get any smaller.

In the shimmering heat they relived the day it all went wrong. An unknown enemy had attacked the Dread Fortress, and a Tarrasque burst through the arena wall. The Arbiter flew down to hold it back while hordes poured in, and Lucien Brack and Monteclaire Dufresne fought off wave after wave. The Arbiter begged the Grandmaster to run. She refused, and she released the infamous Turkey Dragon, which scared off a red dragon that had landed on the sands. Then the Arbiter’s strength failed, and the Tarrasque bit down on him and carried him away.

Looking back on it now, Toddleheim the wizard was certain the Tarrasque had not been flesh and blood. It was “some sort of conjuration, some sort of construction, an illusion.” Flynry had noticed something unnatural about it in the moonlight. Locket had no idea. She was still in awe of the Grandmaster summoning “the turkey dragon of the horned devil of the waves and waves of devil dogs.”

The introductions came at the edge of the gap. Flynry was a burly shifter in a red cloak “from a place,” whose mum had promised him he’d one day “find myself a nice lady, take home and have little beastie babies.” Toddleheim was short, bearded and proud of it: “my swagger is on point, as the kids would say.” Locket was a lanky tabaxi with Russian-blue fur, goggles and a longbow. She ignored the men while they complimented each other’s faces, until she finally cut in: “I’m right here. I can hear your conversations.”

Flynry crossed the 30-foot gap by stepping from one shadow into another, then smiled and waved from the far side. Toddleheim prepared to teleport. Locket, who had no magic, tied a rope to an arrow and shot it into the ground beside Flynry, which he had not been warned about. Her swing went wrong when her foot caught the edge. She turned out to be heavier than expected, and Flynry began sliding toward the lava. Toddleheim teleported over and grabbed him by the waist (“That’s a nice grip you’ve got there”). With a perfect heave, Flynry yanked Locket straight up and over their heads. She landed on all fours.

Then Flynry noticed a set of stairs and stepping stones just to the left. “Maybe we look for a simpler solution than teleportation and Indiana Jones-ing our ways across a river.”

The Eastern Outpost

The outpost was an ancient temple-pyramid on the border of the Grandmaster’s lands. Hundreds, perhaps thousands, of her soldiers were camped around it, kitted out for a full siege. They mostly came, it turned out, from southern New Jersey. One of them jeered at the newcomers and offered them “your mission right here, buddy,” with an obscene gesture. Toddleheim replied, “Well, I believe you can hold my balls, good sir,” and earned the man’s respect.

Inside, soldiers gambled and drank like people who expected some of their number to die tomorrow. A goblin won a dice game, bit his prize coin in half, found it was fake and tackled the hobgoblin beside him. Flynry joined the game, betting a bracelet his aunt had made. The goblin cheated openly and asked Locket, “How much for an ear?” (“My ears are very important to me, so I will not wager them.”) Then Flynry shifted his face into a horrifying beast-goblin mask and explained he had “a bit of a condition” that only the bracelet kept in check. The goblin shrieked “I’m not vaccinated” and fled. Flynry swept the goblin’s seven gold into his pouch. Meanwhile Toddleheim found a bard playing the lute by the fire, where a stranger asked what he had to say. “I say nothing,” Toddleheim answered, and he was slid a tankard of ale for his trouble.

In the main hall, under mounted dragon skulls, a huge eye-patched bear spoke up: “I’m not going to eat you… I’m not an it. I’m a man.” This was Orin, a werebear and the commander of the outpost. He showed them his one-eyed goliath form before switching back, because “I just prefer it this way.” He briefed his new “strike squad.” A rebellion calling itself the Servants of the Void had taken the Arbiter. Orin’s army would hit the rebels’ mountain fortress from the front while the squad slipped in “from the rear,” which the table did not handle with maturity.

Orin also explained his loyalty. As a boy, werebears had ransacked his village, infected him and devoured his family. The Arbiter leapt from his mount and swore to avenge them, “because… I can’t stand to see your heart break.” He later appointed Orin to this post on the Grandmaster’s behalf. Toddleheim wept, and Flynry handed him an ornate handkerchief. Orin finished with a warning about a goblin named Kenny: “He’s kind of a piece of shit, but he’s good with a dagger.”

The squad spent the night in a potato cellar with a hidden bottle of brandy. Toddleheim cheerfully said he had killed everyone who ever challenged him and that acid was his favorite spell because “they scream rather loud.” Flynry admitted he had never killed a man. Toddleheim finished the bottle.

Gifts and the Box

At dawn Orin gave each of them a glowing green pearl holding a powerful healing spell. He then opened a set of doors beneath the dragon skulls onto a literal inferno. At the far end sat The Box of Chaos, which “does demand a sacrifice.” Flynry fed it his pearl. Its heatless green, pink and purple flames gave him a scroll that would cover him in dragon scales, and he told no one what it was. Locket prayed, “Please, just give me a new bow,” and instead got a crackling potion of storm giant strength. She asked if that was all. “It’s a magic box,” Orin protested. “He just gave you a magic item, what do you mean?” Toddleheim kept his pearl.

The Back Door

They rode for a day into a dark, cold land “almost dead in a different way,” to The abandoned dwarven fortress, whose columns were carved into the shape of an old man’s face. Orin’s farewell was simple: “I won’t say good luck because I know that you’re not going to need it.” Sleeping drakes lay coiled among the rocks, and two armored guardians with enormous clawed metal fists stood at the gate.

Flynry cloaked them in stealth magic and Toddleheim turned himself and Locket invisible. Flynry, who was very much not invisible, squeezed through a crack in the wall instead. Inside, he wrapped himself in magical silence, slid the door’s bar aside and let his friends in, and Locket slid the bar closed again. Toddleheim raised a wall of earth outside to block the guardians. When they worked out something was wrong, their spiked fists punched through the door without a sound.

The halls beyond were a gauntlet. They found a track of hidden spinning blades, which Flynry set off by rolling one of the goblin’s coins across it, trapping Locket between them (“I’m trapped!”). She studied the rhythm of the blades and darted through cleanly. They found a worn Dwarvish carving about “the hammer that resides in the mountain” and “the treasure of the east,” a gambling table abandoned mid-game, and a pair of healing potions that Locket quietly kept. At the end was a bookcase that unbolted a heavy iron gate when Flynry pulled one worn book and then hurled the rest of the shelf to the floor. A rusty blade sliced Toddleheim on the way. “You’re gonna need a tetanus after that one,” said Locket.

The Arbiter

Beyond the gate lay a cathedral-like chamber washed in purple light, and the Arbiter stood in its center, unharmed. He seemed oddly displeased to be rescued. “I’ve been stuck here for weeks, and you just walk right in. It seems a little too easy, doesn’t it?” As the screams of the siege echoed through the walls, he flared his wings.

“You think that I need rescuing? Look at me! You haven’t come to rescue me. You’ve come to die.”

He offered them a choice: kneel, help him overthrow the Grandmaster, and “live like kings and queens.” When Toddleheim tried to simply leave, the Arbiter flicked the door shut. “Oh dear,” Toddleheim observed, “he’s monologuing.” The Arbiter called Elusia “a waste of space” who “plays in her arena.” Then he swelled to giant size over a swirling cosmic portal, with five boulders of floor and wall orbiting him as a shield.

Flynry’s fists smashed boulder after boulder. Toddleheim’s magic missiles wove between the rocks. Locket drank her giant’s-strength potion and climbed a column for high ground. The Arbiter ripped Toddleheim’s missiles out of his own chest and flung them back even harder. Locket pleaded with him: “You and the Grandmaster were like this. You were friends.” He told her there was no helping him. Then Flynry landed a perfect flurry past the remaining boulders, a necrotic blow that doubled the giant over. “That was the biggest mistake of your entire life,” the Arbiter snarled, and Flynry fled behind some jars.

The fight grew stranger. The Arbiter turned back time to stop an arrow in mid-air. He fired a bolt of chaos that Flynry caught on his gauntlets. His aura split Toddleheim’s memories in two, until in one version of the day the dwarf was fighting the Arbiter, and in the other he was on the Arbiter’s side.

Orin’s Last Stand

The metal door crashed down and Orin charged in. “Am I too late?” The party told him the truth. The Arbiter, all warmth, told him the opposite: they were the traitors, and they had volunteered for this. Orin had known the Arbiter his whole life, but he chose the strangers. “I’ve talked to these folks. I’ve seen what’s in their souls… You won’t get past me.”

“And I kind of liked you, Orin,” the Arbiter replied, and disintegrated him. It was not a gentle fade. Orin’s legs burst into ash, holes tore through him, and with a final cry he crumbled like an ancient statue. His ashes were swept into the vortex. “Look what you forced me to do,” said the Arbiter. He hurled chaos lightning across the floor. In that split second Flynry read his secret scroll, and dragon scales sealed over him from head to toe, so he took the blast without flinching. Toddleheim’s shield wasn’t enough, and he was left barely alive. “Why won’t you just die?” the drained Arbiter demanded.

The Final Blow

Flynry shifted into his beast form, and the scales changed with him into a dragon-like beast. Toddleheim, bleeding out, told him: “Flyn, I believe in you. See this through till the end. Make me proud.” He splashed acid across the Arbiter’s hide. Flynry drove both blue-burning fists into the giant’s center, and Locket’s last flaming arrow pierced his head. “It wasn’t supposed to be this way! I had so much to do!” the Arbiter cried, as his own orbiting stones collapsed in on him and eviscerated him.

In the silence, a faint outline of ash marked where Orin had fallen. The Arbiter’s shrunken body lay at their feet, still wearing eight rings of eight different colors. Toddleheim sensed they were cursed so that no one else could use them. Flynry rigged a rock as a fulcrum and stomped the Arbiter’s hands off, rings and all, and bagged them as proof. They walked out through the cheers of an army that had no idea the Arbiter had turned.

The Twist

Back at the Dread Fortress, they entered through the mouth of its great skull and went down past portraits of Elusia Skypiercer to her throne room. The Grandmaster stood with her back to them, wings flared. Toddleheim broke the news terribly (“Is this just a game to you?”). Flynry silently set down the bag with the hands on top.

She turned, saw the rings, and began to smile, wider and wider, until the smile became laughter. Her hair and dress dissolved into mist, and the Arbiter stepped out of the illusion. The hands and rings shriveled and faded away, and with them went the whole victory.

“You thought that I wasn’t ten steps ahead of you the entire time. No.”

Their “betrayal” would be known across the realm, he promised: assassins who came to murder him under the guise of a rescue. Prison was an option. Death was an option. But he had a better idea. The mist became a portal and swallowed them, and the three found themselves on the hot sands of the arena beneath the roar of The Acolytes. The Arbiter rose into the sky. “Acolytes! You have come for dungeons and dice and deathmatches, and I have returned to satiate your bloodlust… Welcome to D20 Deathmatch.”

Notable Moments

  • Flynry hauled Locket over the lava with a perfect heave, then noticed the perfectly good stairs nearby.
  • Flynry scared off the cheating goblin with a fake contagious “condition” and pocketed the goblin’s seven gold.
  • The Box of Chaos answered Locket’s prayer for a new bow with a potion of storm giant strength.
  • The Arbiter turned his rescuers’ own magic missiles back on them and rewound time to stop an arrow.
  • Orin chose the strangers over the man who saved his life, and was disintegrated for it.
  • The Grandmaster in the throne room was the Arbiter all along, and the “dead” Arbiter’s hands faded to nothing.

Memorable Quotes

  • Orin: “I’m not going to eat you… I’m not an it. I’m a man.”
  • Locket: “My ears are very important to me, so I will not wager them.”
  • The goblin: “I’m not vaccinated.”
  • Toddleheim: “Oh dear, he’s monologuing.”
  • The Arbiter: “Elusia will rue the day that she crossed me. She doesn’t know how to run an empire, how to be an iron fist. She plays in her arena.”
  • Flynry: “You didn’t want to eat us, and I’m pretty sure that the Arbiter wants to eat us.”
  • Orin: “I’ve talked to these folks. I’ve seen what’s in their souls… You won’t get past me.”
  • The Arbiter: “And I kind of liked you, Orin.”

Who and What Appears

Characters

Toddleheim “the Great” (Ahnubyss)

  • A dwarf wizard, short, bearded, cocky. Also called “the Hot Toddy.” Others mangle his name: Toddy, Tiddlywinks, Timmy, Timothy, Trevor, Toto, Thomas.
  • Says he specializes in Firebolt and loves acid splash because “they scream rather loud,” and enjoys killing those who challenge him.
  • Reads Dwarvish. Claims to have seen cursed rings like the Arbiter’s “many, many eons ago.”
  • Got drunk on the cellar brandy and played the fight hungover. He kept his healing pearl.
  • Spells used: Benign Transposition, invisibility, Mold Earth, Sleep (abandoned), Magic Missile, Burning Hands, shield, Misty Step, acid splash.
  • Ended the fight at 2 HP.

Locket (Miss_Magitek)

  • A tabaxi with Russian-blue fur and goggles, armed with a longbow and daggers. She prefers high ground.
  • A trap expert who designs traps. She has killed beasts and aberrations but never a man. Her ears are not for sale.
  • Got the potion of storm giant strength from the Box (she had wished for a new bow) and drank it in the fight. Found two potions of healing and gave one to Toddleheim.
  • Used Flame Arrows.

Flynry (BDTeej)

  • A shifter who can’t return to his homeland. Burly, with long brown hair, a beard and a red cloak. Carries a short bow.
  • A monk (“I like to punch things”): unarmed strikes, Flurry of Blows, Step of the Wind, Deflect Missiles through his monk gauntlets.
  • Shadow powers: shadow-stepping, Pass Without Trace, Silence, Darkness, granting darkvision by touch, Inflict Wounds (necrotic).
  • Seeking a nice lady per his mum. His aunt made his bracelet.
  • Won the goblin’s 7 gold with a fake contagious “condition.” Took 8 gp 4 sp 3 cp from the fortress.
  • Got the scroll of Dragon’s Skin from the Box, kept it secret, and used it on himself. Dealt the crit that bloodied the Arbiter and snapped off the Arbiter’s hands.

The Arbiter (Mudcat)

  • Taken by the Tarrasque (which Toddleheim knew was an illusion or conjuration). Found apparently free in a cathedral chamber of the dwarven fortress, claiming he’d been “stuck here for weeks.”
  • Openly declares he wants the Dread Fortress and to overthrow the Grandmaster (“Elusia will rue the day”).
  • Grew giant, shielded himself with orbiting stones, turned back time (chronal shift), reflected Magic Missile, threw chaos bolts and chaos lightning, wore a psychic memory-splitting aura, and disintegrated Orin.
  • Wears eight prismatic rings, cursed against anyone else.
  • His “death” was a deception. He reappeared disguised as the Grandmaster, framed the party as would-be murderers, and portaled them into the arena.

Orin (Mudcat)

  • A werebear who prefers bear form, with a one-eyed Goliath human form. Commander of the Eastern Outpost.
  • Talkative, sarcastic, a self-described smasher, not a strategist. Bad at housekeeping.
  • Infected as a boy when werebears destroyed his village. The Arbiter avenged his family, and later appointed him to the outpost for the Grandmaster.
  • Gave out the healing pearls and offered the Box of Chaos.
  • Sided with the party over the Arbiter and was disintegrated. His ash joined the Arbiter’s vortex. Possibly a “Toddy” in his past.

Grandmaster Elusia Skypiercer

  • Appears only in the memory and as the Arbiter’s illusion (turquoise and purple dress, black wings). She has no lines. Her order “Do not fail me” is recalled.

Kenny (inferred)

  • Orin warns of a cheating goblin named Kenny: “kind of a piece of shit, but he’s good with a dagger.” The goblin who bit a fake coin, cheated at dice, asked to buy an ear and fled “not vaccinated” is inferred to be him.

Minor NPCs

  • The Dragonborn who spotted the goblin 7 gp.
  • The hobgoblin tackled by the goblin.
  • The orc who didn’t know “she was your sister,” and the furious elf.
  • The jeering New Jersey soldier (“hey Joe”).
  • The maybe-halfling who shared ale by the fire.
  • The bard on the lute.
  • The orc or soldier who “cut off his own arm.”
  • The goblins who “all sound the same.”

Mentioned: Lucien Brack and Monteclaire Dufresne (S1 finale defenders), the Turkey Dragon, the red dragon, the Tarrasque, a horned devil and devil dogs. Orin also mentions an unnamed Toddy.

Creatures: sleeping drakes, two shield guardians with clawed metal fists.

Faction: the Servants of the Void, a rebellion bent on overthrowing the Grandmaster (per Orin).

Places

  • The lava fields between the Dread Fortress and the Eastern Outpost, including the broken stone bridge (with stairs and stepping stones nearby).
  • The Eastern Outpost: an ancient temple-pyramid on the border of the Grandmaster’s lands, with an army camped outside.
    • A main hall with a lava river and dragon skulls.
    • An inferno room beneath the skulls where the Box of Chaos is safeguarded.
    • An eastern potato cellar.
  • The land beyond the border: dark, cool, blue, “dead in a different way.”
  • The abandoned dwarven fortress in the mountains, a day’s ride away, with columns shaped like an old man’s face.
    • A back gate and a demolished great hall.
    • The trap halls: a blade track, a bones-and-wine cellar, bedrolls, a gambling room, and the bookcase and crystal room with its three-bolt iron gate.
    • The purple-lit cathedral chamber.
    • Its carving mentions “the hammer that resides in the mountain” and “the treasure of the east.”
  • The Dread Fortress: entered through the mouth of the open skull, with cool dank halls and portraits of Elusia. Its throne room is where the illusion stood.
  • The sands of the arena.

Items

  • Three opalescent healing pearls (4th-level cure wounds). Two were sacrificed; Toddleheim kept his.
  • Box of Chaos: heatless green, pink and purple flames. It demands a sacrifice.
  • Scroll of Dragon’s Skin (Flynry, used).
  • Potion of storm giant strength (Locket, used).
  • Flynry’s aunt-made bracelet; his ornate handkerchief; the goblin’s 7 gold (some or all possibly fake; one was rolled to trigger the trap).
  • Two potions of healing; 8 gp 4 sp 3 cp.
  • The Arbiter’s eight prismatic cursed rings and his severed hands (both illusory, they faded).

Lore statements

  • The Arbiter is “ancient” though he doesn’t look it (Orin).
  • The Servants of the Void rebellion seeks to overthrow the Grandmaster (Orin’s understanding).
  • The Arbiter can create convincing illusions: the Tarrasque (per Toddleheim’s read) and a perfect Grandmaster disguise.
  • The Box of Chaos is housed at the Eastern Outpost.
  • Orin claims the Void’s weather was cooler in his youth.

Full Round-by-Round