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The Coriander Society’s second trip into The Void trades the arena for a shadow war. John Carmichael and Asena spend a night with Lyrus and the Faithful and eat a stew made of boots. Then they steal a glimpse of The Arbiter forging their old nemesis into something far worse, and go looking for a missing goblin spy in the rain-soaked lower districts of Prexmarin. It ends mid-fight, with Asena shrunk to the size of a cat, Lyrus locked in a duel with a growing armored monster, and unknown figures weaving toward them through the nether between dimensions.

The Story

Previously, in the Void

John and Asena had chased their arch-nemesis Ralzamon, Master of the Unknown, into the Void. Just as they were about to finish him, a mysterious figure dragged him away by the will of the Arbiter. The heroes landed in the hanging city of Prexmarin, which floats in the Void around The Dread Fortress. There they met Lyrus, a leader of the Faithful, a secret organization fighting on the Grandmaster’s behalf against the Arbiter’s coming coup. After cutting through Hothim the Blood Berserker and a pack of knights, they retreated to the Faithful’s headquarters, the Forge of the Faithful, to rest.

A Bad Night and a Worse Breakfast

Nobody slept well. Asena had never been beaten so low and kept turning over the question of how Ralzamon could be alive. Lyrus slept on his enormous work table, which doubled as his drafting desk and his bed and was warping under him, its nails popping loose. The Forge had blacksmiths but no carpenter (“We’re in the market for one”). Before bed, John thanked Lyrus for the rescue by spending two hours etching a magical rune of Celtic knotwork into his palm, one that fires bolts of force. Lyrus was surprised it didn’t hurt and suspected that “my father would probably say this is cheating.”

Morning brought a blessing. The Acolytes called on Doug the Pug, and it was a bones day: the cyborg zombie doggo shone his favor on the party, leaving them fortified for the day ahead. Breakfast was less of a blessing. Frank, the Faithful’s cook, was stirring bits of tanned hide into the cauldron “for their nutritional value. It’s high in fiber,” along with beans, market meat, possibly a rat that “scurried too close,” and pineapple. The dish was quickly christened “the Hawaiian boot.”

John magicked his bowl into tasting like steak. Asena, who has a cast-iron stomach, declared “I think this tastes great.” Lyrus, dead inside, shovelled his down without a word and went back for seconds. Guests weren’t allowed out for food unless the Faithful’s dagger-man Baptiste escorted them, so John stuck with the boot and somehow kept it down. Their ally Lawrence Booker Green looked a little pale afterward. Nobody did the dishes, so John magically scrubbed the whole room spotless while conjuring dancing brooms that accomplished nothing at all.

The Seer

Lyrus then introduced The Seer, an ancient, blind white dragonborn blacksmith with worn scales and missing teeth. He greeted Lyrus with: “I can hear you, Lyrus. I can smell you. You smell like shoe leather.” He mused that “everyone you know and care about eventually dies,” and then, without eyes, savaged “the shitty craftsmanship” of John’s revolver, Krontaka. Krontaka is sentient enough to take offense and sent John a pulse of pure indignation. John defended his “dear friend,” a bronze gun forged from an ancient spear and a slain devil’s blood. The two men eventually settled it with winks.

The Seer sensed in Asena “the nature of a dragon… Though not one from this plane,” and a lineage she’d rather leave buried. She told him she was probably older than he was. He admired her smart laser, which she had ripped off an airplane, and foresaw her decimating many a foe with it. For John he saw a diverging path: one road home, another “into the thralls of a duty thrust upon you,” and a choice someday between what he wants and his honor.

Lyrus refused a reading, until John reminded him, “We all ate the boots, dude.” The Seer’s verdict was grim:

The Seer: “Within you I see a tumultuous future, Lyrus. All of strife and pain. You will fight. And you will fight again and again. Until you are amongst the sand.”

“What the fuck does that mean?” Lyrus demanded, and stalked off. Asena offered her own interpretation: he should avoid sand. Once Lyrus was gone, the Seer explained that Lyrus had been under great strain since his father Orin died. When Asena said Lyrus was not a great man, the old smith grinned toothlessly: “Not yet.” Then he shuffled off, bumping into walls. Lyrus insisted the “old charlatan” could see just fine and just liked the sympathy.

Guns, Maps and Sparring

John handed the Seer a sword from the tombs on Ashen to be reforged into a knife for his cat, Chester. The Seer was unfazed: “You act like this is the first time I’ve made a dagger for a cat.” He gummed the metal, then pulled from his robes a glowing turquoise crystal warhammer as tall as himself. John also gave his huge five-shot Ogre Revolver to Lyrus, who decided he needed to be “adaptable. Now that I’m in leadership here.” On the target range, his first shot went straight through the wall and winged somebody on the other side.

Planning wasn’t Lyrus’s strength; that was the job of the Faithful’s spy Kenny, a small, obnoxious goblin who gambles, though not well. Kenny was overdue. Worse, the Arbiter’s servants, the Children of the Void, seemed to know the Faithful’s moves moments before they made them, and the trouble had begun right when Ralzamon arrived. The Seer had found no mole. John set out alone into the rainy city, wearing disguise after disguise.

Meanwhile Lyrus showed Asena his hand-drawn maps. He had once dreamed of being a cartographer, but his strict father sent him to war, a man “unable to adapt to new information very well. Probably the reason he never saw the Arbiter’s betrayal.” He showed her the Dread Fortress, ringed by lava “in all directions,” and The Eastern Outpost, where Orin guarded The Box of Chaos for many years until his death. After Orin died, many soldiers left to work in the shadows. Asena told him what it’s like to be a champion: you’re sent home and remember nothing, except in dreams. Lyrus said that in the Void, dreams are often windows to other planes and times.

John’s Investigation

John’s legwork paid off. People had been asking about a magical silver ewer lost in The Tumult, a planar region made from a dead god or titan’s body. Poured out, the ewer opens a curtain into the ethereal realm that a whole strike team can walk through. Kenny had been hunting it. Hothim had gone door to door looking for Kenny, and agents dressed as the Grandmaster’s soldiers kept hounding him. Kenny was now pinned down in a thieves’ safe house somewhere in the city. John also worked out the leak: there was no mole. Ralzamon’s psychic powers, amplified in the Void, were how the Arbiter’s side knew everything. “It’s just Ralzamon being Ralzamon.”

Back at the Forge, John knocked “Shave and a Haircut” while wearing Lyrus’s face. Baptiste, bristling with daggers, asked how long the disguise lasted. John ran a finger up his longest blade and answered: “Probably about as long as you could stick that within somebody.” Baptiste: “Very interesting. I will call you.” In the map room, a shirtless Lyrus was letting Asena shoot him with her smart laser, and he barely flinched: “That’s pretty good. I’ve seen better.”

The Vision

John spotted a silver ewer on the Seer’s workbench, but the Seer stopped him: he had just made it for Lyrus, and it served a special purpose. John wanted more, so he gripped the Seer’s shoulder and reached for the wizard sight he once had. Both men’s eyes swirled silver, and John learned the ewer was a replica, made to be swapped for the real thing and keep it out of nefarious hands. Because of her bond with Ralzamon, Asena was pulled into the vision too.

They saw an enormous icy throne room and the Arbiter: taller than Orin, with glowing white wings, spiked black-and-white leathers and eight colored rings. Beside him stood Josiah Parsons, resurrected and glowing with psychic light. With the ease of buttering toast, the Arbiter reached through space and time, pulled out Ralzamon’s dying spirit “fresh from your battle,” and slammed the two together, “two versions of the same person into one.” The blast cracked the ice of the whole throne room. The Arbiter named the new Ralzamon his general, promised him his desires once the Grandmaster was gone, and warned that failure would mean destruction “in every time. In every plane.”

Ralzamon: “There is no reason for failure. We are master of the unknown. There will be no secrets for the Arbiter.”

Ralzamon’s awareness spread across the Void, touching mind after mind. Then he turned and looked straight at John and Asena, with recognition, hatred and despair on his face. He had seen them. Asena summed it up for Lyrus: “Rousey Poo, Josiah… Josiah Poo? Rousey Parsons.” Lyrus explained that with the Arbiter’s power over chaos, “even death is not beyond his reach.” The plan was set: rescue Kenny, find the real ewer, and swap in the fake. It might even be the heroes’ ticket home. Everyone put their hands in, including Baptiste, the hammer-swinging Seer, Chester, and Slakura, a tiny pink slime who appeared on Asena’s shoulder. Unnoticed by anyone, Asena’s laser had started leaking radiation.

The City of Chains

Lyrus led them through planar back roads into Prexmarin’s lower districts. The city’s neighborhoods hang on enormous chains rising into fog, and one district below had broken its chain long ago and now hung tilted and mostly abandoned. At the heart of the district stood the Roundhouse tavern. John disguised himself as Kenny and went gambling, because that’s what Kenny would do, while Asena tried to walk “normal” and Lyrus whistled with his hands in imaginary pockets. Ninjas gathered on the rooftops.

A roachling gambler let slip the secret: the gang’s lead-lined, warded hideout was inside the Roundhouse, and the password was ordering a “shooie,” a drink poured from a boot. John also sensed something psychic leeching information from the roachling’s mind. Outside, heavy metal footsteps thudded closer, and Lyrus felt a fiendish presence through the stones.

Then a head popped over the rooftops: “Hello, lovelies!” It was Circe, self-proclaimed master of Magitek and “the most nefarious inventor in the city of Beacon,” armed with a homemade ray gun and looking for a little goblin. Her muscle followed: Ganyu Sinmal, an enormous suit of armor with a furnace-grate mouth full of violet fire, covered in seals. Asena recognized him as a sometime friend, sometime enemy, and his flames burned hungrily at Slakura. John charmed a guard and dressed him up as Kenny as a decoy, but Circe’s goggles of all seeing saw straight through it: “You are going to have to get up earlier in the morning to pull one over on Circe, the Master of Magitek.”

The Fight Begins

John’s attempt at a secret signal pose failed, so he shot them. A fireball bullet from Krontaka shook the whole district and blew up every ninja at once. Circe stood untouched in her fireproof “baffling blouse of the elements,” and was in the middle of explaining it when John shot her twice. She answered with her transformation ray. Asena caught it in silver astral light and shoved it back in her face, which impressed the inventor more than it hurt her, and Circe then shrank Asena to the size of a cat.

The Acolytes offered the Glory of the Grandmaster: her blessing to whoever defeats the most worthy foe in single combat. Lyrus pointed his swords at Ganyu. “We must feed,” the armor rumbled. “Oh, I could eat,” said Lyrus. “All right, maybe after the fight.” He sliced an explosive barrel through a portal and dropped it from the sky, stepped out behind Ganyu, and the two went into full anime power-up mode. Void energy wrapped Lyrus in a black aura as he hacked away, while purple fire roared from Ganyu’s wounds and he grew larger. Tiny Asena bounced off Slakura onto Circe, cursed her with a tattoo John helped power, and slipped onto John’s shoulder. But her jump across the planes sent a flare through the dimensions, and the episode ended on unknown figures weaving through the nether toward the heroes.

Notable Moments

  • Frank’s leather-and-pineapple “Hawaiian boot” stew, which Lyrus ate twice while dead inside.
  • The Seer insulted Krontaka so thoroughly that the gun itself sulked.
  • Lyrus’s first-ever shot with the Ogre Revolver went through a wall and hit someone on the other side.
  • The vision of the Arbiter fusing Ralzamon with Josiah Parsons, ending with Ralzamon turning to stare straight back at the heroes.
  • One fireball bullet wiped out every ninja on the rooftops, by the law of the conservation of ninjutsu.
  • Lyrus and Ganyu Sinmal went into full anime power-up mode for a one-on-one duel.

Memorable Quotes

  • The Seer: “I can hear you, Lyrus. I can smell you. You smell like shoe leather.”
  • Asena: “I think it means he should avoid sand.”
  • Lyrus: “Don’t let that old charlatan fool you. He can see just fine. He just likes the sympathy.”
  • The Seer: “You act like this is the first time I’ve made a dagger for a cat.”
  • The Arbiter: “Very good. Then let what is unknown become known.”
  • John Carmichael: “Hell is coming for these voidless bastards. We’re hell, by the way.”
  • Circe: “I am Circe, the master of Magitek, the most nefarious inventor in the city of Beacon, and the authority is thanks to my ray gun of amazing transformation, patent pending.”
  • Lyrus: “Mostly I just kind of kick down the door and portal in and kill things.”

Who and What Appears

Characters

Lyrus (Mudcat). A leader of the Faithful, newly in leadership.

  • Daily life: sleeps on his warped work table; eats Frank’s food daily, “dead inside.”
  • Background:
    • Wanted to be a cartographer; his strict father Orin made him a soldier. He draws the Faithful’s maps himself.
    • Not a planner: “kick down the door and portal in.”
    • A tinkerer who crafted his own metal gauntlets and boots.
  • Abilities and gear:
    • Void swords that cut portals.
    • Divine sense (shows as void cracks through the stones), smites, green-flame blade, misty step, stone’s endurance.
    • Magic Missile rune tattoo on his palm from John.
    • Now carries the Ogre Revolver, and accidentally shot someone through a wall.
  • Prophecy: “You will fight… again and again. Until you are amongst the sand.” The Seer says he is not a great man, “Not yet.”
  • Accepted the Glory of the Grandmaster duel against Ganyu Sinmal.

John Carmichael (NinjaManMat1). A warlock, formerly a wizard (“wizard sight that he used to have”).

  • Gumshoe and master of disguise, with a Magitek cell phone that plays metal and keeps local Void time.
  • Speaks Infernal; specialist in killing fiends; has a fear aura.
  • Krontaka (“Island’s Bane”): a bronze revolver forged from an ancient (Celtic warrior’s) spear and a slain devil’s blood. It is sentient enough to send emotions. He fires spell bullets with it.
  • Cat Chester. A sword from the tombs on Ashen is being forged into Chester’s knife.
  • Goal: find a way home.
  • Prophecy: a choice between “what you want” and his honor; one path home, another into “a duty thrust upon you.”

Asena (PodsofWar).

  • Has fought in the Grandmaster’s arena before and fought Ralzamon in the Void. Champions are sent home without memories; she remembered only as dreams.
  • “Somewhat of a dragonborn”; the Seer senses a dragon nature “not from this plane.” She says she is probably older than the Seer.
  • Smart laser stolen from an airplane (now leaking radiation). Also a ray gun, planar slip, and astral-light reflection.
  • Mental link (telepathy); a bestow curse spell tattoo from John.
  • Currently cat-sized.

Slakura. A small bouncing pink slime and blossom spirit, Asena’s friend. It speaks Common but chooses not to. It smells floral and can become a bounce pad. Ganyu hungers for it.

The Seer (Mudcat). An ancient blind white Dragonborn blacksmith with missing teeth and a glowing turquoise crystal warhammer.

  • Sees true natures, past and future, and has prophetic dreams. His sight has been “clouded as of late.”
  • Usually roots out moles; found none.
  • Made the replica silver ewer for Lyrus and is forging Chester’s knife.
  • Lyrus calls him “that old charlatan” who fakes blindness for sympathy.

Baptiste (Mudcat). The Faithful’s dagger-man, covered in dozens of daggers. He does stabbing practice until 9–9:30 and must escort guests outside. Flirtatious with John (“I will call you”).

Frank. The Faithful’s cook (the leather-and-pineapple stew).

Kenny. Faithful intel agent: a small obnoxious goblin and bad gambler with a big nose and an annoying voice. He is overdue, hunting the silver ewer, and pinned down in the Roundhouse gang’s safe house.

Orin. Lyrus’s late father. He guarded the Box of Chaos at the eastern outpost for many years until his death. Strict; “never saw the Arbiter’s betrayal.” The Seer: “a great man.” The Arbiter is described as taller than Orin.

Lawrence Booker Green (GM). Coriander Society ally, “an ancient individual” good at gathering knowledge. He stays at the Forge to research.

Ralzamon, Master of the Unknown. The heroes’ arch-nemesis.

  • Seen in the vision: his dying spirit was fused by the Arbiter with a resurrected Josiah Parsons.
  • Now the Arbiter’s empowered “general,” with psychic reach across the Void. This explains the Faithful’s intel leak.
  • Psychic power projected from a hidden crystal nest in the Zul’quian jungles.
  • Asena’s nicknames: “Rousey Poo,” “Rousey Parsons.”

Josiah Parsons. Resurrected and glowing blue, merged into Ralzamon. The heroes had set about destroying his cult.

The Arbiter (Mudcat, vision only). See the vision description (1:32:57). Plans to rid the Void of the Grandmaster. His treachery is not yet public.

Circe, Master of Magitek (GM). “The most nefarious inventor in the city of Beacon.”

  • Gear: ray gun of amazing transformation/transmogrification (patent pending), stupendous size-changing ray, gorgeous goggles of all seeing (truesight), baffling blouse of the elements (fire-proof), jet shoes.
  • Hunting Kenny for the Arbiter’s side.
  • Now under Asena’s lose-your-action curse.

Ganyu Sinmal (“Big G”) (GM). An armored spirit-eater from Yokai Blossom (Anime 5e). Fiendish energy, violet furnace fire, burning seals. Grows when hurt. Possibly a different instance from the one the heroes knew.

Hothim the Blood Berserker. Defeated last episode; had been going door to door hunting Kenny.

Minor: the ninjas (all killed by the fireball); the roachling gambler (under a psychic ward); the charmed guard (now disguised as Kenny); the shady figure in the den; the Mammon cultists; Doug the Pug, “the robotic, the cyborg zombie doggo.”

Places

  • The Forge of the Faithful: workshop HQ in a ward with blacksmiths, no carpenter, a target range and a map room.
  • The Hanging City of Prexmarin / City of Chains:
    • Layered neighborhoods hanging from chains into fog; an upscale market district.
    • The seedy lower districts, including one tilted and abandoned after its chain broke.
    • The jailhouse, a chapel of Mammon, the Archive shop, and the stray cats of the chains.
  • The Roundhouse tavern, with the Roundhouse gang’s lead-lined, warded safe house. Password: order a “shooie.”
  • The Dread Fortress, ringed by lava “in all directions.”
  • The eastern outpost / Eastern Stronghold, where the Box of Chaos is kept.
  • An old dwarven fortress in the mountains past it, where the Arbiter faked his own kidnapping.
  • The Tumult: a planar region made of a dead god or titan’s body, its blood ethereal mist.
  • The Arbiter’s icy throne room (in the vision; location unstated).
  • Also mentioned: Zul’quian jungles (Ralzamon’s crystal nest), the world of Yokai Blossom, the city of Beacon, the tombs on Ashen, and Rocco (John’s proposed way home).

Items

  • The silver ewer of the Tumult: the real one opens an ethereal curtain once a day. The Seer’s replica is meant for a swap.
  • Krontaka; the smart laser; the Ogre Revolver; the Seer’s crystal warhammer.
  • Lyrus’s Magic Missile tattoo; Asena’s bestow curse tattoo.
  • The cat knife in progress (Ashen sword plus a chat magic item, with Box of Chaos sacrifices pending).
  • Circe’s gear (listed under Circe).

Factions

  • The Faithful: covert, fighting for the Grandmaster against the Arbiter’s coming coup. Many left “the forces of the Arbiter and the Grandmaster” after Orin’s death. They employ the adventurers who exposed the Arbiter’s fake kidnapping.
  • The Children of the Void: “the Arbiter’s servants,” some disguised in Grandmaster soldiers’ garb.
  • The Coriander Society: John, Asena, Lawrence.

Lore statements

  • All planes in the Void connect on foot; a city is “theoretically infinite.”
  • Dreams in the Void can be windows to other planes and times.
  • Champions return home after arena fights without their memories (Asena’s account).
  • The Box of Chaos (“Gerald”) takes any sacrifice (souls, daggers, blood, cryptocurrency, opponents), and nothing comes back out.
  • The Arbiter’s chaos power puts death “not beyond his reach.”
  • There are vehicles of all kinds in the Void.

Full Round-by-Round