Watch on YouTube

On Halloween night, two very different spellcasters were dragged into a haunted maze to fight for the amusement of The Acolytes. Talbot Cage was a scorched, malnourished wizard whose magic misbehaved, and who had been summoned mid-coffee. Seth Kaiser was an immaculately dressed duelist who cast his spells by playing cards from a deck strapped to his shield. Between a riddling horror, a returning Dolly, and a Gerald who made a new best friend, it was a night of horror, glory and a lot of pumpkins.

The Story

The Masquerade Pre-Party Party

The Acolytes flew back into The Dread Fortress through the open mouth of its great orc skull, its eyes ablaze with fire. Inside, the stone halls were cool, and strange seasonal music drifted out of the ballroom. The Arbiter followed the sound and peeked in. It was, as the Grandmaster put it, “the masquerade pre-party party, obviously,” and he had not been invited. The Grandmaster had invited “all of the acolytes and some buttheads and one person named Kristen.” It turned out Thomas the Goblin had thrown the Arbiter’s invitation in the trash. “Turns out Thomas doesn’t like you,” she said. “You should take it personally, because Thomas loves everyone.”

The Arbiter was already wearing a mask, which he insisted had nothing to do with the party (“Don’t worry about it”). The Grandmaster was simply relieved that no one had to look at his “hideous face.” He swore that someday Thomas’s entire family would die suddenly and tragically. Then Pikachu zapped him. Around them, Acolytes in pixel-art costumes mingled with a moose that was just the top half of Bullwinkle. When asked to provide the entertainment, the Arbiter sighed that this was his entire job. “That being a prisoner.”

Two Champions Rise

The Arbiter hurled a giant pumpkin into the middle of the ballroom. It splattered, and its magical pieces formed a portal in the floor. Up rose the champions on what looked like an interdimensional lift below the stage.

Seth Kaiser stood tall, “with posture that could make the gods envy.” He wore a long, clean white coat studded in strange places and covered in logos, chiefly a large K. His mossy hair sat “somewhere between a mullet and a weird K-pop thing,” and a rune-carved buckler hung on his arm. He had come a long way, he said, to test the merit of his skills as a duelist. “And that’s all I’ve got.”

Talbot Cage had been heating his coffee with magic when a portal ripped open beneath him. He was in his late twenties, slightly malnourished, in tattered green robes and strappy sandals. Magical burn scars marked his hands, neck and face. One eye was emerald green. The other was a deep, dark purple with black capillaries where the red should be. On his shoulder sat his squirrel, Mr. Nutters, in a vest and fez, squeaking angrily. Talbot looked for an exit, and the Arbiter told him there wasn’t one.

Talbot had brought a mask too. He wore it for Mr. Nutters, he explained, because it soothed the squirrel. “This man is nuts,” the Grandmaster declared. “Literally, he has to be nuts for us all to like him.” Seth was less charmed and called Talbot “this third-rate something with a fourth-rate squirrel.” The Arbiter apologized: they had lined Seth up against a maniac with a bunch of knives, but he had died earlier that summer. Talbot offered to forfeit. “No forfeiting,” said the Grandmaster. They would fight and find out whether there was any candy inside them, because she had forgotten to buy some for the trick-or-treaters.

A second pumpkin landed whole, turned its crooked smile toward the Grandmaster, and grew until a portal opened in its mouth. The Grandmaster suggested the Arbiter could be a fairy godmother as a side gig. “One day, one day,” he muttered, “you and Doug and all of your friends are gonna go down.”

The Maze

The arena was “a corn maze of a sorts that actually doesn’t have any corn.” It held pumpkin stalls, coffins, dolls, tombstones and a gargoyle statue, and its floors crawled with insects. Its portals worked, the Grandmaster warned, “so hopefully you’re not colorblind.” She vanished in a puff of smoke and reappeared high above. Under her arm was Doug the Pug, propelling himself on green fart gas. She took her seat on a grand skeleton throne, with Doug in his own little nest of bones beside her. The Arbiter spread his great white wings, glowing faintly pumpkin-orange, and joined her.

Talbot struck first, in his own way. He took the glowing orange portal for an exit sign and walked straight into it, and its flames singed his hair. He came out forty feet from Seth and decided not to disappoint him. “You want a taste of my power?” Mr. Nutters fled into the maze. Wind spun around Talbot, and both his eyes ignited into flame. Then he conjured three tiny floating lights. “Behold!” The Grandmaster called the climax “so disappointing.” The lights did reveal that the floor was swarming with spiders and centipedes.

Seth drew five cards from his buckler and grinned. “The first thing I do is play Pot of Greed.” Talbot protested that this was illegal in tournaments now. “Screw the rules, I have money,” Seth replied. He summoned a fey spirit, which dropped a cube of magical darkness over Talbot. The fey was a glowing deer, though the Grandmaster thought it looked more like “a weirdly shaped pickle,” and it was the pickle goat for the rest of the night. Seth set three illusory cards face down on the field and did not move an inch. At the round’s end, Doug leapt from his bones, rolled his plush die and beat the Arbiter yet again. “Every week, week after week, it’s the same fucking thing from this fucking dog,” the Arbiter fumed. “People go missing on Halloween,” he noted. “Doug should be careful.”

Eyes, Fugues and Fingers

The Acolytes called for chaos. Two giant, wet, glowing eyeballs fell from the sky, a voice boomed “My eyes!”, and lasers swept the maze. Seth took a glancing hit. Talbot took the full blast, and his wild magic flared. One eyeball, drawn to his magic, split off to blast him again. Something animalistic took over Talbot then: an instinctual fugue known as “Rage Cage.” He fired a bolt of flame as three red lasers out of the darkness and missed, even after a lucky second try. The crowd, delighted that both champions had bled, granted each of them its favor. Talbot’s instincts kept him away from the face-down cards, so he stepped back through the orange portal and lost an eyebrow. He insisted the look was intentional. The Grandmaster called him “slightly toasted now, like a cute marshmallow.”

Seth strolled down the middle aisle without a single portal, taunting his hiding opponent. “They’re looking for blood, Talbot. I didn’t expect to play the boogeyman when I came here. Come out and play.” When the Arbiter flubbed another roll, a dunce cap appeared on his head and Doug gleefully outrolled him. In a fit of rage, the Arbiter slammed the Box of Chaos onto the field in a column of pink and yellow fire. “Gerald’s not picky.”

Silent and feral, Talbot exhaled a wind across the arena, and the bugs rode it to swarm the pickle goat. He ran for the box. Gerald peered at his floating lights: “What are you supposed to be? Some sort of nightlight?” Talbot had seven fingers on one hand, most likely from a terrible wild magic accident. He cut one off without flinching. Gerald was squeamish at the squirting blood but took it anyway. “I got a leg last week. I’m like three quarters of a full body.” In exchange he handed over the Vorpal Pinkie, a strapped prosthetic finger with a purple-glowing obsidian blade. “I wasn’t using that,” said Talbot.

Meanwhile Doug hopped down, bit a pumpkin and left behind a fart cloud so foul that both champions spent the next stretch fighting with one hand over their faces. The swarm devoured the pickle goat from the hooves up until its two front hooves were skeletal. Seth investigated the pumpkin stalls and found one that was hard, metal and ticking. “This is either a loot box or a grenade, and I found out which one.” His throw went five feet (“I play children’s card games”). A portal singed the corners of his deck, but he had sleeve protectors. He tried to trap Talbot in an illusion. “Finally, I’m unaffected,” said Talbot. At the round’s end, the Grandmaster tossed the Arbiter his own pumpkin, and it exploded in orange dust all over his face.

The Riddle and the Wish

Chaos came again, partly summoned by a champion this time. A creature appeared in smoke high above. It had twelve-foot handless arms, a round white face, hollow black eyes and a lipless grin full of teeth. “What word is three letters, but begins with a T?”

Talbot ignored it, unfurled a whip, swung “fucking Tarzan style” and drop-kicked the deer. Seth teleported to the box, where Gerald peeked out. “Nice duel deck, bro. You play?” Gerald held up a box of Yu-Gi-Oh, Digimon, Magic and Pokémon cards. Seth offered a Holographic Charizard, then dropped his entire trade binder into the chest. “I can get more.” The Grandmaster told Talbot he should have offered two fingers.

Deep in the back of his own head, the real Talbot had been wandering, looking for an exit. He saw the riddle creature on a sort of screen and screamed “Toe!” With that he woke in his own body, just in time for the creature to crush him for the wrong answer. Seth guessed “tea” and was swatted too. Then Gerald crawled out with his best card, a top-graded card on a golden chain that pictured a ring of three wishes. “I already used two of them.” Seth looked at it, at Talbot, at the creature, and wished to know the answer to the riddle. The card burned to ash with the word written in it. “That’s like using a machine gun on a fly,” marveled the Arbiter.

The Trap Card That Wasn’t

Talbot had had enough. He raced for the purple portal and hurled a Fireball over his shoulder at the explosive pumpkins surrounding Seth, the deer and the riddle creature, to set them off like powder kegs. “You’ve fallen for my trap card!”

It was brilliant, and it failed spectacularly. With a perfect roll, Gerald reached out, yanked Seth into the box and shut the lid. “That was fucking close, but I, you know, you seem like a good guy,” he explained. “I think the real prize here, Gerald, was friendship,” said Seth. “Yeah, and all those cards you gave me.” The deer rolled perfectly too. Talbot’s wild magic struck as well: he aged twenty years mid-throw, and the Fireball sailed far behind Seth. “He’s only 48,” Seth said. “He’s not that old.” The purple portal then made Talbot’s new varicose veins glow and left him in socks and sandals. “Who touched the thermostat?”

Seth answered “Two.” The creature frowned, flipped its head toward Talbot, smashed him with both arms and vanished. Seth’s green portal demanded hello in five languages and half-strangled him with words when he fumbled it. Then the Arbiter called on the arena’s true resident. Dolly sat up out of the ground like a rising corpse, swollen with necrosis and pulsing a green wave of rot. “Do you wanna be my friend?” Seth shrugged off the putrid cloud. Talbot did not. “Put me out of my misery.”

A Pinky Promise

Talbot cracked his back, blamed the weather for his knee, pulled up his sagging socks, made them glow with magic and dashed to face Seth. “I’m not doing great, OK? I was just trying to warm up my coffee.” The plea was a feint to ready his blade, and Seth saw through it. “There are times where one should fight,” Seth answered. “And those times should be every moment and every second of your life. And today you haven’t.” As a final kindness, he summoned his most loyal companion. Egged on by an Acolyte called Turtle Man, it took shape as a white, blue-eyed dragon with a turtle shell. Its breath dropped Talbot to one knee. “We could have been friends in another life.” “Not this one. I don’t need friends. I have card games.”

Talbot raised the Vorpal Pinkie, charged with thunder. “I’m going to give you a pinky promise you’ll never forget.” He missed. He missed again. The Grandmaster wept for him and bent time backward for a heartbeat to give him one more chance. “It’s fine, I picked up a trick or two,” she told the confused Arbiter. “Time magic’s my thing,” he protested. Talbot missed a third time. Seth simply held him off by the head. Talbot shifted the pinky to the middle position. “Just fucking do it.”

“This is a mercy,” said Seth, and ordered the Neutron Blast. Talbot let it take him.

Talbot Cage: “I just wanted to warm up my coffee.”

The Acolytes raised their middle fingers in salute. On the railing, Mr. Nutters shook his head, then took off his fez and held it over his heart as Talbot became a ball of white flame. The dragon bowed to Seth and returned to his cards. “I don’t feel good about that,” Seth admitted. The Grandmaster landed like an asteroid, sending Dolly skittering back down her hole. “You have brought us horror and glory. And that is all we could have asked for. For tonight, we feast on blood.”

Dried Blood

Afterward, both champions offered the Acolytes some wisdom. Seth’s was simple: “I have never settled for failure, and neither should you.” Talbot’s was hard-won. If your coffee ever gets cold, just make it iced coffee. Otherwise, “your wild magic will throw you into a deathmatch and you’ll die.”

Notable Moments

  • Talbot cut off one of his seven fingers to pay Gerald and got a vorpal prosthetic pinky in return.
  • Seth traded his entire card binder to Gerald, who later saved his life by pulling him into the box.
  • Seth used a wish to learn the answer to a riddle.
  • Talbot’s pumpkin-bomb Fireball was foiled by back-to-back perfect rolls, then by aging twenty years mid-throw.
  • The Grandmaster bent time to give Talbot a final chance, much to the Arbiter’s confusion.
  • Mr. Nutters doffed his fez as his master burned.

Memorable Quotes

  • Seth Kaiser: “Screw the rules, I have money.”
  • Grandmaster Elusia Skypiercer: “This man is nuts. Literally, he has to be nuts for us all to like him.”
  • Gerald: “I got a leg last week. I’m like three quarters of a full body.”
  • The Arbiter: “That’s like using a machine gun on a fly.”
  • Talbot Cage: “You’ve fallen for my trap card!”
  • Seth Kaiser: “Not this one. I don’t need friends. I have card games.”
  • Talbot Cage: “I’m going to give you a pinky promise you’ll never forget.”
  • Grandmaster Elusia Skypiercer: “You have brought us horror and glory. And that is all we could have asked for.”

Who and What Appears

Characters

Talbot Cage (Michael / pthofficial). A wild-magic caster, wizard and sorcerer spells both.

  • Pulled into the Void while heating his coffee with magic.
  • Appearance:
    • Age 28, aged to 48 mid-fight by wild magic.
    • Malnourished; tattered green robes and strappy sandals, plus socks after the purple portal (one with a toe hole).
    • Magical burn scars.
    • Mismatched eyes: emerald green, and dark purple with black capillaries. Both ignite into flame when he channels power.
    • Hair unwashed for a month. Lost one eyebrow and some hair to the orange portal.
  • Hands: seven fingers on one hand, from a wild-magic accident. He cut one off for Gerald and received the Vorpal Pinkie.
  • “Rage Cage”: an instinctual fugue state triggered by the magic damage. Normal Talbot wanders “inside the back of his head” during it. In his words, he usually “black[s] out” and comes back to everyone dead.
  • Companion: Mr. Nutters, the squirrel.
  • Gear and spells: a blade and a whip. Dancing Lights, Fire Bolt, Infestation (twinned), Fireball, Expeditious Retreat, Booming Blade. Three luck points, all used.
  • Death: burned to death by Seth’s white dragon after choosing to fail the save.

Mr. Nutters. Talbot’s squirrel. He wears a vest and a fez, wanted his coffee heated, and is calmed by Talbot’s mask. He fled into the maze early. At the end he watched from the railing and took off his hat over his chest as Talbot died.

Seth Kaiser (Rogue / rogueexmachina). A self-described duelist who traveled “across dimensions” seeking a challenge.

  • White studded coat with a big K logo; mossy mullet/K-pop hair; perfect posture.
  • His rune buckler holds his card deck, from which he “plays” spells:
    • Pot of Greed
    • Summon Fey (the “pickle goat” deer)
    • face-down “trap” cards
    • Phantasmal Force
    • Benign Transposition
    • Summon Draconic Spirit (a white, blue-eyed, turtle-shelled dragon, his “most loyal companion,” which returns into his cards)
    • Silvery Barbs
  • Card collector: sleeve protectors, a trade binder, a Holographic Charizard. He gave his whole binder to Gerald and became Gerald’s friend.
  • Athletics −1 (“I play children’s card games”). “I don’t need friends. I have card games.”
  • Used a wish (from Gerald’s ring-of-three-wishes card) to learn the riddle’s answer. He won, and the GM then blew him up with the ticking pumpkin (if he was the recipient).

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Threw the masquerade pre-party party. Invited the Acolytes, “buttheads” and Kristen, but not the Arbiter.
  • Sits on a skeleton throne with Doug.
  • Used time magic to give Talbot advantage (“I picked up a trick or two”).
  • Lands “like an asteroid,” which scares Dolly off.
  • Gave the winner the exploding pumpkin.

The Arbiter (Mudcat).

  • Wore a mask for an unexplained reason of his own.
  • Calls his job “being a prisoner.”
  • Threatened Thomas’s family and Doug.
  • Lost to Doug’s roll twice, and got a dunce cap.
  • Has giant white wings. Slammed the Box of Chaos down in a rage. Summoned Dolly.
  • “Time magic’s my thing.”

Doug the Pug. The GM’s pug. He flies on green fart gas, nests in bones and rolls a D20 plush, beating the Arbiter (19). His fart cloud made both champions one-handed for a round.

Thomas the Goblin. The GM’s goblin, apparently handling invitations. He threw away the Arbiter’s invite; he “loves everyone” except the Arbiter.

Gerald (voiced by Mudcat). Lives in the Box of Chaos; he has shadowy hands and yellow eyes.

  • Squeamish about blood.
  • Collects trading cards: a box of Yu-Gi-Oh, Digimon, Magic and Pokémon.
  • “Oh, I love making deals.”
  • Received a finger (Talbot) and a trade binder (Seth). Gave out the Vorpal Pinkie and the used ring-of-wishes card.
  • Saved Seth from the Fireball by pulling him into the box because “you seem like a good guy.”
  • Says he got a leg last week (“three quarters of a full body”).

The riddle creature / “slender man grinning riddle creature” (Caustic Phoenix). Chaos event: a lipless, toothy, hollow-eyed figure with 12-ft handless arms.

  • Its word was “two.”
  • It smashes wrong guessers and crushed the loser after Seth answered correctly. It vanished afterward.

Dolly (Mudcat). A giant necrotic doll that rises from the ground like a corpse and emits a putrid green cloud. She has porcelain eyes and asks “Do you wanna be my friend?”

  • “Dolly returns to the arena,” so she has appeared before.
  • She calls out “One candy!” and fled from the Grandmaster into her hole.

The giant eyeballs. Chaos event: “My eyes!” They fire laser damage and are drawn to magic.

Kristen: “one person named Kristen,” an invited guest who is also addressed in the Dried Blood sign-off alongside the Acolytes and the buttheads.

Turtle Man: a crowd member (likely a chat viewer) screaming for blood; Seth’s dragon got its turtle shell from him.

The knife maniac: Seth’s planned opponent, who “died earlier this summer.”

Places

  • The Dread Fortress: entered through the open mouth of the orc skull with fiery eyes, with cool stone halls.
  • The Dread Fortress ballroom: the masquerade pre-party.
  • The Halloween maze arena:
    • Pumpkin stalls, one with a metal ticking pumpkin.
    • Coffins, dolls, tombstones, gems, and floors covered in spiders, centipedes, fleas and cockroaches.
    • A large gargoyle statue.
    • Dolly’s hole.
    • Portals, all of which damage you. Orange: fire; singes hair. Purple: tongue-twister “Purple Portal”; purple damage. Green: say hello in five languages or be suffocated by words.
  • The grandstands, with the GM’s grand skeleton throne and Doug’s bone nest.

Items

  • The Vorpal Pinkie: a strapped prosthetic finger with an obsidian, purple-glowing vorpal blade.
  • Gerald’s PSA 10 card on a golden chain, picturing a ring of three wishes. It held one remaining wish, used and burned to ash.
  • Seth’s rune buckler/deck and trade binder (Holographic Charizard), now with Gerald.
  • The Arbiter’s portal pumpkins; the ticking pumpkin bomb; the dunce cap; the D20 plush.
  • Talbot’s mask and Mr. Nutters’ vest and fez.

Lore statements

  • Halloween is celebrated in the Void with a masquerade and seasonal music.
  • The Arbiter calls himself a prisoner whose job is to bring entertainment.
  • The Grandmaster can bend time a little (“picked up a trick or two”); the Arbiter considers time magic his thing.
  • Gerald can be befriended and will intervene to protect someone he likes.
  • Champions can arrive through “an interdimensional lift” via the Arbiter’s pumpkin portals.
  • Dolly is a recurring arena presence that “calls this playground home.”

Full Round-by-Round