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The penultimate chapter of the Fate of the Faithful crossover saw Lyrus the werebear and the travellers from Yord, Asena and John Carmichael, go hunting for Ralzamon in the darkest corner of The Void. There was no arena and no Deathmatch. Instead there was a heist on a floating fortress, a goliath turned into a living bridge, a tiny cat-sized brawl on the battlements, and a duel to the death that ended in a cliffhanger. As Asena put it once the dust settled: “This isn’t even the fight!”

The Story

How Do We Get Home?

The heroes had just escaped the tumult, a place built from the body of an astral titan and oozing ectoplasmic goo, with a magical silver ewer that could reach the ethereal plane. They had left a fake in its place and found their way back to the Faithful’s home base through Kenny’s secret passages. Back among friends, the question was how John and Asena would ever get back to Yord.

Lyrus had already pointed out that portals here worked differently: “It’s an A to B situation.” Then Lawrence Booker Green, archivist of the multiverse, snapped his book shut with bad news. The Void sat “outside the bigger picture.” The usual in-between planes existed here only in scraps that realms had dragged in with them.

The party talked through options. They could ask The Arbiter politely, or bet against him, since Lyrus admitted he was “a little bit of a gambler,” though whether he kept his bets was another matter. They could trick him, though Lyrus warned, “He’s a man who faked his own kidnapping once.” Lyrus had his own reason for avoiding pleasantries:

“We are talking about the man who killed my father, so I’m not really inclined to deal with him politely.” — Lyrus

Lawrence then came up with a theory. Champions who fight in the Void are normally sent home by the Grandmaster. Ralzamon, who had once fought in the kitchen of The Dread Fortress and was memorably lactose intolerant, had been kept by the Arbiter instead. Lawrence believed the Arbiter had fused that summoned version with the original, snatched from Yord at the moment of his defeat by Asena and John. If they could pull out the echo that still belonged to Yord, its tie to home might lead them back. Lawrence suspected the Arbiter had been harvesting fallen champions, and Lyrus added the darker part: the Arbiter had been amassing an army.

The Seer’s Divination

Lawrence asked about the stronghold beyond the eastern outpost, which the Faithful had once stormed back when they thought the Arbiter had been kidnapped. Lyrus suggested somewhere worse: The Shadowlands, a largely unmapped realm of darkness and creatures of the night, said to hold a spiked central spire. For sympathetic links, John brought out a ceremonial chalice taken from an occult chamber. Asena dug out a sepia photograph of her family’s 1930s expedition party, Josiah Parsons (Ralzamon’s original name) among them, folded among gum wrappers and a poisonous mushroom.

The Seer, found admiring the artwork, agreed to help. He admitted that “the one you speak of has certainly clouded my vision as of late.” While the ritual ran, John kept morale up by reciting King Théoden’s speech from The Return of the King. He did it in full hologram, riding on Lyrus’s shoulders with a projected horse wearing Lyrus’s face. He kept falling off. The verdict: the speech was inspiring, but John was not.

Lawrence came out of the ritual bleeding from one ear. The Seer was completely fine and baffled: “It’s just a bit of divination. I don’t understand what the big deal is.” Lawrence described the vision as “like trying to find a dark pebble in a puddle of oil.” Ralzamon was in a stronghold floating near the shadow of the central spire, “isolated by a rift,” with something moving in the depths below. The Dread Fortress was the sun and the spire was the sundial.

Preparations

Lyrus handed out wooden stakes “for the Vampiric Kobolds” and refused to explain beyond “They have pack tactics, just so you know.” Asena received a potion of force resistance, with only the advice that it would come in handy if she started hitting herself. A former associate of Ralzamon’s, the Hextech Master, opened with a mocking impression of the “master of things other people are unaware of.” The Seer then presented John with a rainbow-sheened Damascus knife he had forged for John’s cat, Chester, who chose to hold it in his mouth.

Asena found Lawrence among his books. He offered his philosophy: “If it’s confusing, you can just punch it.” He would stay behind as their only lifeline if things went wrong. As a divination anchor he wanted her blood, and he produced a vintage bloodletting set suspiciously quickly. Asena cut her palm “like they do in the movies,” because “The blood sounds way cooler.”

Lyrus explained his heritage: “I’m actually a Goliath. Just happen to be a werebear as well.” His father, Orin, had been turned as a child in the same attack the Arbiter saved him from. Lyrus kept the bear form in his memory. Then he stabbed both swords into the air, ripped open a blind portal, and landed it on the first try.

Into the Shadowlands

On the other side, a freezing gale clawed at their fur and light seemed to die before it could cross the air. The wind carried whispers and screams. Ahead stood a gatehouse with a massive portcullis, and beyond it a bridge over a violet-lit, bottomless moat to a Gothic keep on a floating island. Far below, something enormous slithered through the air “with far, far too many legs.” At the gate, Goblins in chef’s hats, some marked with vampiric kobold bites, fought over scraps.

The Shadowlands then reached into their minds. John saw shadows creep up the trees like regenerating flesh and heard the trees whisper in a language he shouldn’t understand. Lyrus saw the whole place built from his father’s bones and growled, “Get out of my head.” Asena alone saw Josiah Parsons standing at the gate while a voice warned, “He cannot know… If he does not know, he can take no vengeance.” Circe, the party’s magitech master, scanned with her goggles and declared, “The data and the evidence weren’t aligned, but now they are, so we’re fine.”

The Heist

A goblin grabbed a severed arm and was disintegrated by a red ray from the walls. John tested it with an illusory goblin, which was also vaporized, and so concluded the test of the Goblin Disintegration System. The sentries couldn’t see through illusions. John wrapped the party in a moving camouflage dome, and Circe shrank everyone to cat size so they could squeeze through the portcullis. Circe got stuck. Twice.

Inside waited the fortress’s defenders: rows of half-machine, half-flesh converted demons and a hulking upgraded demon with a blaster arm and rocket pack (“It’s not a cyberdemon, but that’s a goddamn cyberdemon”). Before them floated a mind witness, a beholder twisted into a telepathic sentry. The bridge was broken, so Lyrus proposed the obvious solution: Circe made him enormous, and he became the bridge. “Just going up Mount Lyrus here,” said John. “Careful, that tickles… just watch out for the sensitive areas,” said Lyrus.

When John spoke telepathically, every eye on the mind witness swung toward him. He sacrificed a decoy, Weebo, a little sentient machine from his briefcase. The mind witness carried it over the abyss and dropped it. “No, Weebo!” Giant Lyrus bumped the mind witness with his thigh and hopped past on one foot, shaking the courtyard. A sign from John reading “come here, come here, come here” then froze the mind witness in place. Lyrus failed to sneak up the stairs, the guards went on alert, and he stepped over the inner wall to find himself eye to eye with the lord of the fortress.

The Duel

It was a Draconic Death Knight, the rotting, reanimated corpse of a dragonborn knight in unholy armor. Lyrus tried a bluff: “We were sent by the Arbiter to check on the, you know, the thing about the thing… You know how he is.” It failed.

Lyrus hurled tiny John across the keep. John tore a tattoo from his leg, which became dragon wings, and unleashed a wave of fear on everyone in the keep. One panicked mercenary blew a horn carved from an undead dragon’s horn, sounding the alarm. The watching Acolytes declared it time to duel, so nobody else could interfere. Six barrels of corrosive fluid also appeared “for no adequately explained reason.” An Acolyte named Jack then bankrolled Lyrus, who spent the gold on extra fury.

Lyrus crushed down through the knight’s shield with green-flamed, holy strikes. The knight parried again and again and struck back. John threw a magical shield over the bear to turn the blows aside. Thirty skeletons and a giant bone ballista fired at John, and once his shield went up, everything bounced off. Aulus the Kindler, the man who had claimed the fake ewer, tried to call down sunlight, found John out of range, and hurled a fireball instead. John whooshed straight through the blast: “Your measly human weapons cannot harm me, for I am John Carmichael, destroyer of worlds and annihilator of your stupid keep.” He went on to carve into the candle-headed Candle Jack.

Asena, who had dived between the bars of the inner portcullis and gotten stuck too (“Why does everyone in our group have dump truck butts?” John asked), slipped free and wrote to Circe with her distance quill, begging to be made big. The message appeared on Circe’s goggle lenses (“what’s this crap on my lenses?”). Meanwhile Asena dropped onto a mercenary like a devil squirrel, wrapped her legs around his neck and punched him until he walked off the edge and splattered on the ground below.

Then Lyrus landed the blow the knight couldn’t parry, and the knight fell. His undead soul rose from his eyes as a pulsing orb of green and black hellfire. Lyrus leapt fifty feet off the tower onto a skeleton, crushing it instantly, and shrugged off a swarm of arrows. Then the orb hurled itself at its slayer and exploded, engulfing the courtyard, cooking the skeletons into glass and swallowing the towering werebear. All of this, the party learned, was only the prelude to Ralzamon himself.

Notable Moments

  • John recited Théoden’s speech while repeatedly falling off a hologram horse wearing Lyrus’s face.
  • Lawrence bled from the ear doing a divination the Seer found completely effortless.
  • John formally tested the Goblin Disintegration System with an illusory goblin.
  • Lyrus became a giant bridge across the broken span, then hopped past a mind witness on one foot.
  • Weebo was dropped into the Shadowlands abyss.
  • The Death Knight’s soul exploded on Lyrus in a cliffhanger, leaving his fate unknown.

Memorable Quotes

  • Lyrus: “He’s a man who faked his own kidnapping once. Very, very clever, this one.”
  • The Seer: “It’s just a bit of divination. I don’t understand what the big deal is.”
  • Lawrence Booker Green: “Things make a lot more sense when you just have the strength to force them to. If it’s confusing, you can just punch it.”
  • Asena: “The blood sounds way cooler. Let’s do that.”
  • Circe: “Peachy. The data and the evidence weren’t aligned, but now they are, so we’re fine.”
  • John Carmichael: “Tiamat, please make this work. Please, I have work tomorrow.”
  • Lyrus: “We were sent by the Arbiter to check on the, you know, the thing about the thing… You know how he is.”
  • Asena: “This isn’t even the fight!”

Who and What Appears

Characters

Lyrus (Mudcat). A Goliath who is also a werebear, and stays in bear form “all the time now” in memory and honor of his father.

  • Background:
    • His father Orin was turned as a child in an attack on his village that killed his family. The Arbiter saved Orin from that attack.
    • The Arbiter later killed Orin; Lyrus heard of the death only secondhand.
  • Role: a member of the Faithful. He took part in the storming of the eastern stronghold when the Faithful believed the Arbiter had been kidnapped.
  • Powers and gear:
    • Opens portals by stabbing his two swords (void swords) into the air and ripping reality. Returning somewhere is easier than going somewhere unseen.
    • Green-flame blade, divine smite, Hunter’s Mark, misty step, Stone’s Endurance.
    • Resistant to psychic damage. Level 12.
  • In this episode: made giant by Circe and used as a bridge. Duelled and killed the Draconic Death Knight. Last seen engulfed by the hellfire orb.
  • Funded by chat member “Jack” (600 gp, 400 ep, then another 1,000 gp).

John Carmichael (NinjaManMat1). From Yord; a co-adversary of Ralzamon with Asena.

  • Gear and powers:
    • A VR rig that makes holograms and illusions (silent image, active camouflage).
    • The Talisman of the Infernal, through which he prays to Tiamat and his pact.
    • A fly-spell tattoo on his right leg that becomes dragon wings.
    • Frightful Presence, mirror image, shield. Wears leather pants he has made “in this realm.”
    • Carries flesh of the Void Dragon.
    • Has 18,000 gold.
  • Companions: his cat Chester, and Weebo, a Modron from his briefcase, lost in the abyss.
  • Has “vaguely flirted” with Stabteast/Baptiste. Wants to learn technomancy from Circe. Has “work tomorrow.”

Asena (PodsofWar). Was a Deathmatch champion, returned home by the Grandmaster, and kept her memories.

  • Family past: her possible mother kept an occult chamber; she carries the expedition photo of her family.
  • Wears a crown taken from Santa Polka’s tomb during a dreamscape visit that was “also like really there.”
  • Monk-like: runs up walls, sneak attack, astral chains, Wails from the Grave. Darkvision.
  • Gave Lawrence her blood as a divination anchor. Carries a potion of force resistance and the distance quill.
  • Has “another brain” and thinks “paper” thoughts.

Lawrence Booker Green (GM). A trained archivist who studies the multiverse and “regularly invokes powers beyond mortal comprehension.”

  • Carries a tuning fork and a vintage bloodletting set.
  • Divined Ralzamon’s location and bled from the ear doing it.
  • Stays at base because “Elder Evil threatens everything we hold dear” if the party fails.
  • Holds Asena’s blood.

The Seer / the sage (Mudcat). An NPC of the Faithful, apparently a craftsman as well as a seer.

  • Admires the artwork and helped the divination with no trouble at all.
  • Ralzamon’s presence “has certainly clouded my vision.”
  • Forged Chester’s rainbow Damascus knife. Gave a parting vision (a stored 12).

Circe (spelled “Cersei” by John) (GM). “The master of magitech/technomagic.”

  • Ray gun that shrinks and enlarges (“bear expansion device”), flying boots/shoes, goggles that see invisibility.
  • Saw a Shadowlands vision and dismissed it with data.
  • Kept getting stuck in the portcullis.

Chester. John’s cat. Fights with a knife held in his mouth.

Stabteast / Baptiste. A chat card (“He loves to stab”) that also refers to someone John flirts with; “Baptiste is there somewhere” in the eavesdropping stack. Identity unclear.

Ralzamon, Master of the Unknown (Josiah Parsons). Not seen on screen.

  • Per Lawrence’s theory, a fusion of two echoes: one kept by the Arbiter after his Deathmatch loss, one pulled from Yord at the moment of death. Has a body in the Void, and is lactose intolerant.
  • His first Deathmatch was in the Dread Fortress kitchen.
  • Used as “the Arbiter’s secret psychic weapon.” Held in the floating keep.

Orin. Lyrus’s late father; appeared as visions of corpses.

Kenny. The rescued spy whose knowledge of the routes got the party home.

Draconic Death Knight. “Lord of this fortress”; a rotting, reanimated dragonborn knight in dark unholy armor, with shield and longsword.

  • Fire resistant and immune to fear. Uses Staggering Smite.
  • Slain by Lyrus. His soul became a green-and-black hellfire orb that exploded on his slayer.

The fortress’s other defenders:

  • Scorched Adjudicator Vargas: frightened; dodged.
  • Aulus the Kindler: the man seen claiming the false ewer. Invokes “the glory of humanity”; casts Sunbeam and Fireball.
  • Candle Jack: a candle for a head, axes, barefoot, wild red hair, broken shackles, manic. Appears asleep or unresponsive (“rolling to see if Candlejack wakes up”).
  • Two gun mercenaries, probably from Lacunas. One blew the dragon-horn alarm; the other was killed by Asena.
  • Principality Knights, crewing the bone ballista.
  • Skeletons (“skellingtons”) with shortbows and swords: dozens of minions.
  • The mind witness, the mecha abyssal (“cyberdemon”), and the indoctrinated: cyber-converted demon minions, possibly once people.

Others:

  • Goblins in chef’s hats, bitten by vampiric kobolds and scavenging at the gatehouse.
  • Vampiric kobolds: the stakes are for them; they “have pack tactics.” Not seen yet.
  • The thing in the moat: enormous, slithering, with far too many legs.

Off-screen mentions:

  • The Arbiter. Lyrus says he “faked his own kidnapping once,” is “a little bit of a gambler,” obtains and disposes of champions, has resurrected Ralzamon, is amassing an army, and has an affinity for dark shadows.
  • The Grandmaster. Returns champions home. The recap calls the Void “the domain of the Grandmaster.”
  • The Shadow King. “Ruled over the Void for a time”; the Shadowlands were his realm.
  • Foster Talon (the photo’s former owner).

Places

  • The Faithful’s home base, with a hall, side chambers, a bench, and chests of weapons and potions.
  • The tumult: made from an astral titan’s body and flowing with ectoplasmic goo.
  • The Eastern Stronghold, past the eastern outpost. It was stormed by the Faithful and may have been retaken by the Children of the Void.
  • The Shadowlands:
    • A realm of darkness and night creatures, the former realm of the Shadow King. Largely unmapped.
    • Light dies in the air, and the wind is cold and whispering. Ash plains, twisted brambles, grey and purple earth, bottomless openings.
    • It can turn thoughts against visitors, and elder-evil portents stir there.
  • The central dark spire/obelisk, the Shadowlands’ “equivalent of the Dread Fortress,” whose shadow is visible everywhere.
  • The floating shadow keep, near the spire’s shadow:
    • It sits on an island in a violet-lit “infinite void moat,” with a gatehouse, portcullis and broken bridge.
    • It has an inner wall, inner and side portcullises, and a two-storey obsidian central tower.
    • Its battlements are ~50 ft and carry ballistas and disintegration guns.
  • The Dread Fortress: its kitchen was Ralzamon’s first arena. Its light casts the spire’s shadow.
  • Yord: the home world of Asena and John. It “runs on pulp logic,” with a 1930s-style culture. It includes the Zolpian Jungle and Santa Polka’s tomb.
  • Lacuna/Lacunas: the source of “high-tech” earpieces and the “Lacoonian soldiers,” possibly a gun-world. The spelling is uncertain.

Items

  • The silver ewer: accesses the ethereal and may move troops, summon from outside the Void, or send the party home. The Faithful hold the real one; a fake was left in its place.
  • The ceremonial chalice and the sepia expedition photo: sympathetic links to Josiah Parsons.
  • Lawrence’s tuning fork and vintage bloodletting set; Asena’s blood in a vial.
  • Chester’s knife: Damascus pattern, rainbow oil-slick sheen, bends light.
  • Plain wooden stakes and a potion of force resistance.
  • The distance quill: remote writing.
  • John’s Talisman of the Infernal (charges), his briefcase (three charges) holding Weebo the Modron, his VR rig, and the fly tattoo.
  • Circe’s ray gun, flying boots and goggles.
  • The Death Knight’s undead-dragon bone horn, blown as an alarm; the bone ballista; six barrels of corrosive fluid.
  • Asena’s crown from Santa Polka’s tomb.

Lore statements

  • The Void has no direct connection to normal cosmology. Fragments of ethereal, astral and shadow planes cling to the realms that were brought into it (Lawrence’s theory).
  • Champions are returned home by the Grandmaster. The Arbiter handles losers, and has kept echoes of fallen champions and “harvested” them, fusing them with their originals at the moment of death (Lawrence’s theory, supported by Lyrus).
  • The Void has things “that would rival the early Titans” (stated by Mudcat as Lyrus’s player). Their portents make trees come alive and watch.
  • The Shadowlands were the Shadow King’s realm, and the Arbiter draws shadow creatures from them.

Full Round-by-Round