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Blaktoof, self-proclaimed champion of the War of a Thousand Toofs, faced Zorhel, a bugbear gladiator who fights with a halberd made of his own blood. The fight took place in an abandoned mine open to the sky, and it featured butt stingers, duct tape, a golden grill for Gerald and a pug with a squeaky toy. Its title came from the reveal halfway through: the great warrior Blaktoof had never been one warrior at all.

The Story

Melon in the Kitchen

The night began in an unlikely place. The Arbiter went down into the lower third of The Dread Fortress, which is “divided into thirds, in case you didn’t know.” In the kitchen he found the Grandmaster by the pantries and the fridge, eyeing a bright pink vial her team had picked up. The label read Mountain Dew Major Melon and showed a very angry melon in military dress. “Major melon… implies the existence of a minor melon,” the Arbiter observed. The Grandmaster took the smallest possible sip and gave her verdict: “Oh, that’s a flavor.”

Since he was already in the kitchen, the Arbiter tore open a portal and introduced the champions there. Blaktoof announced himself as “son of Blakteef, and champion of the Thousand Toofs War,” and said he had come for “Fame and glory! And riches.” The Arbiter admitted he had promised riches, adding, “We don’t have to, he’ll probably die, right?” The Grandmaster said there was plenty in the storage cellar if he won. She also insisted his war was “written in every history book. What is a book? Nothing. Never mind.”

Zorhel introduced himself as “one of the most famous gladiators on my lands,” there to fight in the biggest arena anyone could fight in. Then he spotted the Grandmaster’s cute little coffee machine, the kind with a glass window so you can watch the water bubble. Daylight savings had wrecked his morning, and he hadn’t had his coffee yet. This gave the Grandmaster a chance to air a grievance: “I have a bone to pick with daylight savings.” Blaktoof vowed, “My next foe after this will be Daylight Savings time,” and Zorhel pledged, “You have my halberd.” The machine dinged, Zorhel got his coffee black, and the Grandmaster pointed out that the Arbiter was the one who had brought everyone into her kitchen.

The Cavern and the Warm-Up

The Arbiter clapped. A thunderous wave rippled through reality, and the kitchen faded into a giant cavern. It had once been a busy mine, the Grandmaster explained, until “a few cave-ins too many” made it too dangerous, “so now it’s my playground.” It was dusty and broken, with bugs scattering underfoot and a few patches of light that gave way to pitch black. She flew upward to show that there was no ceiling at all. The Acolytes circled above “like a ghastly crew,” and their enthusiasm set off two chaos events at once.

The first event was inspired by an earlier fight. A foot-and-a-half black bee stinger sprouted from each champion’s butt, along with the tiniest decorative wings. Zorhel called the result “ass dueling” and decided it looked good on him. Blaktoof welcomed more pointy bits on his body. The second event was a crowd favorite: the impatient Acolytes emptied their pockets onto the champions. Raccoons, swords, a fennec fox, bunny rabbits, popcorn, robots, soccer balls, hot dogs, an octopus, beer and a snowball all rained down. Zorhel dodged everything with a natural 20, “like it is a dance that you came prepared for.” Blaktoof ran face-first into all of it, and a tiny goblin whacked him and scurried off. “The raccoon, I think, left a mark,” Zorhel said kindly.

Gerald Gets a Grill

The Acolytes had also summoned the Box of Chaos, and Blaktoof started right beside it. Zorhel watched from a shadowy ledge fifteen feet above. Blaktoof peered in past heatless yellow, pink and purple flames and found two glowing eyes staring back. “Is that anything like Blackfoot?” Gerald asked on hearing his name. “No, Blackfoot smells bad and died three battles ago,” said Blaktoof. “Oh, well, that guy owed me money,” said Gerald.

To pay the box, Blaktoof dug under one plate of armor, then another, then his chain mail, then into a pouch inside a pouch inside a pouch. While he dug, the Grandmaster lamented that her chainmail dress had no pockets. At the bottom was his most prized possession: the gold teeth of his mother’s mother’s mother. A wispy hand took them and set them into Gerald’s own skull. “Now Gerald has a golden grill.”

The box gave Blaktoof a potion that protects the mind, and he chugged it at once without reading the label. “You put a drink in front of Blaktoof, Blaktoof will consume it. In its entirety.” The Arbiter made a note of this weakness. Zorhel warned his opponent to always check labels and asked about allergies. Blaktoof explained that his favorite drink “has 12 X’s on it.” The Grandmaster predicted, “That man is going to find himself turned into a llama one day.”

Blood and Stingers

Blaktoof drew first blood with a perfect crossbow shot, then spun the weapon like a cowboy and tossed it from one hand to the other. The hosts were mock-dazzled. “It’s like he knows how to use both his hands. At the same time, that’s crazy,” said the Grandmaster.

Zorhel pressed a hand over the wound in his shoulder and drew the blood out into a long halberd. “You can rarely ever run out of blood. If you do, you’re probably dead,” he explained. He added that his mother had wanted him to be a doctor and he’d spent a few years in medical school, but he got “queasy at death, but not at fighting to the death.” His long bugbear arms let him swing fifteen feet down from the ledge, and he slashed across Blaktoof’s chest and laid a curse in the wound. “I haven’t felt this alive in a long, long time. And honestly, that coffee’s kicking in.”

Then the stingers fell off. “I thought it made my butt look great,” Zorhel mourned. Both champions kept picking theirs up and trying to stick them back on, with Blaktoof trying five times. The Arbiter found this too embarrassing to watch and conjured two rolls of duct tape. Blaktoof asked whether he was supposed to eat it. Zorhel turned around and patiently showed him how to tape a stinger to his butt, adding that it was “probably high in fiber.” Blaktoof pretended to throw his stinger away and secretly taped it to the toe of his boot instead, black on black, completely unseen. Moments later he excitedly shouted, “Zorhel, I managed to tape it to my boot!” Then he admitted, “I got excited. I should not have told you that.”

In the Dark

Blaktoof backed out of reach, yelled “Come down from your little perch, Zorhel!”, landed another perfect bolt and hula-hooped his crossbow in celebration. He then healed the chest wound left by “these 20 billion foot long halberd,” which set off size jokes: “people say the size doesn’t matter, but you know,” said Zorhel. Zorhel agreed to come down. He put his weight on a loose rock and slid the rest of the way in a puff of dust. He then rushed Blaktoof, stopped mid-swing, muttered in Draconic and wrapped himself in magical darkness.

Meanwhile the Arbiter’s luck was dismal, so Doug trotted out with a squeaky foam d20 in his mouth and spat out an 18. When Blaktoof asked if the Arbiter was mad that Doug was cuter than him, the Arbiter answered “Yes.” Under cover of the darkness, he zinged a rock at Blaktoof’s head.

Zorhel could see through his own darkness. When the blinded Blaktoof tried to slip away, Zorhel caught him in the thigh and pinned him in place. “You’re in my domain now.” Blaktoof, terrified and swinging blindly, warned, “Don’t worry, Blaktoof has secrets as well.” The Arbiter assured the Acolytes that a court stenographer and artist were sketching the scene for them. Zorhel eventually remembered this was meant to be a show and dropped the darkness. He then won an argument over whether what they had missed was awesome (it was). On his next spin attack he rolled a natural 1. The weight of his own blood halberd dragged him down onto his butt, and the taped stinger punched straight into his tailbone. “I think I’m just going to sit here for a bit.”

Blaktoof sympathized: his uncle worked in IT and got tailbone damage from sitting too long. Zorhel offered to recommend a really good place for ergonomic chairs, because “Everyone should have a good posture, even my enemy’s uncle.” When the Arbiter sneered at Doug for being short, the pug’s eyes welled up and he dropped his toy. Zorhel stepped in: “Doug, Doug, hey, listen. Big things come in small packages, okay? So Doug, you’re incredible.” Doug’s tail wagged, and he got a cookie during the break.

Three Goblins in a Trench Coat

Blaktoof stood over the fallen gladiator: “Zorhel, I knew your tricks couldn’t win you this fight.” Zorhel blocked the backswing with a wall of blood that erupted from his own chest, rose to his full height and brought the halberd down with a thunderous blow.

Three voices shrieked, and Blaktoof’s clothing collapsed to the floor. Out tumbled three goblins: Gaz, Gork and Mork. They had been impersonating the great Blaktoof for a while, ever since “I think he went on vacation,” and they had made “a lot more money as Blaktoof.” Zorhel was hurt: “So did you really have an uncle… or was that also a lie? Because I feel kind of betrayed at this moment.” The goblins said they didn’t remember their parents at all. “What’s a mom?”

The Grandmaster rose, shouting “Impersonators!” The Arbiter ruled that “there’s nothing in the rules that says it has to be a 1v1,” and the fight went on as three against one. Zorhel took it in stride: “I often split my opponents, but this isn’t exactly what I had in mind.” The Grandmaster tossed him a vial of Major Melon, which healed him.

Shadowtoof

Zorhel then opened the Box of Chaos. Gerald grumbled that he wasn’t “running the convenience store here.” Zorhel told him his story. He had become a gladiator to pay for medicine when his little sister fell very ill, because “when you’re a bugbear, they don’t really want you in most places other than an arena.” When she recovered she wanted to be a blacksmith, and the first thing she made was a crooked, tarnished, chipped short sword. He handed it over. “That was a really boring story, but I’ll take it,” said Gerald. The goblins disagreed: “It was way better than our dumb mother story.”

From the box floated an iron flask holding an obedient shadow demon, which Zorhel dubbed Blaktoof 2.0. The goblins clarified that the original “is kind of an asshole.” Zorhel then drew dark, viscous liquid from his wounds and shaped it into a second shadow creature, Shadowtoof. “So you brought friends over, so I’m going to bring some as well… Now this is a fair fight.”

The goblins finally introduced themselves. Mork, the blue one on top, was “the smart one, I like casting spells.” Gork, the green one in the middle, was “the toughest with the sword.” Gaz, the red one on the bottom, wore the stinger boot. The Grandmaster thought Mork looked near death and threw him two healing vials. Shadowtoof screamed, and all three goblins were terrified. So were the Acolytes: the front row stampeded up into the higher stands. Gaz charged anyway, missed, and was scolded by Mork: “Take this seriously! You look stupid out there!” Then he kicked Shadowtoof in the nards with the stinger boot. The shadow shrugged off the poison. “Who knew this shadowy creature would have rock hard balls?” marveled the Grandmaster.

The Arbiter rolled another 1. Doug, proud as anything, rolled a 6, which was enough to let the Arbiter unleash his own chaos event. “Let me show you what a real man can do, Doug.” The walls rumbled, and acid water poured in from above and flooded the cavern, eating at everyone’s clothes. Mork was swept out into it and took the worst of it.

The Last Round

Blaktoof 2.0 clawed Gork, then passed through his body and materialized, hurling him out. The goblins confessed they had only wanted free drinks. Zorhel offered to knock them out and take them for drinks afterwards. They mocked him for thinking he’d win, then admitted, “I’m in acid.”

Zorhel’s halberd cut Gork down. “Drink a few more for me, boys,” Gork said, and wreathed Zorhel in hellish flame as he fell. Zorhel spun into Gaz, then shot a thin thread of blood from his finger that blossomed into a floating halberd and struck Mork. “Get him, Gaz! Drink twice as many down at the pub for us… We lived like kings,” cried Mork, getting off one last fiery rebuke. Zorhel complained that his fur was singed and said he would have worn sun lotion if he’d known. Shadowtoof then raked Gaz with a chilling rend. “Well, boys, we did our best,” came the goblins’ voice, recalling their good life of “pretending to not be ourselves and hang out at rock shows all the time. Well fought, Zorhel.” Gaz sank to one knee, then robotically to the other. “Guys, it’s okay. Just let go.”

The Arbiter manifested a wheelbarrow, tossed in the three bodies and strutted off whistling. The Grandmaster promised they would be treated with the utmost respect. She then flew Zorhel up to the returning Acolytes and told them that on the field “you must be adaptable. You never know what your opponent will bring.” She raised a glass “both for who used to be Blaktoof, but also for Zorhel.” Tonight, they drank.

Dried Blood

At the table afterwards, both players were welcomed as first-timers on the show. Zorhel’s player added a little more about the blood mage: he had learned caution from fellow students who “ended up drawing a bit too much blood.” The parting advice was “size does matter. Don’t listen to them,” and a plea to “Support your gladiators because those three dumb little goblins could have used some hero points.”

Notable Moments

  • The reveal: one halberd stroke split the mighty Blaktoof into three goblins in a trench coat.
  • Gerald took Blaktoof’s ancestral gold teeth and gave himself a golden grill.
  • Zorhel patiently taught his opponent how to duct-tape a stinger to his butt.
  • Blaktoof hid his stinger on his boot flawlessly, then immediately announced it.
  • Zorhel spun himself onto his own taped stinger and took it in the tailbone.
  • Doug rolled in place of the Arbiter, outscored him every time, and got his feelings hurt and a cookie.

Memorable Quotes

Zorhel: “You can rarely ever run out of blood. If you do, you’re probably dead.”

Zorhel: “So did you really have an uncle… or was that also a lie? Because I feel kind of betrayed at this moment.”

  • Blaktoof: “No, Blackfoot smells bad and died three battles ago.”
  • Gerald: “Oh, well, that guy owed me money.”
  • The Grandmaster: “That man is going to find himself turned into a llama one day.”
  • Zorhel: “Doug, Doug, hey, listen. Big things come in small packages, okay? So Doug, you’re incredible.”
  • Gerald: “That was a really boring story, but I’ll take it.”
  • Mork: “Get him, Gaz! Drink twice as many down at the pub for us… We lived like kings.”

Who and What Appears

Characters

Zorhel the Gladiator (Drakoniques). A bugbear and “one of the most famous gladiators on my lands.”

  • Combat:
    • Fights with a halberd made of his own blood, drawn from his wounds. He also uses blood Shield and a blood spiritual weapon.
    • Part warlock (Hexblade’s Curse, Hex, Thirsting Blade, Eldritch Sight, Darkness, Booming Blade, Summon Shadowspawn) and part paladin (aura of protection). Has the Sentinel feat.
    • Speaks Draconic, gruffly, when casting.
  • Backstory:
    • His mother wanted him to be a doctor. He spent a few years in medical school but is queasy at death in operations.
    • He became a gladiator to pay for medicine for his very ill little sister, because bugbears aren’t welcome most places except arenas.
    • His sister recovered and became a blacksmith. He sacrificed the first, badly made short sword she forged to the Box of Chaos.
    • Player-stated in Dried Blood: he learned from fellow students who drew too much blood.
  • Personality: loves posture and ergonomic chairs, and is kind to Doug. Has zero Perception and can’t climb (“PE class”). Hates daylight savings.
  • In this episode: won the Iron Flask shadow demon (Blaktoof 2.0) and summoned Shadowtoof. Won the fight and was flown up to the Acolytes by the Grandmaster.

Blaktoof (the identity). The name claims “son of Blakteef, champion of the War of a Thousand Toofs.” His formal lineage: “son of gross hand, daughter of gross feet, daughter of long hair, stickled mane.”

  • The goblins say the real Blaktoof exists, “went on vacation,” and “is kind of an asshole.”
  • The figure in the trench coat wore plate, chain mail and many nested pouches, and used a crossbow, a sword, Healing Light and Hellish Rebuke.
  • He drinks anything put in front of him; his favorite drink “has 12 X’s on it.”
  • He sacrificed his great-great-grandmother’s gold teeth, though the goblins later say they don’t remember their parents.
  • Blackfoot is a different person, who “smells bad and died three battles ago” and owed Gerald money.

Gaz, Gork and Mork (GlamShatterskull). Three goblins who had been impersonating Blaktoof for a while for money, fame and free drinks, and hanging out at rock shows.

  • Gaz (red, bottom): wore the stinger boot. Glam calls him “the tank.” Killed by Shadowtoof.
  • Gork (green, middle): “the toughest with the sword.” Killed by Zorhel’s halberd.
  • Mork (blue, top): “the smart one, I like casting spells.” Killed by the blood spiritual weapon.
  • All three cast Hellish Rebuke as they died. The Arbiter wheelbarrowed their bodies off.
  • Glam says the names come from Warhammer’s orc gods.

Gerald (Mudcat). The Box of Chaos, with two flame eyes in a black void.

  • He now has a golden grill made of Blaktoof’s ancestral teeth.
  • “I’m not running the convenience store here.” He found Zorhel’s sister story boring.

Doug the pug (Caustic Phoenix). “The gem of the castle.”

  • Has a squeaky foam d20 and a big fluffy red pillow couch.
  • Rolls in place of the Arbiter. His 6 let the Arbiter trigger a chaos event.
  • Sensitive about his short stature. Got a cookie.

The Arbiter (Mudcat).

  • Promised Blaktoof riches. Produced duct tape and threw a rock at Blaktoof out of jealousy over Doug.
  • Calls himself “a shadow connoisseur.”
  • Triggered the acid flood. Carted off the dead goblins in a wheelbarrow.
  • Rolled 1, 1, 2 and a nat 1.

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Drinks Mountain Dew Major Melon. Owns a small coffee machine.
  • Her chainmail dress has no pockets, and she means to talk to her tailor.
  • Dislikes daylight savings.
  • Gave healing vials to both Zorhel and Mork. Flew Zorhel up to the Acolytes.

Blaktoof 2.0 (shadow demon from the Iron Flask) and Shadowtoof (Fear shadowspawn): Zorhel’s summons. Shadowtoof’s Dreadful Scream frightened the goblins and the Acolytes, and it has “rock hard” shadow nards.

Places

  • The Dread Fortress kitchen, in the lower third of the fortress (the fortress is divided into thirds). It has pantries and a fridge.
  • The storage cellar (riches, per the GM).
  • The abandoned mining cavern: closed after too many cave-ins. Bugs, patches of light and pitch black, and open sky above with the Acolyte stands. Later flooded with acid water.
  • “Zorhel’s lands” (unnamed).

Items

  • Mountain Dew Major Melon (the GM’s “potion”), the source of the healing vials.
  • The Grandmaster’s coffee machine.
  • Butt stingers and the Arbiter’s duct tape.
  • The gold teeth of Blaktoof’s mother’s mother’s mother (now Gerald’s grill).
  • Potion of resistance (psychic).
  • Zorhel’s sister’s first short sword (sacrificed).
  • The Iron Flask with its shadow demon.
  • Doug’s foam d20.
  • The court stenographer’s sketches for the Acolytes.

Lore statements

  • The Dread Fortress is divided into thirds; the kitchen is in the lower third.
  • Acolytes can summon the Box of Chaos and trigger chaos events. They can be frightened by effects in the arena.
  • “Nothing in the rules says it has to be a 1v1” (the Arbiter).
  • Bugbears are unwelcome in most places except arenas (Zorhel, about his own lands).

Full Round-by-Round