Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Watch on YouTube: Part 1 · Part 2 · Part 3 · Part 4 · Part 5 · Part 6

Into the Mirror opens with a death. Flynry is struck down by a meteor at the end of the Battle for the Crown and wakes in a life too perfect to be real. Then that life falls apart into an endless desert of green sand. Back in The Void, his grieving friends Toddleheim and Locket, joined by the Grandmaster’s personal assistant Elianna, go after him, and they have to ask the one man none of them trust for help: a chained, unwashed and suspiciously cheerful Arbiter.

The Story

Flynry Dies

On the final battlefield of The Grand Coliseum, a literal meteor fell from the heavens toward Flynry. As it came, he saw his friends Toddleheim and Locket standing before him, smiling. He accepted his fate, let go of his beast form, returned to his human shape and reached out a hand to them. He felt two hands on his shoulders. It was his fallen comrade Orin, comforting him, and then the werebear’s giant hands braced him as his knees began to buckle.

Flynry thought back to the Hall of Mirrors, where Locket and Toddleheim had once “gave something of themselves” to pull him back from the brink. The mission was over, and he felt peace, even joy. The visions faded, the hands vanished, and he stood alone. The meteor struck, and a giant flash filled the arena as The Acolytes watched his body obliterated “by this celestial entity.”

Flynry Wakes

He seemed to close his eyes, then open them. The burning comet had become warm, pleasant sunshine. Flynry woke beneath an oak hundreds of feet tall, beside a small river in picturesque countryside, with a spring breeze carrying the smell of flowers, grass and warm bread. He was suddenly certain that this was the true reality. The arena, the Grandmaster, the Arbiter, his friends: all of it had been “a really complex and crazy dream.”

He followed the smell of bread down a path that felt like home. That meant a great deal to him, because Flynry had always been a wanderer who never felt he had one. In the village, tables were being carted into the market square for a feast. Faces came to him as if they had always been there: Gregor the Baker, and old lady Margaret beating dust out of a rug. Then a young man in fine robes ran up shouting “Father!” Flynry couldn’t recall his name until the young man told him: “It’s me, Orin!” Memories came flooding back of naming his son after his fallen comrade. This Orin was an accomplished politician who had come “all the way from” Prexmarin and still beaten his father to the party.

The feast was for Flynry. “It’s not every day that someone retires from the Grandmaster’s service,” Orin said. The word “Grandmaster” nagged at Flynry, but he chose not to break the spell. New memories settled in as if they had always been there. In them he had won the Battle for the Crown instead of dying, triumphant alongside Professor Stabbz, and the Grandmaster had given him some of the highest honors in the Void and a place in her court.

The Feast

Olaf the blacksmith arrived late, soot-covered and braid-bearded, a long-time friend who had forged much of Flynry’s arms and armor. He grumbled that not everyone could afford to retire and be “handed things by the Grandmaster,” and boasted, “Hands behind my back, I could have beat the Arbiter.” Flynry suggested that might be true if the contest involved ale. The drinking contest that followed went badly for the guest of honor, so Olaf lifted his apron and pulled a skin of “the good stuff” out of his pants. It could be smelled from across the table. “Olaf, if I wanted to drink oil, I think I could go find a deposit for that,” Flynry said. Olaf was unmoved: “Oh, well, the oil wouldn’t be as smooth.”

Orin gave a heartfelt toast, calling his father “one of the best leaders and men and examples that a son could ever have.” Olaf followed it with a speech of his own: “Good job.” Then he sat back down. Flynry, emboldened by drink, asked whether Orin’s mother had come. She had been sitting right there at the table, Orin said, but Flynry couldn’t find her anywhere. He covered by saying she’d probably stepped out for fresh air. Orin told him he was being very strange today, and warned him off Olaf’s brew: “It’s pretty much just straight fuel.”

Then a name rang in Flynry’s head: Lillian, his wife. As night fell and the town’s mages set magical lanterns floating overhead, he saw her on the dance floor in a green dress. It felt like seeing her “for the first time but also for the thousandth time.” She was petite and playful, an unlikely match for a hulking, bearded brawler. He crossed the dance floor “like a battlefield,” and she held out her hand. Flynry can’t dance, but here he was “not terrible.” Memories of their whole life together washed over him, and nothing had ever felt so easy or perfect.

Lillian leaned in and whispered in his ear. Then she crumbled in his arms with a crooked smile on her face, her body falling apart into sand. Buildings collapsed, people ran screaming, the sun went dark, and everything became a blowing desert of green sand. Flynry was alone.

Flynry Walks

The green-sand desert was faintly pale green, “like the color of a mirror, reflected too many times,” and surprisingly cold. Overhead was black space full of nebulas, suns and planets. Columns of sand rose like fingers reaching for the heavens, and their tips were pulled off into space to form new stars. Whatever point on the horizon he walked toward, he never got any closer.

In his panic Flynry shifted, and he shifted too far. His clothes ripped at the seams and he became more animal than man. He curled into a ball in the sand and screamed. He now understood that his death had been real and the village was some aberration, yet he still carried memories of a wife, a son and a whole life he had never lived. When a sandstorm rolled in he roared into the emptiness, “WHO’S THERE?!” The sand answered by pulling itself together into a giant minotaur with a giant axe.

Battle was the most comfortable Flynry had felt since waking. He latched onto the minotaur’s chest, tearing at it with claws that oozed necrotic venom. It gored him and flipped him onto his back, and its axe shattered into sand whenever it struck the ground, then reformed as it was lifted. One punch went straight through a hole he had already made, and the sand refilled the holes almost as fast as he could punch them. When the axe finally caught him, the wounds were “cold and lifeless, even colder than steel.” At the table, Flynry’s player admitted he was kind of rooting for the minotaur, and the narrator agreed.

Realizing that this place didn’t follow ordinary rules, Flynry plunged his arm into the sand up to the elbow and imagined a weapon. He drew out a greatsword wreathed in searing blue flame. When he buried it in the minotaur’s leg, the sand melted into mirror on both sides of the cut and couldn’t reform past the reflection. The blade’s fire turned the sand to glass under his boots as he sprinted. He leapt and brought the sword down between the minotaur’s eyes, cleaving it in half. Its cut faces became mirrors: one showed his human form, the other his bestial one, and both looked back at him with grit he hadn’t seen in a long time.

The sword cooled to a mirror finish. In it he glimpsed Toddleheim and Locket living a life after his death. Then the sand in the blade shifted, the sand at his feet shifted with it, and together they pointed him toward a spot on the horizon. Where the crossguard met the blade, a small gold word inscribed itself in a language he didn’t know but could read: “truth.” He walked for “days, weeks, months, maybe years.” He was still lost, but now he had a heading.

The Survivors

Toddleheim and Locket had each survived their own fights in the Battle for the Crown, and they watched from the stands as Flynry died. Locket herself had come close to death in her match. Toddleheim raised an arm toward his friend and could only say his name. The Grandmaster stood victorious and the Arbiter’s coup was defeated, but the victory was hollow. Flynry was gone, along with others lost along the way: “Orin. Gon. Kenny. Dissolved into acid.”

The Grandmaster took them both into her court. Toddleheim searched every book, scroll and library he could find for a way to bring Flynry back. Locket kept busy with jobs for the Grandmaster and wrote letters every night to her twin sister. Some nights a rock would hit her window, and below stood Baptiste, an elven gentleman in flowing cloaks with daggers strapped all over him. “Hello, my lady. Would you have any interest in practicing your stabbing?” he asked. She thought it “would be worth giving it a stab.” Baptiste assured her, “My knives are sharp. And I have many a honing stone,” and the narration faded out “before we get way too involved there.”

The Grandmaster had known about Toddleheim’s search. Flynry had been her champion too, and it didn’t sit right with her that he had died this way after so much sacrifice. After many months, Toddleheim received a vague letter saying his friend “may not be completely gone,” and summoning him to The Dread Fortress. Locket received one as well. When the teasing turned to Baptiste, she insisted, “Oh no, Baptiste and I are just, we’re just friends, you know. Just friends.” The narrator observed that there were “a lot of dagger strikes in your headboard.”

Reflections

The two travelled through Prexmarin and beyond, and the Dread Fortress stayed on the horizon whichever way they turned. They entered through the orc skull’s mouth and passed portraits of the Grandmaster and of Faucius Golden Shield. In the throne room, the Grandmaster’s seat was occupied by the Arbiter. He was chained hand and foot, dressed in sackcloth, sitting sideways and picking his teeth with a knife. “Welcome back. It’s good to see you again.”

The Grandmaster, he explained, was “on a tour of the Void,” and had left him in charge. He admitted he was a prisoner (“She beat me fair and square. I’m honoring our deal”), but she still had her uses for him. The tiefling beside him introduced herself as Elianna, the Grandmaster’s personal assistant, armed with bright red reading glasses and a book. She confirmed the Grandmaster’s schedule (“She does have a spa treatment at three”) and apologized for the stench: “We haven’t washed him in a few days because no one wants to go near him.” Unfortunately, they needed the Arbiter, because he had the information on such a retrieval. Elianna fortified herself with a very potent shot of brandy from a tiny vial.

“Leaving the void, not an easy task,” the Arbiter said, before announcing that he was “an accomplished mage.” He led them down stone steps they had never taken, and with a flick of his wrist he opened a door of intricate locks, revealing a line of mirrors floating over an abyss: the Hall of Fates, where they had lost Orin. “I thought you might be nostalgic for it.” When Flynry had once looked into the mirrors and couldn’t look away, he explained, a piece of his soul was taken, “and upon his death, that debt was collected.”

To pass, each of them had to look into a mirror and resist the urge to step in. Toddleheim, who had refused to look at all on their first visit, saw his heart’s desire, “just a warm bosom to rest my head”: his ideal woman, pressed against the glass and squeaking back and forth. Memories of his late wife steadied him. “Well, it is a good bosom. Bless, I must take my leave,” he muttered, and Elianna scribbled furiously. Locket saw her estranged twin sister and longed to hug her, but told herself, “This is fake,” and stepped away. Then the Arbiter revealed that the Grandmaster had wanted the pair to have a chaperone. Elianna’s mirror showed a snowy cabin and the Grandmaster snuggled beside her under a blanket, a memory of their time together. “Oh, my sweet lady,” she whispered. She pulled her hand back: “She wanted me to come back safely and I will do that.” The Grandmaster, the narration revealed, saw something of herself in Elianna, from when she had first arrived at Cor’thun lost after her father’s death.

Decay

The Arbiter offered to carry messages back. Toddleheim’s was “Tell her I said, thank you for trying.” Elianna’s was “Tell her I will keep our promise.” Then the Arbiter, in “such a good fucking mood,” said he only knew of one way to get them there. He raised a hand and disintegrated all three. Like Orin before them, their bodies grayed, chipped and flew into oblivion while he cackled, “That’s one way to solve my problems.”

They woke together in the cold green desert. “It would appear that we are in the in-between,” Toddleheim said. Elianna had heard of this place but had never known anyone to return from it. Toddleheim meditated and let the sand swirl around him, and he understood its secret: it was made of souls of the dead, destroyed so completely that nothing was left but sand. Its magic was evil in nature, though not malicious in itself. Overcome, he plunged his fists into the sand, wept, and screamed Flynry’s name. A wave rolled across the desert, and the sand split into a crack pointing the way.

They followed it over enormous dunes until they heard a blade ringing out. Below them, Flynry stood surrounded by giant sand scorpions, his greatsword now burning with rich aqua flame. For him, years, decades really, had passed. Past a scorpion he glimpsed Toddleheim’s face, then Locket’s, then a stranger’s. His exhaustion turned to confidence. He twirled the sword, slammed it into the sand, and sent a jet of aqua flame at the nearest scorpion. It dodged, but the trail of fire hardened into a sheet of mirror glass reflecting the heavens.

Notable Moments

  • Flynry let go of his beast form to reach for visions of his friends as a meteor fell on him.
  • Olaf kept rocket-fuel booze in a skin down his pants, and his entire speech was “Good job.”
  • Lillian whispered in Flynry’s ear and crumbled into sand mid-dance, taking the whole village with her.
  • Flynry pulled a flaming greatsword out of the sand and glassed a sand minotaur in half.
  • The Arbiter, chained and unwashed on the Grandmaster’s throne, “helped” by disintegrating everyone.
  • Toddleheim discovered the desert’s sand was made of destroyed souls, then wept the way to Flynry open.

Memorable Quotes

  • Olaf: “Hands behind my back, I could have beat the Arbiter.”
  • Flynry: “Olaf, if I wanted to drink oil, I think I could go find a deposit for that.”
  • Baptiste: “Hello, my lady. Would you have any interest in practicing your stabbing?”
  • Locket: “Oh no, Baptiste and I are just, we’re just friends, you know. Just friends.”
  • Elianna: “We haven’t washed him in a few days because no one wants to go near him.”
  • The Arbiter: “It does give me a certain amount of pleasure to mess with you. But the Grandmaster has given her orders, and for now, I am obliged to obey them.”
  • Toddleheim: “Well, it is a good bosom. Bless, I must take my leave.”

The Arbiter: “That’s one way to solve my problems.”

Who and What Appears

Characters

Flynry (BdTeej).

  • Died in the Battle for the Crown, hit by a meteor while fighting for the Grandmaster.
  • Has a beast form; in the desert he over-shifts into something more animal. Uses claws, unarmed strikes, flurry and Inflict Wounds.
  • Hulking and bearded. Nomadic, never had a home, and home is his theme. Not a center-of-attention guy. Can’t dance.
  • Carries memories of a dream life he never lived: retired from the Grandmaster’s service after winning the Battle for the Crown with Prof. Stabbz, honored and given a place in her court, wife Lillian, son Orin, a village home.
  • Pulled a blue-flame greatsword from the sand. It cooled to a mirror finish, has “truth” inscribed in gold, guides his travel, and now burns with aqua flame.
  • Wandered the desert for years or decades (by his reckoning) before his friends arrived.
  • Inferred: he is in the plane where the mirror-taken piece of his soul went (from the Arbiter’s 1:33:11 line and the shared desert).

Toddleheim (Ahnubyss).

  • Survived his Battle for the Crown fight and took the Grandmaster’s service.
  • Spent months searching tomes and libraries to revive Flynry.
  • Has a “past wife,” and lives a “long life.” Uses arcane magic (Fire Bolt).
  • Desire in the mirror: a warm bosom to rest his head on. He refused to look at the mirrors on his first visit.
  • Sensed the sand is made of destroyed souls and opened the crack that led to Flynry.

Locket (Miss_Magitek).

  • A Tabaxi. She was at 6 HP at the end of her Battle for the Crown fight.
  • Writes nightly letters to her twin sister, who appears in the mirror as estranged and sought.
  • Has a flirtation with Baptiste (“just friends”; dagger strikes in her headboard). She saw Baptiste in the mirror on her first visit.

Elianna (ParallaxStella).

  • A tiefling and the Grandmaster’s personal assistant; carries a book and takes notes constantly.
  • About 5’2”, curly black hair, light violet horns, light purple tail, red glasses on a teal-and-black reading chain.
  • Carries a vial of potent brandy and can cast Guidance.
  • Loathes the Arbiter. Devoted to the Grandmaster (“oh, my sweet lady”); her mirror showed them snuggled together in a snowy cabin.
  • Sent as chaperone. Made the Grandmaster a promise to come back safely. The Grandmaster sees herself in her.

The Arbiter (Mudcat).

  • Defeated in his attempt to overthrow the Grandmaster. Now her chained prisoner in sackcloth, sleeping in a cage, unwashed, “honoring our deal.” She still finds uses for him.
  • Sat on her throne picking his teeth with a knife. Opens the Hall of Fates locks with a flick of the wrist, still shackled.
  • Claims never to have visited the desert plane himself.
  • Cast Disintegrate on the three to send them there: “That’s one way to solve my problems.”

Grandmaster Elusia Skypiercer (mentioned only).

  • Away “on a tour of the Void,” with a spa treatment at three.
  • Took Toddleheim and Locket into her court. Wrote the letters, ordered the Arbiter to help, and sent Elianna as chaperone.
  • “Very old.” She arrived at Cor’thun lost after the death of her father.

Orin (Mudcat).

  • (a) A fallen comrade, a werebear, whose hands bracing Flynry are a vision. Lost in the Hall of Fates.
  • (b) Flynry’s dream son, named after him: mid-twenties, an accomplished politician in Prexmarin, robed.

Lillian. Flynry’s dream wife: petite, playful, in a green dress. She crumbled into sand after whispering to him.

Olaf. The dream village blacksmith, with a braided beard. A drinking champion who keeps rocket-fuel booze in a skin in his pants and boasts he could beat the Arbiter.

Gregor the Baker; old lady Margaret. Dream villagers.

Baptiste (Mudcat). An elven gentleman with flowing cloaks and many daggers. He throws rocks at Locket’s window at night to invite her to “practice stabbing.”

Professor Stabbz. In Flynry’s dream history, he won the Battle for the Crown alongside Flynry.

Gon, Kenny. Named among friends lost along the way (“Dissolved into acid”).

The goblin. Opens the Dread Fortress throne-room doors.

Sand creatures. A sand minotaur with a re-forming greataxe; it can’t re-form past glass mirror. Large sand scorpions.

Places

  • The dream village: a countryside village with an ancient oak, a river and a market square. It turned to sand.
  • The green-sand desert / “the in-between”:
    • Mirror-green, cold sand under a black sky of nebulas, with sand-fingers that rise to form stars.
    • You can’t reach the horizon, and time is indiscernible (years or decades for Flynry).
    • The sand is made of completely destroyed souls; its magic is “evil in nature.” It has a name not yet given; few return from it.
  • Prexmarin: a city where Orin works in the dream, and a place the party travels through in reality.
  • The Dread Fortress:
    • Visible from everywhere, it follows you; an orc skull across a lava field, entered through the orc’s mouth.
    • Portraits of the Grandmaster and of a man with a golden shield.
    • The throne room has a stone face of the Grandmaster above the throne, and iron-and-wood doors.
    • Deep stairs lead down to the locked Hall of Fates.
  • The Hall of Fates: floating mirrors over an abyss. The mirrors are portals and “living creature,” connections between planes. They show your deepest desire or what would most tempt your soul in, and they take a piece of the soul of anyone who can’t look away. Called “the Hall of Mirrors” by BdTeej at 0:02:13.

Items

  • Flynry’s mirror greatsword (“truth”).
  • Olaf’s skin of “the good stuff.”
  • Elianna’s book and her vial of brandy.
  • The Grandmaster’s letters.
  • The Arbiter’s chains.

Lore statements

  • Leaving the Void and finding the dead are both “not easy.”
  • A soul bargain with the Hall of Fates mirrors is collected on death.
  • In this plane you can shape the sand into weapons (with effort).
  • Glassing the sand into mirror stops it re-forming.

Full Round-by-Round