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The heroes of the Coriander Society followed their nemesis through a tear in reality and landed somewhere stranger than any world John had seen: The Void. John Carmichael and Asena arrived in a city that hangs from chains and found a riot already underway. They joined forces with Lyrus, a werebear swordsman who cuts holes in space, and brawled their way through a market square. Then they learned that someone close to the Grandmaster was plotting against her. The episode is part fight and part culture shock, and it ends with the heroes’ loot spent on thousands of wooden spoons.

The Story

Through the Tear

John and Asena come from two different worlds, and they met in another universe entirely. They had been tracking Ralzamon, the “Master of the Unknown,” who turned out to be a figure from Asena’s past. They had him on the verge of defeat when a gateway ripped open behind him. A hand reached through, a voice said “I still have need of you,” and Ralzamon was dragged away into the void.

John and Asena leapt after him, along with the wizened old Lawrence Booker Green, another traveller from another universe. Asena can usually bend portals to her will. This one went past the astral plane, past time and space, across “an impossible, paradoxical, infinite distance,” and hurled them head over heels. Lawrence’s shoes did not make the trip. They stayed behind in the Chamber of Crystal and Bubbling Tar, where the fight with Ralzamon had been, and a pair of shoes now sits there alone.

The Hanging City

The travellers landed hard on a bridge high above the ground. The city went on above them as well as below. They had arrived in Prexmarin, the Hanging City, which hangs from enormous chains rising to an impossible height. Each chain holds a level of towers, causeways, markets and neighbourhoods. Golden towers hang from the tops, and ramshackle hovels cling to the undersides like stalactites. No one had noticed them arrive, and there was no sign of Ralzamon.

They did hear yelling and breaking from the market square up ahead. Asena ran straight toward it. John used an illusion to dress them both in local fashion and followed.

Riot in the Market Circle

The market circle was beautiful, with intricate carvings set into the marble floor and copper and bronze worked into geometric patterns. Hulking, hairless brutes with purplish-grey skin were wrecking it. They wore bits and pieces of the Grandmaster’s colours: gold, blue-green and black. At their head stood a figure John recognised. It was Hathim, the blood berserker of Tiamat, a member of her elite hit squad from the world of Lacunas. He wore power armour, now repainted in gold and black with blue-green highlights to match the mob, and he carried two axes glowing with red energy. John’s gun, Krontaka, pulsed in his hand. It sensed traces of the fey in the brutes and something fiendish in their leader.

Then Lyrus charged in from the south with his band of fighters. He was a white-furred werebear, seven or eight feet tall, in grey and black plate. He carried two black swords that swallowed the light around them. His first cut opened a singularity in an enforcer’s chest and sucked the man inside it. “Move into position!” he roared. Knights in bluish plate blocked the north and south exits. John guessed they were Knights of Terra Nimbus.

Asena took the direct approach. She walked up to the brutes and asked whether they had seen Ralzamon. Every gold-clad fighter on the field turned to look at her. There was a pause, and then they all attacked her.

Dragon Fear and Fireballs

Hathim charged first, shoving everyone aside and swinging with total recklessness. John answered in a way that only made sense to him. He called on a blood-red talisman, the red kiss, and the symbol of Tiamat blazed on the back of his jacket. He prayed aloud to the Dark Queen of Dragonkind, loud enough for Hathim to hear. Faced with two of her chosen, the goddess favoured John this time. John shielded Asena in ice, then, since Hathim was immune to cold, switched it to lightning by invoking the blue dragon. When Hathim’s axe struck it, it fried him.

John shouted for help to the nearest large armed stranger: “This guy’s attacking just young girls in the street. I don’t know if you’re some kind of guard, but please, we need your assistance.” Lyrus paused mid-slaughter. “Give me just a minute.” Then John’s shadow stretched across the square and grew wings, and many of the brutes cowered. Hathim did not, “because Tiamat wants him to fear her.” John then pulled a small piece of coral from his bag. It became a water trident and flooded the market, knocking a brute flat.

Lyrus was busy. The brutes’ leader swung a huge maul at him, and Lyrus sliced a portal in the air. The maul and the arm holding it came out ten feet away, and the leader yanked them back just before the portal closed, covered in charred ash. Lyrus pointed a sword at him:

Lyrus: “Take off that armor. It doesn’t belong to you.”

The gold turned misty and faded. Underneath was ramshackle plate and leather with none of the Grandmaster’s insignia. “I see. I’ll deal with you in a second then.”

A knight levitated John twenty feet into the air. Lyrus caught his eye and slashed open a portal right in front of him. John fired a fireball bullet through it into the middle of the plaza. That left John hanging in the air inside his own fireball. A reward had been promised to the first person to sing, so John sang: “Oh no, please fireball, don’t blow me up again!” A screaming monster happened to put itself between him and the blast below, and John hid behind it, untouched.

”Who’s Your Master?”

Asena was still trying to have a conversation. “I don’t know why you’re fighting me. I don’t have an issue with you. I’m looking for someone.” When she demanded the name of his master, Hathim struggled, as if several answers came to mind and he rejected each one. At last he said: “The Grandmaster.” Asena could tell he was lying.

Then a crushing mental presence settled over the market. It dug for every flaw and every scrap of self-hatred. It reminded Lyrus that he had to live up to the legacy of his father, Orin, but his will held. John and Asena knew the presence: it was Ralzamon, “stronger, more powerful than ever.” It found Asena’s impatience and her hunger for direct action, and it made her curse at the wind.

The fight got stranger from there. Hathim cut Asena down nearly to nothing. The Fang of Glotharius at her throat flared silver and imploded, blasting the brutes around her and knocking Hathim onto his back. Hathim got up and fired the jump jets on his armour to hack at the floating wizard. John was still levitating and now upside down, so he conjured a set of illusory Johns, “also floating ignominiously upside down with their hair flailing.” He emptied his bottomless briefcase in search of something useful. A wrench and a rubber chicken fell out first, followed by ten inflatable life rafts, which covered the courtyard in soft landing spots. The four Johns wiggled in midair while the knights watched.

Lyrus made a perfect strike. He cut down one foe, set a knight ablaze with black fire, then cut a portal into the dying knight’s chest and stepped through it to appear behind another enemy. Asena blasted Hathim in the face with her double-barrel shotgun, shouting “You lied to me!”, and melted into Lyrus’s militia. Lawrence rubbed his forehead, pointed at Hathim and told him to “fuck off.” Hathim shrugged off the banishing spell.

John gave himself a pep talk: “John, you’re a fucking wizard… You can do this.” He dropped an anchor from his case, which popped one of his own life rafts, and hauled himself down against the spell. Hathim, with his prey gone, went for Lyrus. Lyrus stood still and let the axe bite into his chest. He watched and waited for an opening. When it came, he opened a portal at his side and pushed both arms through. The swords came out behind Hathim’s head and took it off. The body vanished into another portal, and the head rolled across the courtyard. The remaining enemies looked at it, then at the warriors facing them.

The Last Knights

What remained was cleanup. Asena was sloppier now, shaken by how close she had come to finishing Ralzamon. Krontaka hungered for fey blood and dragged John ten feet toward the brutes’ leader like an invisible dog on a leash, then drew black blood from the leader. Lyrus drove both swords into the leader’s chest and pulled them apart to stretch a portal. He dived through it head-first and fell out of the sky above a fleeing knight, splitting it in two. Each half went into a separate portal. Lyrus landed sixty feet down with a crack of his knees. “I should have saved a portal for the way back.”

Asena ran up a pillar, backflipped off it, punched the last knight in midair and rode him down into the cobbles. She stood up from the dent “not a hair out of place.” John started stuffing the dead knights’ armour into his bag.

Introductions

Asena, quietly furious, pointed at Lyrus. “I like your sword.” He returned the compliment as best he could (“I like your fists, I guess”) and introduced himself: “I am Lyrus, son of Orin, servant of the Grandmaster.” When Asena mentioned that the headless one had claimed the same master, Lyrus called them “Charlatans, all of them.” He healed her with a giant paw on her shoulder and offered her a job.

When she mentioned Ralzamon, Lyrus knew the name: “Ralzamon, General of the Arbiter.” For once, John took Asena’s “weird dreams” seriously instead of waving them off with “that’s really nice, sweetie,” and they came back to her. She remembered the roar of crowds chanting her name. She had fought Ralzamon here, with The Arbiter and the Grandmaster watching. Lyrus bowed, as well as an eight-foot werebear can. It was “not often we get champions here in the Void after the matches.” Asena tried to copy the bow without knowing how. Lyrus explained where they were: the realm of the Grandmaster, “an amalgamation of lost planes. Existing in the same space at the same time.” He pointed, and on every horizon stood The Dread Fortress, an orc-skull monolith in an endless lava field, visible no matter which way they faced.

Then came the bad news. The Arbiter, the Grandmaster’s vizier and right hand, had betrayed her. He was building a coup from the inside, and the brutes in stolen colours were his work, sent to sow unrest. “Why would he do that?” asked Asena. “I liked that lady.” Lyrus had seen the Arbiter’s army himself. He also had a personal grudge. The Arbiter had saved Orin as a child, after his village burned, and had later “murdered my father in cold blood.”

A Man About a Sword

Lyrus objected to looting the honourable dead, but behind him his own soldiers were already doing it. When John explained that where he came from, this was how you made friends, Lyrus picked Hathim’s head off the ground and offered it to him. John wrapped it in cloth and packed it. John also worked out what the brutes were: Pygus, spawn of the mirrored fey planes of Ixandar.

Lyrus cut a portal out of the city, and his men scattered under hoods and cloaks. Asena found the portal cold and jagged, “like stepping out into the wind, into the snow.” When she tried to widen it, it started fraying like bad cloth, and Lyrus quickly closed it. “Your void is weird,” she told him. Lyrus explained that the magic came from the Void itself, “almost a living being,” and that greater wielders than he could do far more with it.

He also told them that time runs differently here. Ralzamon had already served the Arbiter for months, though the pair had seen him minutes earlier. Lyrus remembered him from the arena, fighting Asena to the death in the Kitchen of the Dread Fortress. Ralzamon had “a distinct lack of tolerance for milk,” and Asena had used milk froth against him. It was “one of the greatest battles in the Kitchen of the Dread Fortress that there ever have been.” John finally understood that all of Asena’s stories were true. “I don’t have a good imagination, John,” she said. “Of course they’re real.”

Down a nondescript castle-ward street, John took Asena aside for a private word, and she misunderstood it as a request to go buy spoons. They bought every spoon a small blonde boy had: thousands of ornate wooden spoons, all of them now sharing a bag with John’s “quarter ton of dynamite.” Asena kept the finest one. Out of earshot, John said what worried him. Did the Void collect souls on the brink of death, and would they meet more old enemies here? “Are we dead?” Asena asked. John didn’t know.

The Hideout

The rebels’ headquarters was an old blacksmith shop. Two giant forges roared inside, and one had been taken over by Frank, a large orc stirring a cauldron of stew, while someone nearby was retching from the last batch of his food. Lyrus had warned them on the way in: “Whatever you do, don’t eat Jeff’s food. Sorry, Frank’s food.” Jeff, it turned out, had been fired for stealing the potatoes and had his hands cut off for it. “You have a very good severance package,” John said. In a corner, a silver-haired elf named Baptiste flipped daggers and asked each newcomer whether he had ever stabbed them. An old blind dragonborn felt his way across the floor.

Lyrus explained the rest. Many of his people had served Orin at The Eastern Outpost. After Orin’s death and the Arbiter’s betrayal, they deserted to serve the Grandmaster “from the shadows,” and many were now wanted for treason. They had no way to warn her. Their messengers disappeared, the Arbiter blocked their magic, and pigeons can’t cross the lava. John offered to teach him “the wonderful world of Shadow Warfare.” Lyrus admitted he was a soldier, not a tactician: “My father’s shoes were quite large.” Rain fell, thunder rolled in from the direction of the Fortress, and the heroes finally went to bed.

Notable Moments

  • Lyrus beheaded Hathim by reaching through a portal, and only the head was left rolling across the courtyard.
  • John sang a ballad begging his own fireball not to blow him up, then hid behind a screaming monster.
  • Four upside-down Johns wiggled in midair over a courtyard full of inflatable life rafts.
  • Asena realised her “weird dreams” were memories of the arena, including using milk froth against Ralzamon.
  • The heroes spent all their gold on every wooden spoon a little boy owned and sent him home early.
  • Lyrus’s secret knock turned out to be a normal knock and “It’s me.”

Memorable Quotes

  • Lyrus: “Charlatans, all of them. These aren’t the Grandmaster’s forces, merely mirage.”
  • John Carmichael: “I have a big gun, and I know how to use it, and there’s a bear over there with a sword that transports you, only what I can assume, to a very terrible place. Or kills you.”
  • Asena: “Huh. Why would he do that? I liked that lady.”
  • Lyrus: “You’re telling me you never tried to use milk against your greatest enemy?”
  • Asena: “I don’t have a good imagination, John. Of course they’re real.”
  • John Carmichael: “When we first met each other, I could barely afford to buy a pen. And now we’re just dropping hot stacks on wooden spoons.”
  • Lyrus: “Have you ever seen a pigeon fly hundreds of miles over a lava field in scorching heat?”
  • Baptiste: “What about you? Have you ever been stabbed by me?”

Who and What Appears

Characters

Lyrus (Mudcat)

  • Appearance: a 7–8 ft white-furred werebear in grey and black plate armor over furs.
  • Weapons: two light-swallowing black void swords. A cut can open a singularity that sucks the victim in, or a portal that sends limbs or halves elsewhere.
  • Portals: slices portals in space to dodge, teleport, dive through enemies’ chests, and let allies attack through them.
    • The sword that lets an ally attack through a portal is a greater silver sword that can cut an astral silver cord on a crit.
    • Artificer-infused teleport boots.
  • Other powers: paladin powers (smites, lay on hands, an aura of protection); green flame blade that burns with black fire.
  • Family and past: son of Orin. The Arbiter saved Orin as a child when his village burned, and later betrayed and murdered him.
  • The rebels: leads Orin’s former men from the Eastern Outpost, who deserted the Grandmaster’s forces to serve her “from the shadows.” Many are wanted for treason.
  • Personality: calls himself “servant of the Grandmaster” (“in a way”). Old-fashioned about looting the dead. Rambles a little “like an old man” (Mudcat). “Not a tactician… a soldier.” His inner struggle is living up to his father’s legacy.
  • In this episode: killed Hathim by decapitating him through a portal.

John Carmichael (NinjaManMat1)

  • Introduces himself as “ex-wizard, coriander agent, private investigator, and reluctant follower of a very particular dragon goddess” (Tiamat, her symbol on his coat). He has lost his wizard status (“can’t soul gaze anymore”).
  • Background: from Earth. Says it’s Christmas, not a corporate holiday.
  • Gear:
    • The gun Krontaka, which hungers for fey blood and can drag him.
    • Spell bullets.
    • The red kiss talisman (corruption).
    • Coral that becomes a water trident.
    • A case of carrying/briefcase holding a wrench, a rubber chicken, life rafts, an anchor, a quarter ton of dynamite, and now thousands of wooden spoons, Knight armor and swords, and Hathim’s head.
    • A duel-disk camera.
    • An earpiece radio to Asena.
  • Other: has a cat, Chester. Can do dragon fear and mirror image.

Asena (PodsofWar)

  • Abilities and gear:
    • A martial fighter with silver-misty-light fists.
    • Can run up walls and has slow fall.
    • Double-barrel shotgun and laser gun.
    • The Fang of Glotharius (planar slip).
    • “Wails from the grave.”
    • A crown that can apparently speak with the dead (inferred from John’s test, 2:52:28).
  • Connection to portals: “connected to a lot of planes,” and has power over portals that barely affects Lyrus’s.
  • Flaw: “no patience for sitting around… direct action.”
  • Deathmatch history: a former Deathmatch champion who fought Ralzamon in the Kitchen of the Dread Fortress, using milk froth against his lactose intolerance. She remembers crowds chanting her name. She also tells John of dreams of a Santa-carriage space trip, which John has never believed.
  • In this episode: keeps the finest spoon.

Ralzamon, “Master of the Unknown” (spelling per DM notes)

  • A figure from Asena’s past and the Coriander Society’s nemesis.
  • Pulled into the Void by a hand and a voice: “I still have need of you.”
  • Per Lyrus, “General of the Arbiter,” who has served the Arbiter for months.
  • Acts here as an invisible psychic presence that exploits flaws and crushes minds. It is “stronger, more powerful than ever.”
  • Lactose intolerant.

Hathim (spelling uncertain)

  • Tiamat’s blood berserker from Lacunas, of her elite hit squad. John “thought I killed him and his whole gang.”
  • Wears power armor recolored to match the Grandmaster’s colors, with jump jets and immunity to cold. Fights with power axes and battle drugs.
  • Lied that his master was the Grandmaster.
  • Decapitated by Lyrus. His body was taken by a portal; his head is in John’s bag.

Lawrence Booker Green (GM NPC)

  • A wizened old traveler from another universe.
  • Lost his shoes in the crossing.
  • Casts firebolt, banishment (“fuck off”) and Word of Radiance.

The Pygus leader (“big Chungus”)

  • A maul-wielding brute wearing an illusory copy of the Grandmaster’s armor. Fate after Lyrus’s dive-through unclear (inferred dead).

Knights of Terra Nimbus

  • Bluish full plate and thundering swords. They fly without wings, levitate others, hurl thunderbolts, and parry. They wear the impostor color scheme.

Lyrus’s militia: commoners, thieves and soldiers in mismatched leathers.

Frank: a large orc cook whose stew is dangerous. Jeff: a former cook fired for stealing potatoes; “We cut off his hands” (speaker uncertain).

Baptiste: a slender elf with silvery-white hair. A dagger stabber, new to the group, who asks people whether he has ever stabbed them.

The old blind white dragonborn (unnamed), at the HQ.

The spoon boy: a small blonde boy with a Swedish-ish accent. Sold out his entire stock.

The Arbiter (only mentioned)

  • Per Lyrus: the Grandmaster’s vizier and right hand.
  • Secretly betraying her, planning a coup, amassing an army, and sending impostors to cause unrest.
  • Murdered Orin. Keeps the Grandmaster isolated. “Master of time, space, and magic,” perhaps thousands of years old.
  • The hand that took Ralzamon is inferred to be his (from the recap at 0:03:18 together with Lyrus’s “General of the Arbiter,” 2:10:11). It is not stated.

The Grandmaster (only mentioned)

  • Lives in the Dread Fortress and doesn’t know about the betrayal.
  • “Low tech.” Asena “liked that lady.”

Tiamat: the Dragon Queen, who answers John’s prayer even “impossible eons away.”

Places

  • Prexmarin, the Hanging City: tiers on enormous chains, with a market circle of marble and metalwork.
  • A castle-ward street reached through Lyrus’s portal (an unnamed location outside the city), where the blacksmith-shop rebel headquarters stands.
  • The Dread Fortress: a monolith like a humanoid orc skull in an endless lava field, visible on the horizon from every direction. Hundreds of miles of scorching lava field surround it (Lyrus’s pigeon line). Its Kitchen was the arena of Asena v Ralzamon.
  • The Eastern Outpost: where Orin’s men served.
  • The Void: “an amalgamation of lost planes existing in the same space at the same time,” “beyond time and space”; time doesn’t run in parallel with other worlds.
  • Coriander-side places: the Chamber of Crystal and Bubbling Tar, Lacunas, Leftover, Merlin world, the Obsidian Tower, and Ixandar (two mirrored fey planes).

Items

  • Lyrus’s void swords and teleport boots.
  • John’s Krontaka, the red kiss, the coral trident, the case of carrying, the anchor and life rafts, Hathim’s head, and the thousand spoons.
  • Asena’s Fang of Glotharius, the finest lacquered spoon, and magic pocket whales.
  • 190 gp (spent on spoons).

Lore statements

  • The Grandmaster’s troops wear gold-plated armor with turquoise blue-green gems, sometimes with black chest plates (Mudcat, 0:13:32).
  • Void magic “comes from the void… almost a living being.” Void portals feel cold and jagged, without astral mist, and take hours of concentration to master. Faulty portals are dangerous.
  • Champions rarely visit the Void’s lands “after the matches.” The arena is “here… there… everywhere.”
  • Magic and “witchcraft” from other planes exist in the Void but are not common.
  • Messages can’t reach the Grandmaster: scouts disappear, the Arbiter blocks magic, and pigeons can’t cross the lava.

Full Round-by-Round