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Two of the moodiest champions ever pulled into The Void met in a drowned graveyard: Captain Fable, an eight-foot minotaur pirate sworn to kill every god, and Verryn Ruth, a winged tiefling who draws his power from chaos and his patrons. Between the brooding monologues came dead presidents, a heckling pack of children, a nipple ring for Gerald, a codpiece bright enough to blind a shrunken bull, and a swarm of bats. It ended with one head on the ground and one champion sailing off in a brand-new ship.

The Story

Five Thrones and a Prisoner

The night began in the halls of The Dread Fortress, where The Arbiter shuffled along with chains clanking behind him. He was a prisoner in the domain of the Grandmaster now, and he arrived out of breath (“Not a young man anymore”). She had sent a raven hours earlier. When he asked her to take off the chains so he could move faster, she refused. The chains were “a gift… like ankle weights,” and his real problem was his “weak little chicken legs.”

Grandmaster: “It’s like you skipped leg day for those 400,000 whatever years you’ve been alive.”

She needed his opinion because five thrones now stood at the front of her throne room, and she couldn’t decide between them. One was made of swords, which she found “a little too overdone… I feel like I’ve seen that before somewhere.” Another was a towering purple velvet seat crowned with a diamond sun, which looked regal but made her look short. The Arbiter took the diamond as a personal insult: “that diamond says I’m richer than you are and I know it.” The poor goblins kept dragging the thrones back and forth for comparison. She finally decided The Acolytes should vote on it after a Deathmatch, because “only the most amazing individuals worship me.” The Arbiter clapped, sound waves visibly rippled through the air, and a portal tore open.

Two Edge Lords

Captain Fable stepped through first: a huge minotaur in pirate gear, trailing a deathly, necromantic aura. He had been a paladin “until the gods screwed them over,” and he had come to play their games only so he could one day “slay them all.” He is also a storyteller and fortune teller, and he promised to find out whose death this fable would be about.

Verryn Ruth strutted in after him, his hooves clacking on the cobblestones “like a couple of coconuts.” He called himself “but a humble, forlorn soul,” “thirsty for glory” and “blessed by the shadow.” When he admitted he was a hexblade warlock, the table mocked him (“Tieflings are never warlocks”). He showed off a pair of bat-like wings and folded them back into his back, which the Grandmaster called “beautiful, majestic.”

She then asked each champion which throne he would choose. Fable wanted one made of riches, skulls and “lots and lots of alcohol,” set on a ship rather than in a castle. The Grandmaster suggested the goblins could build one “like a cute little treehouse.” The Arbiter warned her off: “You saw how the kitchen renovation came out.” Verryn answered with an illusion of a bust of Doja Cat. The Grandmaster was instantly won over (“It’s magnificent! Why have I been missing this?”), several goblins began to drool, and she ordered them to sculpt one. When she added that the only throne the Arbiter would ever get was a toilet, he promised to build his “out of your bones.” Then, annoyed that Verryn had been showing off his wings, he flared one of his own giant glowing white wings and waved everyone into the portal.

Into the Swamp

The arena was the overgrown ruin of a cathedral in a swamp. It “smells like farts and death everywhere,” feet sank into the moss, and rib cages and skulls bobbed up underfoot. Fragile old tombstones made useful rocks for hitting people, and crumbling ten-foot walls offered cover. Up in the stands, brightly dressed Acolytes waved flags, spilled beer and shoveled in popcorn and cotton candy, pointing at the field and telling their children “someday this could be you.” Doug hopped up beside the Grandmaster onto her temporary throne, which was the Doja Cat bust. The Arbiter then whipped around the arena at lightning speed and stirred the fog up to waist height, so nobody could see where they were stepping.

Presidents and Insults

Fable opened with a question: “Where exactly does your strength come from?” Verryn said he pulled “from the abyss, from chaos itself,” and that his patrons were “quite poor” at controlling him. Fable called him “a fool for accepting such power… strings attached to a puppet.” He sensed something moving beneath the moss and dragged his massive buster sword through the dirt. A small thunderstorm gathered overhead and a shroud of death settled over him, while skeletal arms clawed up out of the ground.

The dead here were well dressed. The nearest had wooden teeth and a tombstone reading George Washington. Andrew Jackson lay further down, and “Abraham Lincoln, the vampire hunter” was a couple of rows over. The Grandmaster recommended Taft, famous for getting stuck in a bathtub, whose skeleton had “bathtub-shaped bones” and enormous hips. Fable told the dead he didn’t know their “presidential history,” but they would help him regardless.

Verryn rose thirty feet above the fog and asked the crowd whether this was what they wanted for their “capitalist endeavors.” Then he threw his voice so that “Bitch, I’m a cow. Bitch, I’m a cow” seemed to come from Fable. The minotaur was wounded: “I’m not a cow. I don’t even know what I am. The gods took that from me as well… I have feelings, you know.” The Grandmaster awarded emotional damage. It came to exactly one point.

Gerald’s Bargains

The Arbiter cleared a patch of fog, and the Box of Chaos slammed into the sludge. Pink and yellow flames shot skyward, shadowy hands crept over the edge, and yellow-eyed Gerald peeked out. Chaos followed close behind. Six glowing mushrooms sprouted across the moss, and a gang of children in the north stands started roasting both champions: “That guy’s a cow.” “Your wings aren’t that special. Anyone can fly.” “Your mother of a mountain kissed a horse.” The words genuinely hurt them both. Fable insisted, “I am not a cow. I am a bull. Fear me,” and added that he was just trying to mind his own business, “culling the gods and everything in between.”

Asked to sympathize, the Arbiter explained that mean words help you reach your full potential, “isn’t that right, you piece of shit?” He said it while looking at Doug, which earned him a scolding. Ordered to be encouraging, he told Verryn, “You’re much taller than those children… They’re short,” and healed him. He also suggested the children’s mothers were “probably very promiscuous.” One mom winked back. “It’s that one mom that’s really into my chains,” the Arbiter noted. Verryn tore his top to reveal a tattoo reading “MOMS ONLY,” and she blew him a kiss that patched him up a little more.

Fable lured Doug off the throne with a corpse’s bone. Doug took it and refused to bring it back. Fable then peeled off one glove to reveal a skeletal hand, seized Taft’s skeleton (“Now join my crew”), put a tiny pirate hat on it and ordered it to “drag them down to hell.” He paused to pet Doug: “I may be like angry all the time, but I have a soft spot.”

At the box, Gerald demanded, “You come to my house, who are you?” When Fable introduced himself as a teller of fables, Gerald said, “Sorry, I don’t get TV here.” Fable offered a blunderbuss he’d barely used (“They never really explained this in… pirate school”). Gerald said it matched some stuff he got “from a guy named Martin.” To Fable’s “You know, Martin…” he replied, “I know a lot of Martins, bud.” Meanwhile Doug finished the bone, and a noxious fart rocket-launched him back to the throne, trailing green “like how the Wicked Witch used to fly.” Gerald handed over the Far Realm Shard, a crystal that rips a slimy tentacle through reality: “It’s not a gun, but it’ll fuck someone up.” He added that the gift wasn’t really free, since he’d had the blunderbuss appraised and it was a collectible. Fable said he’d found it in a random abandoned haunted house and grumbled that he’d “have to yell at Moana eventually.”

Verryn armed himself with a shimmer of protective chaos and a shadowy greatsword pulled from the abyss. Then he tossed a bejeweled nipple ring toward the box. It fell short, so Gerald slithered out as a legless shadow snake to fetch it, and he popped back up wearing it alongside a pink glittery tassel. In return, Gerald gave Verryn a Sentinel Shield, which can take any shape. Verryn made it a codpiece. “Someone hand buffed this thing.” He then planted a curse in Fable’s mind (“Thank you for the real estate inside your mind”). Fable promised to make use of Verryn’s corpse (“Kinky, I like it,” said Verryn), and the Grandmaster approved: “We recycle here, it’s good.” As the round closed, Doug got his revenge for the Arbiter’s insult by farting in his direction.

The Small Bull

Fable hurled a lightning-charged javelin at the flying tiefling and missed completely. Then he wandered into a mushroom and shrank. Tiny and still furious (“Screw the gods!”), he became one of the minitaurs, which the Grandmaster declared “a chaotic event in and of themselves.” Taft picked him up and held him aloft while he bellowed “CHALLENGE!”

Verryn dove to the ground and raised a shadowspawn from Fable’s own shadow, a smoky echo of despair that dredged up his deepest regrets. Fable told his story. He had once been a happy pirate captain and paladin, causing mischief across the lands, until enemies surrounded his ship and killed his crew one by one. He called on the goddess of the sea, the god of the storm and every pantheon, and all of them failed him. That despair now fuels his vow to kill every god. The Acolytes bawled, salty tears rained over the arena, and Taft did a rain dance. The shadow struck him hard. “Good, you remind me I’m alive,” Verryn said, and someone at the table added that “we bleed to know we’re alive.” The Grandmaster: “Feels like we could start an emo band any minute now.”

Between rounds, Doug gave the Arbiter a matching plush d20 squeaky toy. The Arbiter ripped it in half, rewound time to make it whole, and ripped it again, over and over, right in front of the dog. The Grandmaster opened the closet behind her throne, and hundreds of plush d20s tumbled out. There was a whole basement of them. “Looks like I’m taking a trip to the basement,” the Arbiter said with a wink at the mom, who swooned into her girlfriends’ arms.

Darkness and Bats

Tiny Fable now stood at eye level with the codpiece, and light glinting off it threw off his aim. His sword, now “like a toothpick,” still bit in, and a thunderous second swing rang off the codpiece “like a bell.” When Fable admitted he was running out of things to say, Verryn shot back, “I’ve heard that excuse before, in the bedroom.” Then Fable grew back to full size while Taft was still cupping his butt cheeks, and the sudden growth snapped off one of the skeleton’s hands. The damage broke Verryn’s focus, the shadowspawn vanished, and Taft slashed Verryn down to one knee.

Verryn answered with a sphere of true darkness. “Fable, I see the darkness in your heart, but how do you fare in true darkness?” His eyes changed colour with a night-vision whir, and he could see perfectly inside it. The crowd watched through special glasses, since the arena is apparently “like 4D,” complete with seat-back air jets and water spritzers for every blood splatter. Verryn asked whether Fable could feel the weight of his past, and Fable answered:

Captain Fable: “They took everything from me. My name, my crew, my life. I have no past, but my future will be forged in blood. Yours.”

Verryn whiffed his first swing right after “one of the coldest lines of the whole Deathmatches,” then landed the second. The Arbiter, given his own chaos to unleash, summoned bats from the trees and fog. “Beware of the batnado!” They swarmed both champions and tore Taft’s bones apart. Fable looked down at the little pirate hat in the muck and gave his crewmate a eulogy: “You fought well and bravely, soldier. Even though I think you only hit once… You will be remembered.” Then a bat smacked him in the face.

The Final Blow

Blind, beset by bats and remembering every man he had lost, Fable called on his dead. Skeletal and zombie hands burst from the ground and chained Verryn in place. “Die by my blade, boy, and kneel before me.” His first swing should have landed, but a taunting whisper (“oh, he’s not there, he’s over here”) pulled it into empty air. Fable shut out every thought and swung again. Even with the Grandmaster’s blessing, Verryn couldn’t hold his ground. Thunder boomed, lightning struck the blade, and the sword sank into Verryn’s neck as divine light burned away the darkness.

Dying, Verryn spoke his last: “I was born by chaos. I lived by chaos… It is to chaos I go, and by chaos I will return.” Fable offered him a place in his skeletal crew, where no one leads and all are equal. Verryn declined: “This isn’t my first life though… I’m gonna give you the finger and you can rip your sword out of my chest.” “Devoted to your foolish ideals. Respect,” said Fable, and he cut Verryn’s head clean off.

A Ship in the Sky

“The blood has been spilled,” the Grandmaster declared. “Arbiter, clear my arena.” He slung the body over one shoulder, grabbed the head by its hair and flew off, “stuck with the fucking cleanup work.” Fable asked whether they were “good.” He had been told that if he killed this one person he could do whatever he wanted, though he never said who had told him. The Grandmaster took his skeletal hand (“I’ve held worse. Strong hand.”) and flew him up to a ship with a black hull, black sails and a gold crown emblem. She gifted it to him as a reminder that “the strength comes from unity,” and whatever name he chose would be embroidered in gold along its side. The Acolytes screamed and popped champagne for its maiden voyage. Fable settled into its throne and gathered his crew: “Everyone gather around the table and let me tell you all a D20 Deathmatch fable.”

Dried Blood

Captain Fable left the Acolytes with a sermon. Strength never comes from outside, omnipotent forces, which “will screw you over and drag you through the dirt.” It comes from yourself and the people around you: “strength in unity.” Verryn then walked out of the locker room, sweaty, bloody and carrying his own head under his arm like a helmet, with a towel over his shoulder. Speaking into a mic held to the head, he advised that feelings “remind you you’re alive,” and that in chasing good ones you should be mindful of how your pursuits affect others. In the background, Fable was still asking whether anybody knew where Doug was, because he still had a bone.

Notable Moments

  • The Grandmaster abandoned five perfectly good thrones the moment she saw an illusion of a Doja Cat bust.
  • Fable raised President Taft’s wide-hipped skeleton as his crewmate, put a pirate hat on it, and eulogized it after bats ate it.
  • Verryn paid Gerald with a nipple ring and got a hand-buffed codpiece in return, which later blinded a shrunken Fable.
  • Doug was fart-propelled back to the throne, and the Arbiter tormented him with an endlessly rewound plush d20.
  • A pack of children in the stands out-roasted both edgelords.
  • Fable beheaded Verryn after he turned down a place in the skeletal crew, then sailed off in a ship gifted by the Grandmaster.

Memorable Quotes

  • Grandmaster Elusia Skypiercer: “Arbiter, we all know the only throne you’ll have is a toilet.”
  • The Arbiter: “I’ll have a throne and I’ll make it out of your bones.”
  • Captain Fable: “I’m not a cow. I don’t even know what I am. The gods took that from me as well… I have feelings, you know.”
  • Gerald: “Ah, well, it’s not a gun, but it’ll fuck someone up.”
  • Verryn Ruth: “Thank you for the real estate inside your mind. I’ll be sure to put it to good use.”
  • The Arbiter: “It’s that one mom that’s really into my chains.”
  • Verryn Ruth: “This isn’t my first life though. So I’ve got a better deal for you. I’m gonna give you the finger and you can rip your sword out of my chest.”
  • Captain Fable: “Devoted to your foolish ideals. Respect.”

Who and What Appears

Characters

Captain Fable (sensei_suplex).

  • An eight-foot minotaur in pirate attire with a deathly necromantic aura.
  • A fallen paladin: Oathbreaker, with Battle Master manoeuvres. A fortune teller and storyteller (“let me tell you a fable”).
  • Gear:
    • A massive buster greatsword.
    • Javelins charged with lightning.
    • A skeletal necromantic hand under one glove.
    • Bones of corpses carried as treats.
    • A blunderbuss from “an actual campaign”, traded away.
    • Gained the Far Realm Shard and a black ship with a gold crown emblem.
  • Powers: thunder and lightning; Divine Sense, Spirit Shroud, Control Undead, Commander’s Strike, Aura of Hatred, Thunderous Smite.
  • Backstory (stated this episode):
    • Once a happy pirate captain and paladin.
    • His crew was slaughtered while every god and pantheon (the sea goddess, the storm god) ignored his prayers.
    • “They took everything from me. My name, my crew, my life.” He doesn’t know what he is: “the gods took that from me as well.”
    • He now aims to slay/cull all the gods.
    • Creed: strength in unity, never from higher powers. His crew has no leader; all are equal.
    • Insists he’s a bull, not a cow, and has feelings.
  • Has “a soft spot”: pets Doug.
  • Claims he found the blunderbuss in an abandoned haunted house. Mentions “Ingot, Philo” and “Moana” (unexplained).
  • Says “they” told him to kill one person and he could do what he wanted.
  • Winner.

Verryn Ruth (Ascension_Matt).

  • A tiefling hexblade warlock with hooves and bat-like wings that fold into his back. Calls himself “a humble, forlorn soul,” “blessed by the shadow,” “thirsty for glory.”
  • Draws power “from the abyss, from chaos itself”; his patrons give him power, but they’re “quite poor” at controlling him.
  • Gear and powers:
    • A shadowy greatsword pulled from the abyss.
    • Mage Armor (“armor of chaos”), Minor Illusion, Hexblade’s Curse, Armor of Hexes.
    • Summon Shadowspawn (despair), Darkness, and sight through magical darkness (eyes change colour).
  • Body: bejeweled nipple rings (gave one to Gerald). A “MOMS ONLY” tattoo on his chest.
  • Gained the Sentinel Shield as a hand-buffed codpiece.
  • “This isn’t my first life.” Expects to return by chaos.
  • Decapitated by Fable. Later seen leaving the locker room carrying his head (Dried Blood).

Taft’s skeleton (“bathtub boy”). One of the arena’s dead presidents, with bathtub-shaped, mammoth hip bones.

  • Pressed into Fable’s crew with a pirate hat. Fired a short bow, then a short sword.
  • Lost a hand when Fable regrew. Destroyed by the bats; Fable eulogized him.

The Arbiter (Mudcat).

  • Now a chained prisoner in the Grandmaster’s Dread Fortress.
  • Says he is “four, four and a half thousand years old,” yet “timeless and has no birthday.”
  • Powers: claps portals open with visible sound waves; giant glowing white wings; rewinds time (the plush d20 gag); summons bats.
  • Believes in mean words. Insults and bullies Doug.
  • Possibly said “I should have killed you in my throne room. And I had the chance” (target unclear).
  • Flirts with the “mom who’s into my chains.”
  • Does the body cleanup.

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Shopping for five thrones; picks a Doja Cat bust throne to be sculpted, and uses it temporarily in the arena.
  • Plans an Acolyte vote on the throne. Keeps the Arbiter in chains as “ankle weights.”
  • Protects Doug. Has a closet and a whole basement of plush d20s.
  • Blessed Verryn’s save. Gave Fable a ship.

Doug (the GM’s dog). Breed not stated; pug-fart and Frenchie jokes.

  • Sits at the GM’s feet. Took Fable’s bone and didn’t return it.
  • A bone-fuelled fart rocket-launched him back to the throne, and he farted at the Arbiter for insulting him.
  • Owns a plush d20 squeaky toy and gave the Arbiter one.

Gerald (Box of Chaos).

  • Yellow eyes, shadowy hands. Can become a legless shadowy snake.
  • Doesn’t “get TV.” Got stuff “from a guy named Martin” (“I know a lot of Martins”). Had the blunderbuss appraised as a collectible.
  • Now wears two nipple rings: Verryn’s bejeweled one and a pink glitter tassel.

Others:

  • The goblins: throne-movers and droolers. Earlier botched a kitchen renovation.
  • The mean children in the north stands.
  • The mom who’s into the Arbiter’s chains, and her girlfriends.
  • The shadowspawn: Fable-shaped despair spirit, also mini.
  • Dead presidents in the graveyard: George Washington (wooden teeth), Andrew Jackson, “Abraham Lincoln, the vampire hunter,” Taft.

Places

  • The Dread Fortress: its hallways, the throne room behind giant wooden doors, and a closet behind the throne and a basement full of plush d20s. A kitchen was renovated by goblins.
  • The swamp cathedral graveyard (arena): overgrown cathedral ruins, a green fog, fragile tombstones, unstable 10-ft walls, and buried bodies including dead presidents.
  • The floating grandstands, which are “4D” with air jets and water spritzers. Acolytes wear 3D-style glasses to see through magical darkness.
  • Fable’s new ship in the sky.
  • The locker room (Dried Blood).

Items

  • The five thrones: swords; purple velvet with diamond sun; three others. Plus the Doja Cat bust throne (to be sculpted).
  • The Arbiter’s chains.
  • The Far Realm Shard (Fable). The Sentinel Shield / codpiece (Verryn).
  • Fable’s blunderbuss (now in the Box of Chaos). Verryn’s nipple ring (worn by Gerald).
  • Plush d20 squeaky toys.
  • Six chaos mushrooms (one shrinks you).
  • Fable’s ship: black hull and sails, gold crown emblem, name to be embroidered in gold.

Lore statements

  • The Arbiter is a chained prisoner of the Grandmaster in the Dread Fortress.
  • The Arbiter’s stated age: about 4,000–4,500 years. The GM jokingly says “400,000 whatever years.” Mudcat says he is “timeless and has no birthday.”
  • The Acolytes include children; the arena is “family-friendly.”
  • The Box of Chaos can be fed from range (“keyword attempt”), and Gerald can leave it.

Full Round-by-Round