Watch on YouTube

Months after escaping the Arbiter’s private arena, Toddleheim, Locket and Flynry are living with the resistance and taking stranger jobs by the week. This time the mission is the big one: break into The Dread Fortress and warn the Grandmaster about her treacherous right hand. The road there runs through flirtation, a knife smith who just stabs people, a trench-coat jewelry dealer, a river of magical acid and a monster made entirely of sewage. It ends with the Arbiter finally confessing everything to the Grandmaster’s face.

The Story

Life Among the Faithful

The heroes had come a long way. They were first hired by the Grandmaster to rescue the Arbiter from kidnappers, and discovered he was the one plotting a coup against her. They fought their way out of his personal arena under a giant statue of himself, where Lyrus carved them escape portals with his Void swords. Somewhere along the way Toddleheim, “the booty loving wizard,” was bitten and became a werewolf. They ended up in the hideout of the Faithful, a resistance working in the shadows on the Grandmaster’s behalf without her knowledge, where The Seer, an old blind Dragonborn, forged each of them a magic item.

Several months later the hideout was home. It was an old smith shop with sheets hung up for privacy and magical fans stirring air that smelled of forges, armor and leather. It had all the charm of a college dorm with no cleaning rota. They had just come back from a mission involving tacos that came to life (“the results were quite delicious,” Flynry reported). Toddleheim admitted his new condition had side effects: “Hair is growing quite a lot faster in unexpected places, but I’m taking care of business as one should.” He had also drunk the Seer’s potion of aging and was now about twelve years younger, though only “some of the fine wrinkles” had noticed.

Flynry stepped on Kenny, who was missing an arm and wore large claw marks across his chest and face. Kenny kept a very careful distance from Toddleheim, and he had a reason: “You were standing right there. He ripped my arm right off.”

A Knife Smith and a Chef

A newcomer in a blue cloak lowered his hood to reveal a slender, silver-haired elf. “I am Baptiste,” said Baptiste. “I have never stabbed any of you before, have I?” He flicked a silver knife past Locket’s head into the wall and winked. Locket, blushing under her fur, pulled it free: “I’ll keep this.” It was a fine silver dagger, and the blush only deepened as Baptiste lectured on the emotional nuances of stabbing. “I’m a knife smith by trade, and by knife smith I mean that I just stab people.” Toddleheim wondered aloud whether they were “still talking about knives.” When Baptiste offered to practice stabbing with the wizard, Toddleheim gallantly steered him toward Locket instead, and Baptiste swept out with a cloak-swish that went on a little too long.

Frank, an orc in furs who had sat through the whole display, gave the elf “three or four days” to live, and added his own reading of the performance: “I think the knife was his penis.” Frank was the resident chef, serving rodent stews and a “mean raccoon taco” whose crunch was a family secret. He stirred his cauldron with his battle axe and sprinkled in dirt “for some texture seasoning.”

The Mission

In his makeshift war room, Lyrus delivered the bad news. The southern and eastern fronts were overrun by the Arbiter’s forces. The Grandmaster hadn’t left the Dread Fortress in weeks except for the occasional Deathmatch, and every messenger the Faithful sent her vanished. Lyrus missed simpler days, when “you knocked on the door. And you said, I want to take your fucking castle.” That, he admitted, was why he was no longer in charge of strategy.

So the heroes would carry the message themselves. Kenny unrolled the smuggled schematics: old tunnels running against the Fortress sewers, up to somewhere in the western wing. “It could be the kitchen, it could be the Hall of Fates, I don’t know.” He agreed to show them the entrance and not a step further. Toddleheim reassured him in his own way: “If it does go sideways, I will be back for that other arm.”

Shopping Before the Sewers

On the way out, a trench-coated merchant in very short shorts flashed them knockoff spoons and less savory goods. Flynry paid ten gold for a “family heirloom. Of course, not my family,” which turned out to be a mood bracelet. He slid it onto Kenny’s stump as an armband. It turned red, then blue as Kenny felt sorry for himself: “Well, it’s certainly not an arm.” Flynry also bought a boat-sized wooden spoon and paid a bored teenager to deliver it to Frank, who promptly rubbed it in the dirt to season it.

Locket wanted “something very nice to impress somebody… of elven heritage.” The merchant produced a glowing elven silver chain with an antlered deer pendant for six gold. She had five. Toddleheim’s eyes went yellow and his teeth lengthened: “I do hope this is quite sentimental to you.” Five turned out to be fine.

The Poo-Poo Place

Kenny wrenched a grate free one-handed in a dead-end alley, and down they went. “Well, gang, I suppose we’ve got to go in the poo-poo place,” Flynry said, then took the stench full in the face and vomited. “I’ve lost my tacos.” A rainstorm flooded the drains and sent them sliding for miles through the pipes. Lyrus snatched Toddleheim out of the air at the outlet.

Kenny was not so lucky. He had shot out first, straight into a pool of magical waste, oil and toxic sludge. He sank with his arm raised, melting away until only the mood armband was left, and then that melted too. The schematics went with him. “Don’t let his death be in vain,” Lyrus said. “He showed us the dangers of this place.”

To redeem himself, Flynry dove into the acid, found a chain in a side chamber with an air pocket and pulled it, halving the water level. Toddleheim healed his blistered skin and even mended his clothes. They pressed upstream, until waves of rats came pouring the other way, fleeing something. Locket’s blades and burning arrows cut through the swarms. Toddleheim’s fire set the oil-soaked rats alight like living fireballs. Lyrus dropped one Void sword into the acid and dulled its edge, while the other collapsed each rat it killed into a tiny black void. Flynry finished the last pleading rat with a single fist. “It might be some sort of Rat King situation,” Lyrus mused. Then Flynry stepped aside to pee into the acid.

The Sludge Elemental

Upstream, Locket noticed the sewage flowing upward and in circles. She put an arrow into it, and the whole pool rose as a huge sludge elemental “with an arrow sticking out of its face.” Fire hurt it badly, but the burning sludge gave off fumes that sickened Toddleheim, while Flynry, immune to poison, hid in a side room. Lyrus quickened Locket and pointed his blade: “Not today, shit monster!”

Flynry came up with a plan. He dipped his gauntlets in muck and had Locket light them with a flaming arrow, then vaulted off the wall over Toddleheim’s bonfire and brought both burning fists down. The elemental reared back like a whip and answered with its “shit cannon,” a blast of acid sludge. Toddleheim bent a bolt of fire around a corner, then splattered the sludge across the walls with magic missiles (“Like the inside of a toilet,” said Flynry). Then came the encore: “One more time, love.” Locket’s arrow grazed both sets of his knuckles, and Flynry rammed his flaming fists down the monster’s throat and twisted until it exploded in a shit fireball. “I think I got him.”

The blast lit every slick surface and revealed a gate. Toddleheim pushed his earth-shaping magic past its limits and dug a tunnel straight under it.

Into the Fortress

At a dead end, Locket recalled the lost schematics from memory: they were directly beneath the Fortress. Flynry produced a book of portal magic (“maybe we got our items mixed up from the blind dragon. He is blind after all”) and peeked through into a hallway of statues, where a stone guard patrolled. While Flynry suggested sending “the kitty” first, Toddleheim strolled straight through, stepped on a loose stone and was zapped by lightning arcing between the statues. Locket spotted the mirrors in the statues’ hands redirecting the beams and shot one out. A second portal took them to a heavy door, left suspiciously unlocked. Locket checked it thoroughly: “it’s just an unlocked door.”

The Hall of Fates

Beyond lay a corridor floating in empty space, with stairs rising to huge shimmering mirrors. “The Hall of Fates,” Lyrus breathed. “I didn’t think it was real… a place where someone can see their true desires.”

Flynry, a wanderer who had never had a home, saw himself celebrated by friends and family. He wiped away a single tear. Locket glanced once and saw Baptiste winking at her, and walked on blushing. Toddleheim kept his head down, hearing only a squeak like glass being cleaned. Then a second mirror showed Flynry a family feast with grandchildren, and he climbed toward it in a trance as the glass reached out and tethered itself to him. Locket smacked him: “Flynry, snap out of it.” Toddleheim’s fire cracked the mirror, and Locket’s arrow shattered it into a million pieces.

Toddleheim: “Flyn, we’re your family now. The thing you’re searching for is not as far away as you believe it is.”

Flynry fell to his knees in tears, and Toddleheim knelt beside him: “You made the right choice today. Let’s finish this and let’s go home.”

They turned to find Lyrus transfixed. His mirror showed the moments before his father Orin’s death, with all of them there and the Arbiter too. “I have to help!” Lyrus dove into the glass and was gone, its surface still “as if nothing had even happened.”

The Throne Room

Two blue crystals at the hall’s end opened a portal, and the trio tumbled onto the floor of the Grandmaster’s throne room. The Arbiter lounged with his feet up and a turkey leg in hand, arguing that his knee did not bend that way. “It’s flexibility. Stretch it out,” the Grandmaster insisted, before noticing intruders and realizing her security was terrible.

“Grandmaster, these are the traitors,” the Arbiter said smoothly. But she saw the truth in the champions’ eyes and put her sword to his neck: “You have a lot to answer for.” He cracked. “Fine. I admit it. You’ve grown soft, Grandmaster.” He claimed they had taken the kingdom together and that she had killed her own uncle for the throne. Then he confessed outright: “The Tarrasque, the attack on the arena, it was me. I kidnapped myself.” He also asked whether she really thought champions got to go home. The Grandmaster was stunned. “They were to be rewarded or at least compensated and given back to their home, their timeline. That was the deal.” His reply: “I get to decide whatever the fuck I want!”

He snapped his fingers, and they stood in an ice-covered copy of the throne room, ringed by dozens of champions. “Some came willingly to my side… Others had to be convinced.” Many had glowing white and black eyes: “they were touched by my shadow.” Among the crowd stood faces like Thornabub, Steely Dan, Ralzamon, Baron Voltágè, Mageic the Magician and Dewdrop Grizzlebee, with the Arbiter’s own shadow at the far end of the room. Flynry went full beast. The Grandmaster revealed that the Hall of Fates was a defense mechanism, its mirrors “a beast, a living creature all on its own.” She was not hopeful about Lyrus.

Rather than fight fourteen-to-four, the Grandmaster called him a coward with no witnesses and laid down a dare: a public tournament for the Grandmaster title, her champions against his. He accepted, on the condition that if she lost, she would serve as his arbiter. When he invited the trio to switch sides, Locket refused: “Very good people have died for this cause.” He asked if they were still mad about Orin, and the Grandmaster demanded to know what had happened to her old friend. “Orin doesn’t exist anymore. He’s no more real than the dust at your feet. He got in the way… Your weakness is a disease, a decay, a rot.”

“Fine,” said the Grandmaster. “Challenge my weakness.” The Arbiter grinned: “I won’t say no to a wager.” In one week, his champions would face whatever “riffraff” she could find, to settle once and for all who would control D20 Deathmatch.

Notable Moments

  • Toddleheim haggled a necklace down by one gold just by half-turning into a werewolf at the merchant.
  • Kenny melted into the sewage with his arm raised, taking the mood armband and the only map with him.
  • Flynry and Locket’s flaming-knuckles combo ended with Flynry exploding a sludge elemental from the inside.
  • Toddleheim never once looked into the mirrors, then talked Flynry home with “we’re your family now.”
  • Lyrus dove into a mirror after a vision of his father’s death and vanished.
  • The Arbiter, caught with his feet up and a turkey leg in hand, confessed to the coup, the Tarrasque attack and his own kidnapping.

Memorable Quotes

  • Baptiste: “I’m a knife smith by trade, and by knife smith I mean that I just stab people.”
  • Toddleheim: “If it does go sideways, I will be back for that other arm.”
  • Kenny: “The fate of the realm is in the balance, but sure, if you wanna go to the mall.”
  • Flynry: “Sorry about the display there. I’ve lost my tacos.”
  • Lyrus: “Not today, shit monster!”
  • Toddleheim: “There are many things that can look real in a place like this. But the one thing that is real is the bond that we share, all of us.”
  • The Arbiter: “The Tarrasque, the attack on the arena, it was me. I kidnapped myself.”
  • Grandmaster Elusia Skypiercer: “I challenge you head on with these three and those of my champions in a tournament for the Grandmaster title, make it out in the open. I dare you.”

Who and What Appears

Characters

Toddleheim “the Great” (Ahnubyss). An old, well-travelled wizard.

  • A werewolf since the castle ward; he can half-transform (yellow eyes, teeth, claws, hair).
  • Drank the Seer’s potion of aging: physically ~12 years younger.
  • “This was supposed to be my last adventure.”
  • Ripped off Kenny’s arm while a werewolf (per Kenny).
  • Spells this episode: Fire Bolt, Misty Step, healing, Create Bonfire, Magic Missile, Mold Earth (pushed beyond its limits).
  • Refused to look into the mirrors and heard only a squeaking like glass cleaning. Talked Flynry back: “we’re your family now.”

Locket (Miss_Magitek). A furred cat-like ranger: Tabaxi, inferred from “Tabaxi or a Ranger thing” (2:29:14).

  • Fights with +1 short sword, offhand blade and a bow with flame arrows. Has Keen Mind and can climb.
  • Smitten with Baptiste. She kept his pure silver +1 dagger, and her mirror glance showed Baptiste.
  • Bought the elven chain necklace (+1 AC, deer pendant) for 5 gold, asking for something “to impress somebody.”
  • Tired of living with “all of you”; wants a beach.

Flynry (BDTeej). A traveler with “a condition”: he shifts into a beast form, from a clawed arm up to a full shift.

  • Immune to disease and poison. Fights as a monk (unarmed strikes, Flurry of Blows, ki).
  • 6’2”, 250, built.
  • Bought +1 studded gauntlets, the mood bracelet (given to Kenny) and the giant spoon (given to Frank).
  • Carries a book with Arcane Gate, perhaps mixed up “from the blind dragon.”
  • Has never had a home. The mirrors showed him being celebrated and belonging, then a family feast with grandchildren. Toddleheim and Locket freed him from a mirror’s tether.

Lyrus. Leader figure of the Faithful’s HQ, called “the bear.”

  • Two Void swords that look like “a black chasm in space”; enemies they kill fold into small black voids. One blade was dulled by acid.
  • Casts Haste and Bless, and channels divinity (Vow of Enmity).
  • No longer in charge of strategy; nostalgic for open-field warfare.

Kenny (goblin).

  • Missing an arm, with claw marks on his chest and face. Terrified of Toddleheim.
  • Covets the party’s bracelet from “the gambling match”; Flynry jokes about his shorts.
  • Recruited Baptiste, smuggled out the Dread Fortress schematics, and was given the mood bracelet.
  • Dies dissolving in the acid sewage under the Dread Fortress, taking the schematics and armband with him.

Baptiste. A slender, silver-haired elf in a blue (red/purple) cloak; a self-styled “knife smith.”

  • Over-swishes his cloak; flirts with Locket and Toddleheim.
  • Frank gives him three or four days. Lyrus thinks he’s “soft inside.”

Frank. An orc in furs, the Faithful’s “resident chef.”

  • Cooks rodent stews and raccoon tacos (pulverized bones), seasons with dirt, and stirs with his battle axe.
  • Now owns a giant wooden spoon, which he seasoned in the ground.

The trench-coat merchant. Sells knockoff spoons, jewelry, knives and maybe potions; wears very short shorts. Possibly called “Ryan” by Flynry. Sold the mood bracelet and the elven chain.

The teenage stall worker. Delivered the spoon to Frank: “who the fuck wants the spoon?”

The Seer. An old, blind Dragonborn who forged the party’s items.

The Arbiter (Mudcat).

  • Revealed this episode:
    • Confesses to the coup, the Tarrasque attack on the arena and kidnapping himself.
    • Champions don’t go home: he has gathered them, willingly or “touched by my shadow” (white and black eyes).
    • Has his own ice-covered throne room, where he rules. He credits “my shadow.”
    • Says Orin “doesn’t exist anymore… He got in the way.”
  • His view of her rule: says he and the Grandmaster “came up together” and “took this kingdom together,” and says she killed her uncle for the throne. Calls her soft: “Your weakness is a disease.”
  • Accepts the wager for her title and throne.

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Hadn’t left the Dread Fortress in weeks except for Deathmatches; unaware of the coup.
  • Holds that Deathmatches are meant to challenge and strengthen, not punish. Says champions were to be compensated and returned to their home timelines.
  • Calls Orin “a valued friend… an old friend.”
  • Explains that the Hall of Fates mirrors are a living creature and a defense mechanism.
  • Challenges the Arbiter to a public tournament for the Grandmaster title, putting her faith in the three.

Orin. Not present. The Arbiter says he “doesn’t exist anymore”; the Grandmaster calls him an old friend.

Named members of the Arbiter’s army: Thornabub, Steely Dan, Ralzamon, Baron Voltágè, Mageic the Magician, Blacktooth, Karn, Mick Swiggins, Mad Cass, Dewdrop Grizzlebee, “Gordy got it, get him,” Bully the Brave, and the Arbiter’s shadow.

Other creatures: the stone door guard (a patrol in the statue hallway), the rat swarms, the sludge elemental.

Places

  • The Faithful’s hideout: a makeshift HQ in an old smith shop with forges, sheet partitions, magic fans and a schematics room. Home for about six months.
  • The market district of the werewolf chase: cobblestones, duck windows, fruit stalls. The seedy alleys and the grate into the sewer pipes.
  • The sewers under the Dread Fortress: miles of pipe; acid sewage (“magical waste,” oil, toxic waste); a smugglers’ chamber; a drain chain; service rooms; a gated tunnel; a dead end under the floor.
  • The statue hallway in the Dread Fortress’s west wing: a lightning trap redirected by mirrors in the statues’ hands; loose stones over the sewer; a heavy unlocked wooden door.
  • The Hall of Fates: a rumored place deep in the Dread Fortress with void on either side and stairs to floating mirrors that show your true desires. The mirrors are a living creature (per the Grandmaster). Blue crystals at the end open a portal to the throne room.
  • The Grandmaster’s throne room (Dread Fortress) and the Arbiter’s ice-covered throne room (“my throne room”).
  • Mentioned: the Arbiter’s arena under his giant statue, the castle ward, the northern road and the southern and eastern fronts, the Dread Fortress kitchen, tiger pit and brewery.

Items

  • Baptiste’s pure silver +1 dagger (now Locket’s).
  • The elven chain necklace with its antlered deer pendant (+1 AC).
  • The mood bracelet (melted with Kenny) and the giant boat-sized wooden spoon (Frank’s).
  • Flynry’s +1 studded gauntlets.
  • Kenny’s schematics (dissolved).
  • Lyrus’s Void swords (one dulled).
  • The potion of aging (drunk).
  • Flynry’s Arcane Gate book.

Lore statements

  • The Faithful are a resistance working for the Grandmaster without her knowledge.
  • The Arbiter staged the Tarrasque attack and his own kidnapping. He has secretly kept champions to build an army, some converted by his shadow.
  • The Grandmaster believed champions were compensated and returned to their home timelines.
  • The Arbiter says the Grandmaster killed her own uncle for the throne, and that he and she took the kingdom together.
  • The Hall of Fates mirrors are a living beast that tethers or swallows viewers.
  • A tournament for the Grandmaster title is set for one week later: the Arbiter’s champions against the Grandmaster’s. If the Arbiter wins, he takes her title and throne. If she loses, she will serve as his arbiter (the Arbiter’s stated term).

Full Round-by-Round