Watch on YouTube

The kilted ice warlock Highfrost and the self-proclaimed one-of-a-kind warrior Bryltyn fought in a snowbound fishing village in the north, which turned out to be Highfrost’s own family’s home. The fight took in poisoned ale, rooftop combat, a bagpipe solo so bad it hurt the Grandmaster, a deadly game of tag, a rescue mission for a line of ducklings and an avalanche. It ended in blood on the snow, a toast, and one last flash of kilt.

The Story

A Fortress in Disrepair

The Dread Fortress was falling apart “for some reason.” The walls were crumbling, the roof leaked, and burst pipes had left everyone ankle-deep in backed-up sewage. The Arbiter sloshed through the muck to find the Grandmaster finishing “this last little two lines of goblins.” She was shaking each one’s hand, turning them around and clapping three times. “And that way, I know it’s you, and you know it’s me.”

She had a reason. She wanted a secret handshake with the Arbiter too, in case she was ever cloned and her evil clone tried to take her place. The routine was a shake, then finger guns three times (always two fingers, never one: “What kind of barrel are you?”), then both of them spin. The spin was the important part.

“If you turn left first, then I know you’re the clone and I should murder you right on the spot.”

The Arbiter wondered whether a clone “of any repute” would also have her memories. She insisted the most popular clones don’t. He promised to put together an anti-cloning task force. Her parting wisdom: “If any relationship matters to you, you should always have a secret handshake.” She then checked that the two champions behind the Arbiter hadn’t seen anything. Highfrost reassured her: “I fell asleep when you talked about cloning.”

The Arbiter apologized for the state of the place. “It’s an old building. We bought it. We’re trying to fix it up.” The Grandmaster had a plan for the repairs: “We’re watching a few episodes on TLC.”

The Champions

Bryltyn introduced himself briefly: “I’m just a warrior. There are none like me. That is all.” The Arbiter thought they’d had several champions who looked almost exactly like him. Bryltyn dismissed them: “They were all fakes. Clones, perhaps.” The Grandmaster felt this proved her point.

Highfrost, “the indomitable,” greeted the lads and lasses and explained that he was “a warlock from the north.” Warlocks from the south, he said, can’t do ice spells: “If there’s no ice spells, are you really a warlock?” Bryltyn promised to bring some pain to this warlock “who seems to believe he’s got something special.” Highfrost offered to lift his kilt and show him. The Arbiter stepped in to explain the arena’s strict no-up-kilt policy. Some of The Acolytes are children, and while they like blood, death and gore, “there’s a line.”

With her castle “deteriorating at a fast rate,” the Grandmaster called for the arena. The Arbiter swirled the sewage into “a whirlpool of shit and whatever else,” and everyone fell through it.

Homecoming

They landed on a winter dock in an abandoned fishing village under a light dusting of snow. Highfrost recognized it at once: “My uncle used to live here.” Bryltyn asked if he knew what had happened to them. “I killed them all.” Highfrost promised it would make a perfect burial ground for him.

The Grandmaster was delighted by the accidental history. Would Highfrost reclaim the town for his family’s name, or would it stand abandoned as “a tombstone? A warning, perhaps.” She warned the champions that the buildings could be climbed and that the snow hid patches of ice. Then she rose into the sky in a poof of snow and took a seat beside her dog, Doug.

Before the fight, Highfrost found old barrels of his family’s ale and proposed a toast. He raised a drink to the Grandmaster “and to you, winged minion of the Grandmaster. I’ve forgotten your name.” The Arbiter brushed this off (“It’s Arbiter, it’s unimportant”) and claimed they had gone to high school together. Highfrost remembered him as “that lad from math class.” The Arbiter added that he now sold scented candles through a Facebook group. The Grandmaster had heard enough: “It’s an MLM. Don’t buy it. It’s a pyramid scheme. Quit selling your candles in the workplace.”

The ale had sat far too long. It was badly fermented, had a film on top, and poisoned both men. Highfrost shrugged off half of it. Both were left drunk enough that their feet went wherever they pleased. As the Arbiter put it, “This is the very first time in the arena that the arena has made the first move.”

Drunk Shots and Flying Roofs

Highfrost’s legs carried him up onto a building. His first Eldritch Blast blew through the flimsy structure under him, and he crashed into the shack below. His next one, fired blind from about 160 feet away, flew perfectly true, “with the spirit of your ancestors guiding your hand.” It struck Bryltyn in the head, and the explosion gave away Highfrost’s position. “This is rigged,” Bryltyn grumbled. His answer was an ice-packed snowball, which missed.

The insults started early. Bryltyn called Highfrost “nothing more than a charlatan,” and Highfrost replied, “I don’t know what that word means, but if I did, I’d be really angry about it.” Then Bryltyn flew into his bear-spirit rage, screaming into the sky. In that state every kind of harm hit him only half as hard, except attacks on the mind. The Acolytes, bundled in winter coats with cocoa that was more schnapps than cocoa, spilled their drinks cheering.

In the second round a draft lifted Highfrost’s kilt (“a little Marilyn Monroe action”), and he admitted he’d “Not had the time to trim in a few weeks.” Bryltyn suffered a point of psychic damage “for the trauma.” Highfrost answered with a perfect Ray of Frost, fuelled by “my uncle’s ale flowing through my body.” It coated Bryltyn in ice that his rage melted into steam. The Arbiter began to fret that Highfrost would die too soon, since “They paid a lot of money for these tickets.” The narration noted that this had nothing to do with his wagers on the Deathmatches. The Grandmaster offered Bryltyn a reward if he impressed her, but he waved it off: “Keep your potions.”

Bryltyn found a glowing crystal in the rubble. It tasted icy, “as if you’re drinking Listerine,” and it blinked him up onto a rooftop. From there he tore up a whole section of clay shingles and rained them down on Highfrost like hail. “Hey, me uncle built that roof!”

The Grandpappy’s House and the Game of Tag

After a break for Doug’s cookie time, Highfrost was found writing his full name in piss on the wall of his grandpappy’s house. His grandpappy, he explained, “could drink with the fishes.” Bryltyn: “It’s funny. Now he’s sleeping with them.” The Grandmaster offered some comfort: “The outside wounds will heal. The ones on the inside, they still bleed.”

Then she landed beside Bryltyn, offered her hand, squeezed it tightly, and declared, “Tag, you’re it!” A red T-A-G was now marked on his palm. Whoever still carried it after three turns would be hurt when it burst. The Arbiter reminded everyone that the last game of tag in the arena had killed a mayor. “Yeah, Timothy, never forget,” the Grandmaster sighed. “Sweet boy.”

Highfrost wisely refused to shake hands and make up. Instead he taunted Bryltyn by boasting that he’d had sex with his mother (“You know who liked it when I was up there? Your mother.” “The kilt gives me easy access. You just pull it up and down like a drawbridge”), whipping his junk at him so fervently that Bryltyn was genuinely shaken. He even wondered, “Could this be my father? Will I be battling my father?” The Arbiter pointed out, “he’s a Warforged, so I don’t know how that all works,” and Highfrost described plugging himself in with a lightning cable. He followed this with a bagpipe performance so dreadful that the Grandmaster herself took psychic damage. She cursed him with a small bane: “Don’t bring that horrid music back into my halls.”

Bryltyn climbed to the roof’s peak, thirty feet up, and slid down it with gravity behind his handaxe, slashing Highfrost bloody. In the scuffle that followed he slipped a hand onto Highfrost’s. As the Arbiter put it: “He touches you. Look who’s it, bitch.”

The Ducklings

A mama duck and her ducklings waddled out of an alley. They had missed the flight south and had come out to watch the fight. Highfrost begged the Acolytes for bread, but all they threw down were bunless hot dogs, Doritos and popcorn, which “makes their bellies all rumbly.” Bryltyn was unmoved: “We don’t feed the ducks.” Friends? “What is that word?” “Oh, that might be the scariest thing you’ve said all night.”

Highfrost asked for “a wee moment,” shooed the ducks to safety and gave the white, brown-flecked straggler “a little tap on the feather buns.” The duckling repaid him by lifting the Grandmaster’s curse and leaving him a protective feather. But the tap had also passed the tag to the duckling, and it would die if it couldn’t pass the mark on. “The wee one. Not the wee one.”

Taking a suggestion from the Acolytes, Highfrost hiked up his kilt to gasps of “Not again!” Underneath hung a small leather satchel of magical hide, holding a slice of bread he had saved. (“Nobody wants your ball sack infused bread,” said Bryltyn.) Highfrost believed in duck independence and refused to become Lord of the Ducks, so he flung the crumbs into Bryltyn’s face. The Grandmaster cried, “For the liberation of ducks!” The ducks mobbed Bryltyn, Mama Duck landed on his shoulder, and the little one tagged him. “These chaos events have not been my friend.”

Avalanche and the Final Blow

Both men were now “just covered in blood… bleeding into the snow.” Highfrost scrambled up a stand and hit Bryltyn with three cursed blasts. Bryltyn followed him up with an all-in attitude (“If you die, I die. Everything’s fine.”). One of his axes shattered on Highfrost’s metal chest, and Highfrost river-danced away from the tag. “Your ancestors are ashamed,” the Grandmaster observed.

Then the Arbiter’s own chaos arrived: an avalanche thundered down the mountain and swept both champions onto the docks, thirty feet apart, facing a frozen ocean. “The final duel begins.” The tag on Bryltyn’s palm burst, sending a red glow pulsing up the veins of his arm, but his rage carried him through.

Bryltyn charged with his last handaxe and told the end himself: “I leap forward by the coast, the ocean spray flaying into my face… A slash, a deep gash in his chest. The blood sprays onto the snow, onto the stones, into the ocean.” Highfrost fell backwards. “You beat me today. I’ll see you in the next life.” With his last breath he lifted the edge of his kilt “just high enough”: “Take a good look and tell your mother she was amazing.”

The Grandmaster raised her drink. “We started this with a drink and we will end it as such,” she toasted, wishing the fallen Highfrost rest with his ancestors. Then she flew down and offered Bryltyn her hand, “this time no tag in sight,” and carried him up to his fans. His rage faded as he left only footprints in the snow.

Dried Blood

Afterwards, Highfrost admitted he had “came out with my willy swinging thinking I was something quite impressive,” and learned that “confidence doesn’t hit quite as hard as an ax.” The Grandmaster noted that having both helps. Bryltyn had little to add: “I told him from the very beginning he was going to die, like the rest of his family. And now he’s dead, there’s not much more to say.” At the table, the players revealed that this was Ahnubyss’s first time playing D&D. Highfrost had been one turn away from a mind-blasting finale, “defeated by a coin toss.”

Notable Moments

  • The Grandmaster’s anti-clone secret handshake, where spinning the wrong way means instant death.
  • The arena struck first for the first time ever, poisoning both champions with Highfrost’s family’s moldy ale.
  • Highfrost’s bagpipe solo was so bad it hurt the Grandmaster, who banned the music from her halls.
  • Highfrost saved a tagged duckling with bread kept in a satchel under his kilt, and the ducks went on to mob Bryltyn.
  • An avalanche swept the fight down to the frozen docks for the final duel.
  • Highfrost’s dying act was one last kilt flash for Bryltyn’s mother.

Memorable Quotes

  • Grandmaster Elusia Skypiercer: “If any relationship matters to you, you should always have a secret handshake.”
  • Highfrost: “If there’s no ice spells, are you really a warlock?”
  • Bryltyn: “I’m just a warrior. There are none like me. That is all.”
  • The Arbiter: “It’s an old building. We bought it. We’re trying to fix it up. Fixer-upper.”
  • Highfrost: “Hey, me uncle built that roof!”
  • Bryltyn: “Nobody wants your ball sack infused bread. Not even these little ducklings.”
  • Grandmaster Elusia Skypiercer: “For the liberation of ducks!”
  • Highfrost: “Take a good look and tell your mother she was amazing.”

Who and What Appears

Characters

Highfrost (BDTeej). A warlock “from the north” who wears a kilt and speaks with a northern/Scots accent (“laddie,” “wee,” “me uncle”).

  • Spells: Eldritch Blast (three beams), Ray of Frost, Frostbite, Hex. Has Spell Sniper. Ice magic is what makes “a real warlock.”
  • Family: his family came from the abandoned fishing village. His uncle lived there and built the roof Bryltyn tore off; one house was his grandpappy’s. His grandpappy “could drink with the fishes,” was “a monster… not in a bad way,” and said “sticks and stones… words hurt the insides.” His family has been dead “for ages.”
  • Possibly a Warforged (inferred). Lines it rests on:
    • Mudcat: “he’s a Warforged” (0:58:55), right after Bryltyn wonders if Highfrost is his father.
    • Highfrost’s “lightning cable… stick it right in the side” battery joke (0:59:16).
    • Bryltyn’s axe “breaks on his metal chest” (1:28:19).
    • He resists poison (0:17:00).
  • Personality: loves ducks and believes in duck independence. Keeps bread in a magical leather hide satchel under his kilt. Plays the bagpipe, badly. Writes his name in piss on walls. Claims the Arbiter was in his math class.
  • In this episode: killed by Bryltyn on the docks. Last act: a kilt flash for Bryltyn’s mother.

Bryltyn (Ahnubyss). “Just a warrior. There are none like me.” Insists other champions who look like him were fakes or clones.

  • Bear totem barbarian. While raging he resists all damage but psychic. He screams when he rages.
  • Weapons: wields two handaxes; one broke on Highfrost’s chest.
  • Claims he killed everyone in Highfrost’s family village.
  • His mother came up: he briefly feared Highfrost was his father. Says “we don’t feed the ducks” and doesn’t know the word “friends.”
  • In this episode: refused the GM’s potion “carrot.” Won after surviving the tag explosion, and was flown to his fans by the Grandmaster.

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Clone paranoia. Practices secret handshakes with goblins and sets one up with the Arbiter (shake, two-finger guns ×3, spin right-to-left; a left spin means clone, kill on sight).
  • Domestic life: watches TLC to fix the Fortress. Enforces a no-MLM workplace policy.
  • Doug: sits next to her dog Doug in the sky. Doug rolls at round ends and gets “cookie time.”
  • In this episode: started the game of tag. Took psychic damage from Highfrost’s bagpipe and banished “that horrid music” from her halls. Remembers Timothy the mayor.

The Arbiter (Mudcat).

  • Opens portals; this time through a sewage whirlpool.
  • Says he went to high school with Highfrost, was “fatter, like a lot,” and sells scented candles via a Facebook group (an MLM).
  • Is forming an anti-cloning task force / “clone committee.”
  • Bets on the deathmatches (per narration). Has a strict no-up-kilt policy. “We bought” the Fortress, a fixer-upper.

Doug. The Grandmaster’s dog. He sits beside her seat in the sky and rolls the round-end d20 with the Arbiter. The GM calls him “the goodest boy.”

The goblins. The Grandmaster was going through handshakes with “two lines of goblins” at the start.

Timothy. A town mayor killed in a previous game of tag in the arena, “a hero to his people.” The GM keeps his picture.

Mama Duck and her seven ducklings. They missed the flight south and sheltered in the village. The white-and-brown-flecked straggler was briefly tagged and gave Highfrost a feather (+2 AC). Mama Duck landed on Bryltyn’s shoulder while the babies pecked him.

Places

  • The Dread Fortress (the Grandmaster’s halls): crumbling, leaking, and flooded with sewage from burst pipes. An “old building.”
  • The abandoned fishing village / winter dock “in the north”: Highfrost’s family’s home.
    • Snow, hidden ice, and 15 ft buildings (some two-story) reinforced by ice.
    • A shack, a tiered stall, clay-shingled roofs, a sheet-metal roof, old ale barrels, a little ship and a fence.
    • A snowy mountain above the town (the avalanche) and docks on a frozen ocean.

Items

  • The family ale barrels: badly fermented, with a film.
  • The misty-step crystal: single use, drunk like a potion, tastes of Listerine.
  • The tag mark: red T-A-G on the palm; whoever holds it at the end of three turns is hurt when it bursts.
  • The duckling’s feather (+2 AC).
  • Highfrost’s leather hide satchel of bread (the hide is “from something very magical”) and his bagpipe.
  • Bryltyn’s handaxes (one broken).
  • The Arbiter’s scented candles.

Lore statements

  • Some Acolytes are children. They come in winter gear with spiked cocoa and pay “a lot of money” for tickets.
  • The arena can “make the first move”; this is the first time it did.
  • Tag has been played in the arena before, and killed a mayor (Timothy).
  • The Arbiter wagers on the deathmatches (narration).

Full Round-by-Round