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Two tiny champions faced off under a full moon: Sila, a scarf-wearing rat on a lifelong hunt for “the cheese,” and Ol’ Pumpernicklejack, a three-foot redcap who arrived straight off the toilet. What began in a graveyard became a lava surf, a rocket ride into the Grandmaster’s cheese platter and a brawl through a truly disgusting tavern. It ended with one champion dripping with brown toilet water and the other lying in the muck, entombed in fondue, exactly as she asked.

The Story

Chess Night at the Dread Fortress

The evening began with the Arbiter wandering the halls of the Dread Fortress, following the sound of snorts and laughter to the throne room. He poked his head in to ask whether the Grandmaster was actually having fun, and she told him to “either open the door or close the door. You’re letting a draft in.” The throne room had been rearranged. Instead of her seat at the end of the purple rug, a table now stood in the middle of the room, and across from the Grandmaster sat Claude, the Fortress’s small, bearded janitor, his tall blue hat slightly askew and his tiny feet dangling well short of the chair’s edge. The two of them were playing chess.

When the Arbiter asked why, the Grandmaster explained that Claude was “better than you,” noting that the Arbiter hadn’t beaten her in “50 years, 52?” He objected that Claude didn’t even speak English. She countered that “everybody knows the French play chess exceptionally well,” then admitted she was only guessing that Claude was French. She sent him back to clean the toilet.

Then she realized it was Sunday. With a snap of her fingers, her everyday robe became her full black and gold armor, and she began to panic. Had there been champions? An arena? Had Thea been involved? The Arbiter assured her that “this time I let Thea touch none of it because she has proven herself unreliable time and time again.” He didn’t know where Thea was. The Grandmaster found that worrying: “There’s nothing more terrifying than Thea idle.” The Arbiter guessed she was “probably like doing worm stuff.” He promised the cream of the crop, and when the Grandmaster asked whether that was for making beer or making soup, he answered: “It’s for making dead champions.”

Two Champions, Both Very Short

The Arbiter clapped, the ripples of sound became visible and tore open a portal, and he announced “Sila versus Old Pumpernickel Jack.” First came a large iron boot, then another. The boots were misleading. Their owner was about three feet tall, hunched and emaciated, with leathery skin, bushy white whiskers, bloodshot red eyes and an enormous red gnomish cap that cascaded down most of his body. His first words were “I was on the toilet, what’s going on?”

The Grandmaster asked whether the Arbiter had grabbed the right one, since this one looked “mostly dead already,” and told him to pull up his pants. The Arbiter insisted Jack had been on his watchlist “for a number of seasons.” Jack asked for parchment paper, the Grandmaster declared that “the Dread Fortress spares no expense on its parchment,” and a row of goblins filed in carrying every kind imaginable. Jack chose the roughest sheet, shoved it down the back of his trousers to finish wiping, and politely asked whose acquaintance he was making.

“I’m down right here,” came the answer. About an inch shorter than Jack stood a rat in britches and a jacket, her blue scarf billowing behind her and slapping him in the chin. Asked whether she’d brought note cards, Sila said she had her nose. The Grandmaster had never seen a talking rat and was not convinced rats were clever. Sila promised to change her mind: “Just you wait. I will get the cheese.” The Arbiter announced he was already pulling for Jack.

Into the Midnight Mausoleum

Another clap opened onto The Midnight Mausoleum, a graveyard stretching to the horizon. Fog seeped between the stones, the grass was “well fertilized, but hungry for more,” and a bright moon shone on every tombstone and on the ring of Acolytes cheering from above. The Grandmaster begged the champions to “bring forth true blood under this moonlight,” then spread her wings and took to the night sky with the Arbiter.

Sila moved first. She scurried around a gravestone on all fours, nose to the ground, and threw a dull dagger that sliced into Jack “like cutting through cheese,” trimming his beard. (“It’ll hurt more that way,” the Grandmaster noted.) Then she did what she had really come to do. She broke out her thieves’ tools and robbed a grave with such speed that the Grandmaster dubbed her “Sila Fast Hands.” Sila came from a guild of rats who loved disguises, and she was searching for the cheese, “and she will find the cheese, whether it kills her or not.”

The first grave was shallow and held the decomposed body of a minotaur, still wearing a few scraps of trousers. After some debate over the name (Brormir? Boromir?), the hosts settled on Tormiir, a minotaur champion of years past. “They all look the same when they die,” the Arbiter shrugged. Sila covered him back up immediately, muttering “Not the cheese, not the cheese, not the cheese.”

Jack, meanwhile, saw his own blood dripping. He took off his red cap, held it under the wound so each drop darkened the red, and said “Oh, Missy.” When the cap went back on, he pulled from beneath it a giant iron sickle larger than himself. He flew into a rage, his wild magic filling the graveyard with ghostly shapes. A huge minotaur spirit rose beside Sila. Jack’s first swing landed, though she twisted away from the worst of it. His second was a perfect strike, and the minotaur spirit exploded next to her. Sila dodged the blast, said “I thought he was coming to help me,” and moved on to the next tombstone.

“Grandmaster, do you have any idea what the fuck she’s talking about?” the Arbiter asked. “Yes, obviously. It’s cheese,” she replied. “Well, it’s not Gouda.” When Jack kept laughing at her from behind a gravestone, she threatened to make “the rest of the hair on your top” go down to the bottom, then asked, “Is he pooping in our arena?” (“We just fertilized,” the Arbiter sighed.) She did compliment Jack’s fashion sense, since his boots matched his weapon. The Arbiter agreed that “if you die, then you’re already dressed for your funeral.”

The Minitaurs

The Acolytes called for chaos, and the Arbiter made a point of saying this one wasn’t his. Tiny white spikes pushed up out of the dug grave, followed by claws and hooves: hundreds of minitaurs, each about three inches tall, swarming to drag the champions into the earth. Both shook them off easily. The minitaurs’ stabbing at their toes felt like a great foot massage, although one sword-wielding minitaur kept stabbing away between Jack’s toes. Jack wondered aloud whether anyone would rather fight one giant minotaur or a thousand minitaurs. The Grandmaster decided her minitaurs had been insulted enough and swept them all into the crowd with one gust: “Congratulations, chat. You are now inundated with thousands of minitaurs.” She declared herself “0 for 2” on cool statements and chaos events alike.

Chuck the Cheese

The Acolytes roared for Sila, and she spent their favor on more grave robbing rather than on Jack. This time she struck gold. In an unmarked grave lay one of her own kind, possibly bearing her guild’s sigil. It was her best friend, Chuck the Cheese, who had been playing hide and go seek with her. “I’ve been searching for years.”

The Arbiter asked whether they were going to ignore the obvious reference. The Grandmaster claimed she didn’t know what he was talking about. Because Sila spoke to the body as if it were alive, Chuck’s corpse stirred and began mimicking her every move. Jack suggested, “Let’s cut the cheese, shall we?” Sila did exactly that. She stabbed her best friend’s body to coat her blade in his necrotic ooze and threw it into Jack.

Jack’s wild magic then summoned Chuck’s actual spirit. “Hey, buddy, why are you stabbing me? What’s going on?” Chuck’s body grabbed a dagger and copied Sila’s throw, hitting Jack, which the spirit found impressive: “Oh, whoa, that was a pretty good throw on my part.” Then Chuck’s spirit exploded beside Sila with a cry of “Stop it! Goodbye.” Jack mopped his bleeding vest with his cap, slammed it back on, and chanted “Blood, blood, blood.” He charged through a crowd of rising spirits, including a large “octopussy kind of individual” that floated up beside Sila, and landed two sickle blows that left her badly hurt.

The Floor Is Lava

The crowd went wild. Blue slushies flew and were poured over faces, drunk Acolytes tore off their clothes and stomped minitaurs in the stands, and both champions received a surge of heroic power. The Grandmaster warned that anyone who died without using it would be buried so deep “that no one will ever find you or be able to raise you from the dead.”

When the Grandmaster complained that her mouth “don’t work so good right now,” the “That’s what she said” jokes followed, and the Arbiter blamed her “mouth antics” for a second chaos event. The graveyard turned to lava. Both champions hopped neatly from tombstone to tombstone, Sila with perfect grace, and the Grandmaster complained that they were laughing in her face. Out of pity, Jack volunteered to fail. His iron boots began to glow white-hot and melt, and he was clumsier from then on. “You’re a very grand master,” he offered. She refused to take his pity.

The Coffin Raft

Sila wiggled her tombstone loose like a seesaw (“We don’t put a lot of maintenance into this place,” the Arbiter admitted) and turned to the Acolytes for advice. They split into tidy huddles and held up billboards, and the winner read: “Ride a floating coffin through the lava.” An Acolyte named August tossed down another pizza to heal her. Sila hopped into Chuck’s coffin, which turned out to be cheap plastic. Inside the lid was carved “You can’t keep a good cheese down.” The Grandmaster reasoned that he “died a winner. Well, until Sila found him.”

Then Sila invited Jack aboard. “Come on! Do you wanna die?!” Jack protested that she had been throwing knives at him “not five seconds” ago, but he jumped on, and she rowed them both through the lava. “I never promised I was trying to kill him,” she explained.

Sila smelled it first. Up in the Grandmaster’s booth sat a platter of “the official sanctioned cheese of Doug the Pug, the beloved dog of the arena.” The Grandmaster offered it to whoever killed the other. Doug approved, since his desire for blood outweighed his desire for cheese, and he had twelve refrigerators of the stuff in the Fortress basement anyway. Sila asked Jack how much he liked cheese. “I like blood, that’s kind of my whole thing.”

Jack let fate decide between Sila’s plan and his own instincts, and fate chose instinct. His eyes went red: “Oh, Missy, Missy Mouse.” He barreled into her and knocked them both off the raft. When his iron boots hit the lava, the pain launched him like a rocket with Sila still in his arms. They arced high into the sky and crashed straight into the cheese platter on the Grandmaster’s balcony, right beside Doug, sending cheese everywhere. They wrestled on the floor like siblings. Jack swung his sickle, and Sila twisted free with a “Not today!”

The Arbiter rose, flared his white wings, and picked them both up by the scruffs of their necks. “We don’t have a lot of rules, but there are some rules.”

Emmery’s Tavern

The arena was ruined (“kind of a shithole now… covered in lava and corpses”), which left plenty of work for the goblins and chinchillas. The Grandmaster wasn’t having champions fight near her or Doug. So the Arbiter wound up and punched both of them across the Void like meteors, past the Dread Fortress and past the moon Vendolyn, and down through the roof of a small tavern. The patrons were knocked out cold. In the corner, a large bartender kept rubbing down the bar with a crusty rag, utterly unfazed: “Welcome to Emmery’s Tavern.” The bar had a hearth, upturned tables and barrels labeled “number two.” The prize cheese was now locked in a case “until you win. If you win.”

Sila sniffed for real cheese and found only processed slices, squeeze cheese and plastic-wrapped singles, smelling “like feet and burritos.” It drove her feral. She rolled on the sticky floor until her fur was caked in grit, pulled out the rocks to make jagged daggers, and stabbed Jack with them. Jack’s wild magic answered by teleporting them both, grappled together, into the tavern’s chimney. After a long clatter, the rat hit the fire at the bottom with Jack landing on top of her. She put out the flames with her butt and rolled out smoking.

The Acolytes chanted “Jack, Jack, Jack.” He dragged his sickle across the floor toward the prone rat: “Burned blood is still blood.” His magic teleported him again, this time into the tavern’s overflowing toilet. There was a splash, wet brown liquid seeped under the door, and then he burst out, leaving a Jack-shaped hole in the door and dripping brown. Sila called it “the crappiest attack you’ve ever done to me.” It was also his most devastating. The bartender watched his toilet erupt and sighed, “I just started that brew.”

Cover Me in Cheese

From Sila’s eyes, the final moment came as “the silhouette of a fecal monster” with only the shine of an iron blade. The blade cut through fur and flesh, and her blood fountained over Jack, “a blood that he has been begging for from the very beginning.” Jack slipped on the toilet water and fell flat on his back (“Ah, my sciatica”), his head coming to rest facing hers.

Sila: “Cover me in cheese.”

She sank into the brown muck, which matted her fur: “a slim turd. Burnt to crisp.” Then came heavy footsteps. The half-dressed bartender emerged with a pot of fondue and poured the golden liquid over her, encasing her as she had wished. He told Jack the tavern was closing. Jack’s only question was “Do you have any parchment paper at all?” The door opened, and the Grandmaster stood there holding a roll of it. “Oh, Pumpernickel Jack. Congratulations. For victory is yours!” She led him out to a standing ovation. When asked for words of wisdom, he burped, and the crowd erupted for the greatest burp ever heard in a finale speech. She raised his hand and soared him into the sky. His pants, fresh from the bathroom, could not stay up, “leaving a full moon for our acolytes.”

Dried Blood

Chuck the Cheese returned to speak over his friend, buried in “shit and gold cheese.” He called it “kind of living the dream,” since “you found the cheese in the end.” He also revealed that he had starved to death stuck in his hide-and-seek spot, missing his fifteen children, inside a cheap, non-biodegradable coffin. The Grandmaster promised Chuck a permanent place in the graveyard, with a new plastic coffin. Sila’s final words were that “a Twinkie is what they called me in high school,” adding, “I’m not a rat of many words these days, you know?” (“It’s hard when you’re encased in poop and cheese,” the Grandmaster sympathized.) Jack left the Acolytes with this advice: before you sit down in the cubicle, double-check that there’s still paper there.

Notable Moments

  • Ol’ Pumpernicklejack entered fresh from the toilet and wiped with the Dread Fortress’s roughest parchment.
  • Sila found her long-lost best friend Chuck the Cheese in a grave, then stabbed his corpse to poison her dagger.
  • Sila turned Chuck’s plastic coffin into a lava raft and invited her opponent aboard.
  • Jack’s melting boots launched him like a rocket straight into the Grandmaster’s cheese platter beside Doug.
  • The Arbiter scruffed both champions and punched them across the Void into Emmery’s Tavern.
  • Jack’s victory speech was a single legendary burp, followed by a full moon for the Acolytes.

Memorable Quotes

  • The Arbiter: “It’s for making dead champions.”
  • Sila: “I’m gonna change your mind today. Just you wait. I will get the cheese.”
  • Grandmaster Elusia Skypiercer: “If you’re going to fight, at least fight in fashion.”
  • Grandmaster Elusia Skypiercer: “He died a winner. Well, until Sila found him. So I guess he died a winner and then became a loser.”
  • Sila: “I never promised I was trying to kill him.”
  • Ol’ Pumpernicklejack: “I like blood, that’s kind of my whole thing.”
  • The Arbiter: “We don’t have a lot of rules, but there are some rules.”
  • Ol’ Pumpernicklejack: “Burned blood is still blood.”

Who and What Appears

Characters

Ol’ Pumpernicklejack (Edward Spence). Winner.

  • Body: a redcap (player-stated in Dried Blood). About 3 ft tall, hunched, emaciated, leathery skin, bushy white whiskers, bloodshot red eyes, thinning white hair under the cap.
  • Dress and gear: a loose leather vest, huge iron boots and an oversized red gnomish cap. The cap soaks up blood and hides a giant iron sickle, larger than he is.
  • Class and powers: Wild Magic Barbarian. His wild magic raises exploding spirits from the graves (a minotaur, Chuck the Cheese, an “octopussy” creature) and teleports him (the chimney, the toilet).
  • Personality and lore:
    • Lives for blood: “I like blood, that’s kind of my whole thing.” Says “Oh, Missy” and “Missy Mouse.”
    • Arrived straight from the toilet and wiped with the Dread Fortress’s roughest parchment.
    • Has sciatica.
    • The Arbiter had him on his watchlist “for a number of seasons.”
  • In this episode: he rocketed off the lava into the GM’s cheese platter. His boots melted in the lava. He killed Sila covered in toilet water. His victory speech was a burp, and he flashed a “full moon” as the GM flew him up.

Sila (Seum). Pronounced “Sheila” at the table.

  • Body and dress: a talking rat, an inch shorter than Jack. Blue scarf, britches, jacket. Runs on four legs, nose to the ground.
  • Skills (as played): rogue-like (thieves’ tools, Uncanny Dodge, cunning action), dull daggers.
  • Lore:
    • From a guild of rats who like to disguise themselves; her thievery is about uncovering who is behind what.
    • Searching for “the cheese,” whether it kills her or not.
    • Her best friend Chuck the Cheese vanished in a game of hide and go seek; she had searched for years.
  • In this episode: she dug up graves, used Chuck’s corpse as poison and his coffin as a raft, and invited Jack aboard (“I never promised I was trying to kill him”). She was killed in Emmery’s Tavern. Her last wish, “Cover me in cheese,” was granted by Emery’s fondue. Dried Blood titles: “Sila the shit,” “Sila the cheese.”

Chuck the Cheese: Sila’s best friend, a rat of her guild (guild sigil on his body).

  • Death: hid in a plastic coffin in an unmarked grave in the Midnight Mausoleum during hide and go seek and starved to death (Dried Blood). He had 15 children.
  • In this episode: his body was animated for a round, mirrored Sila’s attack, and hit Jack. His spirit appeared and exploded.
  • His coffin reads “You can’t keep a good cheese down.” The GM says he’ll get a permanent place in the graveyard.

Grandmaster Elusia Skypiercer (Caustic Phoenix).

  • Opening: plays chess with Claude, flips the table, sends him to clean the toilet. Claims the Arbiter hasn’t beaten her in “50 years, 52?” Her robe becomes black and gold armor with a snap.
  • During the fight:
    • Self-described 0-for-2 on statements and chaos events; struggles with phrases. The Arbiter: she “didn’t have what you’d call a formal education.”
    • Swept the minitaurs into the crowd.
    • Offered Doug’s cheese as a bounty for a kill.
    • Brought Jack parchment as he won.

The Arbiter (Mudcat).

  • Kept Thea away from the prep this time.
  • Calls himself experienced (“doing this a long time”); the GM calls him old.
  • Flared his white wings and scruffed both champions off the balcony, then punched them across the Void like meteors to Emmery’s Tavern.
  • Disclaims the GM’s chaos events.

Claude: a small being with a tall blue hat, bushy beard and tiny feet. A good chess player, better than the Arbiter per the GM. Possibly French (the GM’s guess); “doesn’t even speak English” per the Arbiter. Ordered to clean the toilet; vanishes with a poof.

Thea: unreliable, given nothing to do, whereabouts unknown, “probably doing worm stuff.” The GM: “nothing more terrifying than Thea idle.”

Doug the Pug: “the beloved dog of the arena.” His official sanctioned cheese was offered as a prize, and he has 12 refrigerators of cheese in the Dread Fortress basement. His “desire for blood is greater than his desire for the cheese.”

Emery: the large, unfazed, half-dressed (no pants) bartender of Emmery’s Tavern. He polishes the bar with an ancient crusty rag, had “just started that brew,” poured fondue over Sila’s body, and announced closing time.

Tormiir / Brormir: a dead minotaur champion whose decomposed, barely-trousered body lies in a Midnight Mausoleum grave. The name is uncertain; see Continuity.

Minitaurs: hundreds of ~3-inch minotaurs from the first chaos event, now loose among the Acolytes.

August: sent Sila a cheese pizza and a slice of cheese (via a chinchilla), then another pizza. Apparently a chat member.

The cheese professor: a chat member Sila consulted.

Goblins (bring parchment) and chinchillas (cleanup crew; one brought the pizza).

Places

  • Throne Room (Dread Fortress): purple rug, main seat, temporarily a chess table.
  • The Midnight Mausoleum: a huge moonlit graveyard with fog, well-fertilized grass, a stone perimeter fence, shallow graves (below the water table), champion graves and unmarked graves. Turned to lava and left “covered in lava and corpses.”
  • The Grandmaster’s booth / balcony: high above the arena.
  • Emmery’s Tavern: a small tavern somewhere past the moon “the Vendolyn.” It has a hearth and chimney, “number two” barrels, one overflowing toilet with no parchment, a storage room, and only processed cheese. Its roof is now holed.
  • The Dread Fortress basement: Doug’s 12 cheese refrigerators.
  • The Fey Realm: asked about. “No world is ever too far.”

Items

  • Jack’s red cap, iron sickle and iron boots (melted).
  • Sila’s dull daggers and her rock daggers made from floor debris.
  • Chuck’s plastic coffin (the lava raft).
  • Doug’s sanctioned cheese platter, later locked in a case.
  • Emery’s fondue.
  • The parchment roll given to Jack.
  • Blue slushies (“expensive in this economy”).

Lore statements

  • The Dread Fortress keeps a goblin parchment service.
  • Champions are buried in the Midnight Mausoleum, alongside unmarked non-champion graves.
  • The GM threatens to bury un-surged champions where no one can raise them from the dead, which implies raising the dead is the norm (inferred, from 0:41:13).
  • “We’ve had over 100 people playing” (Caustic Phoenix, table talk-ish).

Full Round-by-Round